MashAndBangers Posted September 14, 2020 Share Posted September 14, 2020 (edited) 16 hours ago, Clamp-o-Tron said: Now on orbit, the newly dubbed space station Not a Megawatt Laser unfurls its solar arrays, ready to provide Megawatt Laser capabilities to low Kerbin orbit. Initiate single reactor ignition! welcome to page 783! Edited September 14, 2020 by MashAndBangers Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted September 14, 2020 Share Posted September 14, 2020 It's not a megawatt laser, it's a megawatt maser! Quote Link to comment Share on other sites More sharing options...
SovietGamer Posted September 14, 2020 Share Posted September 14, 2020 is there a tantares dev version? i wanna try the venera probe. also there will be a version of venera 7 that is diferent? venera 7: venera 9 (and all the rest of veneras except 16 & 15) Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2020 Share Posted September 14, 2020 9 hours ago, Gojira said: TextureReplacer will do that to you. You have to turn off TextureReplacer's suit replacement feature. Fixed, thanks. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 14, 2020 Author Share Posted September 14, 2020 19 hours ago, Clamp-o-Tron said: Totally unrelated... but Good Ol' Energia I tried to get the pad as good as possible, but modular launch pads only has so many amazing parts. Liftoff! @JadeOfMaar's plume party vents are glorious. Gravity turn into an 85 degree inclination orbit. Max Q. Core stage burns for orbit. I couldn't find any sources on how the Polyus was mounted, so I just put it on top as it didn't have any aero surfaces and wouldn't have to RTLS. Polyus separates while barely suborbital so the core will burn up. It flips around, the guidance system works (), and it circularizes. Now on orbit, the newly dubbed space station Not a Megawatt Laser unfurls its solar arrays, ready to provide Megawatt Laser capabilities to low Kerbin orbit. Always a pleasure to see! Panorama cam. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 15, 2020 Author Share Posted September 15, 2020 4-V1 instruments. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 16, 2020 Author Share Posted September 16, 2020 (edited) Never go down to funkytown. https://github.com/Tantares/TantaresSP Panorama camera, new 4mv L instruments. Unfortunately 1.10.X has some lighting and shadow issues, which sometimes affects the pano camera images with darker terrain, with it being hugging to the disk. I've tweaked some noise generation code on the Neptune camera, make sure you are using the latest version of that, 2.4 Edited September 16, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Black034 Posted September 16, 2020 Share Posted September 16, 2020 Aaand back to 1.10 it is those panoramas are looking very smooth! Quote Link to comment Share on other sites More sharing options...
Oblate Prince Posted September 16, 2020 Share Posted September 16, 2020 Is that set of community-made Tantares tweakscale configs from ages ago still around (and not broken)? Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted September 17, 2020 Share Posted September 17, 2020 Kermingrad. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, Oblate Prince said: Is that set of community-made Tantares tweakscale configs from ages ago still around (and not broken)? They re probably still around , but I can guarantee they won t work , I think beale has now remade every part in the mod . Quote Link to comment Share on other sites More sharing options...
Oblate Prince Posted September 17, 2020 Share Posted September 17, 2020 1 minute ago, golkaidakhaana said: They re probably still around , but I can guarantee they won t work , I think beale has now remade every part in the mod . Figured. If anyone's whipped something up let me know. If not, I may take a crack at learning MM so I can set up at least a few configs for stuff I use regularly. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 18, 2020 Share Posted September 18, 2020 So, um... Any hints on how to make Venera 1VA actually useful, except putting a megaton of batteries on it? The probe core has only 50 Ec, and the antenna eats 33 Ec\sec - which means you can't transmit anything. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 18, 2020 Author Share Posted September 18, 2020 (edited) On 9/17/2020 at 1:47 AM, CaptKordite said: Kermingrad. This is the best surface base I've ever seen with these parts, amazing job! I love it. On 9/17/2020 at 2:15 AM, Oblate Prince said: Figured. If anyone's whipped something up let me know. If not, I may take a crack at learning MM so I can set up at least a few configs for stuff I use regularly. Somebody was working on a patch, but last I saw they had the Soyuz craft and a few other parts, haven't heard anything in a while. 3 hours ago, biohazard15 said: So, um... Any hints on how to make Venera 1VA actually useful, except putting a megaton of batteries on it? The probe core has only 50 Ec, and the antenna eats 33 Ec\sec - which means you can't transmit anything. You need to use partial transmitting mode, rather than trying to send the data all at once, the batteries can't allow. " 'Allow Partial' can be buggy but will allow you to transmit large packets even with small batteries. When 'Allow Partial' is used the transmission starts as normal but when you run out of power the transmission is paused until you have generated enough power to resume. However this will keep your power levels between zero and almost nothing leaving you with a pretty much dead craft until the transmission is completed. " The antenna consumption requires a second look though, that seems too high. GitHub https://github.com/Tantares/TantaresSP Various rebalancing, tweaks, etc. Edited September 18, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Friznit Posted September 18, 2020 Share Posted September 18, 2020 On 9/17/2020 at 2:15 AM, Oblate Prince said: Figured. If anyone's whipped something up let me know. If not, I may take a crack at learning MM so I can set up at least a few configs for stuff I use regularly. Zorg did one for a 1.25 scaled Vostok. I'm not aware of any others Spoiler //Zenit tanks @PART[HLV_LFO*]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = free } } //Blok_E for vostok @PART[AndromedaUS_Decoupler_1,AndromedaUS_LFO_1]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[AndromedaUS_Engine_1,AndromedaUS_VernierEngine_1,Andromeda_Engine_1]:NEEDS[TweakScale] { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] {} %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } //Vostok Spacecraft @PART[Andromeda_Crew_1,Andromeda_Antenna_2,Andromeda_Parachute_1,Andromeda_Antenna_1,Andromeda_Avionics_1,Andromeda_Decoupler_1,Andromeda_FuelSphere_1,Andromeda_MonoSphere_1,Andromeda_MonoSphere_2,Andromeda_FuelSphere_2]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } Quote Link to comment Share on other sites More sharing options...
oniontrain Posted September 18, 2020 Share Posted September 18, 2020 I really want that little ball part that goes on top of the Luna probes, Rocket Emporium has one but it doesn't fit on the Contares Luna parts without tweakscale, and it's just nice to have things already fit together. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 18, 2020 Share Posted September 18, 2020 25 minutes ago, oniontrain said: I really want that little ball part that goes on top of the Luna probes, Rocket Emporium has one but it doesn't fit on the Contares Luna parts without tweakscale, and it's just nice to have things already fit together. But Beale is currently working on Venera and not Luna ? Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 19, 2020 Share Posted September 19, 2020 (edited) Any reason why some of the parts are textured like this for me? The only thing I can think of is it could be the Tantares color mod but I'm not sure. EDIT: I looked into the game folder and it seems like the TNIC mod shouldn't be causing it. Edited September 19, 2020 by NateDaBeast Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 19, 2020 Share Posted September 19, 2020 4 hours ago, NateDaBeast said: Any reason why some of the parts are textured like this for me? The only thing I can think of is it could be the Tantares color mod but I'm not sure. EDIT: I looked into the game folder and it seems like the TNIC mod shouldn't be causing it. Because those parts are old and depreciated , being replaced by newer parts . Quote Link to comment Share on other sites More sharing options...
Beale Posted September 19, 2020 Author Share Posted September 19, 2020 11 hours ago, oniontrain said: I really want that little ball part that goes on top of the Luna probes, Rocket Emporium has one but it doesn't fit on the Contares Luna parts without tweakscale, and it's just nice to have things already fit together. It's definitely on the roadmap, as is its cousin on Mars-2/3. Might focus on Luna 10 first to get the bus details down, then pick up the lander after. 10 hours ago, golkaidakhaana said: But Beale is currently working on Venera and not Luna ? People should be free to put forward ideas. 8 hours ago, NateDaBeast said: Any reason why some of the parts are textured like this for me? The only thing I can think of is it could be the Tantares color mod but I'm not sure. EDIT: I looked into the game folder and it seems like the TNIC mod shouldn't be causing it. Unfortunately it's necessary to keep around old parts for a while after I replaced them, so usually I make them black like this to add to the "don't use this" factor More unfortunately, there's now way to stop them appearing in the results completely, unless I'm mistaken.Hope this helps, Quote Link to comment Share on other sites More sharing options...
CaptKordite Posted September 19, 2020 Share Posted September 19, 2020 (edited) On 9/18/2020 at 1:47 AM, Beale said: On 9/16/2020 at 8:47 PM, CaptKordite said: Kermingrad. This is the best surface base I've ever seen with these parts, amazing job! I love it. My comrade housemate said that it needs onion domes. Maybe the Mars base from the second Iron Sky movie. Mir could use some expansion. Edited September 19, 2020 by CaptKordite Quote Link to comment Share on other sites More sharing options...
Beale Posted September 19, 2020 Author Share Posted September 19, 2020 TantaresSP Version 2.0 Venera 9 Orbiter and Lander. Much more 4MV to come through in future! But, this is a good start. Thanks for all the assistance. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted September 19, 2020 Share Posted September 19, 2020 I like this Venera lander cause it's more modular than the Coatl one, but I still use both. 13 hours ago, Beale said: It's definitely on the roadmap, as is its cousin on Mars-2/3. Might focus on Luna 10 first to get the bus details down, then pick up the lander after. People should be free to put forward ideas. Well, Lunokhod has some pretty unique wheels, I hear those are really easy to make in KSP and always work flawlessly. On a more serious note, I'm looking forward to more early Soviet probe parts, of any kind, to be honest. The early landers and probes are really overlooked in the West Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted September 20, 2020 Share Posted September 20, 2020 I try to see if 4MV can handle JNSQ Eve entry. Standard craft, launched on a Proton (not visible) Course correction. Eve is visible with Distant Object Enhancement if you look right. Kerbin, Mun, Minmus, and Jool are visible as tiny specks. Eve looms ahead. Lander separates from orbiter after orbital insertion. Atmospheric entry imminent. Lotsa plasma. Unfortunately, I lost the whole thing about 5 seconds after this screenshot. So there, it can't handle JNSQ entry. No screenshots of an empty screen, sorry. I'll make a PR to github tomorrow increasing the resistance if JNSQ is installed. Love it @Beale! Quote Link to comment Share on other sites More sharing options...
Beale Posted September 20, 2020 Author Share Posted September 20, 2020 5 hours ago, Clamp-o-Tron said: I try to see if 4MV can handle JNSQ Eve entry. Standard craft, launched on a Proton (not visible) Course correction. Eve is visible with Distant Object Enhancement if you look right. Kerbin, Mun, Minmus, and Jool are visible as tiny specks. Eve looms ahead. Lander separates from orbiter after orbital insertion. Atmospheric entry imminent. Lotsa plasma. Unfortunately, I lost the whole thing about 5 seconds after this screenshot. So there, it can't handle JNSQ entry. No screenshots of an empty screen, sorry. I'll make a PR to github tomorrow increasing the resistance if JNSQ is installed. Love it @Beale! Many thanks for testing. Possibility for JNSQ eve is important (As is KSRSS venus), so if you submit the PR I probably will implement it as default, no patch, even if a bit overpowered for stock eve. Quote Link to comment Share on other sites More sharing options...
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