soyuz 33 Posted September 10, 2022 Share Posted September 10, 2022 On 9/9/2022 at 5:41 AM, Beale said: Ah Don't forget the Re-entry RCS System Quote Link to comment Share on other sites More sharing options...
hugoraider Posted September 10, 2022 Share Posted September 10, 2022 On 9/8/2022 at 9:41 PM, Beale said: Daaaaaaamn, this looks amazingly good! I thought Tantares was finished, glad to see I was wrong! Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted September 16, 2022 Share Posted September 16, 2022 Whats the diameter of the n1 first stage tank? Quote Link to comment Share on other sites More sharing options...
vibecu Posted September 16, 2022 Share Posted September 16, 2022 (edited) I have a problem, when I install the manned ships mod (the newest version) most of the pieces appear without texture, what could it be? Edited September 16, 2022 by Geonovast Fixed formatting Quote Link to comment Share on other sites More sharing options...
Micheus Posted September 17, 2022 Share Posted September 17, 2022 On 3/17/2022 at 7:09 AM, Beale said: For the neartime, no. In KSP 2, I plan this yes. Thanks, parts are produced with the following: Wings3D (primary modelling and UV unwrapping). Blender (creating more complicated pipes, and baking ambient occlusion). Photoshop CS6 for textures (Nvidia Plugin to generate normal maps). Unity, Part Tools for export to KSP. Hi Baele. Nice stuff made with Wings3D. If you are using the latest v2.2.9, maybe you would like to try my Curve Tools plugin to build pipes. By using Linear style and apply Bevel to the control vertices can generate low poly pipes easily. Maybe the AO created by Blender is better, but you can also extract it in Wings3D. Quote Link to comment Share on other sites More sharing options...
soyuz 33 Posted September 17, 2022 Share Posted September 17, 2022 On 9/9/2022 at 5:41 AM, Beale said: Ah beale id had to suggest something this is looking gorgeous btw but any chance of IGLA and KURS getting a touch up? Quote Link to comment Share on other sites More sharing options...
Beale Posted September 17, 2022 Author Share Posted September 17, 2022 16 hours ago, Micheus said: Hi Baele. Nice stuff made with Wings3D. If you are using the latest v2.2.9, maybe you would like to try my Curve Tools plugin to build pipes. By using Linear style and apply Bevel to the control vertices can generate low poly pipes easily. Maybe the AO created by Blender is better, but you can also extract it in Wings3D. Cannot say my thanks enough for your continued work on Wings3D! This tool looks really great, thank you Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted September 19, 2022 Share Posted September 19, 2022 On 9/16/2022 at 5:37 AM, Fabled_Mike said: Whats the diameter of the n1 first stage tank? 17meters or 55.8 feet at base. The whole thing is tapered so, gets a little tricky to answer. Oh, and that is predetonation. Since altitude and downrange velocity varied at their failure.... Lets just say they got pretty wide after their RUDs. Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 19, 2022 Share Posted September 19, 2022 Hold on a second, Tantares is still being developed/updated? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 20, 2022 Share Posted September 20, 2022 On 9/18/2022 at 11:54 PM, RocketBoy1641 said: 17meters or 55.8 feet at base. The whole thing is tapered so, gets a little tricky to answer. Oh, and that is predetonation. Since altitude and downrange velocity varied at their failure.... Lets just say they got pretty wide after their RUDs. I think they meant in KSP terms, which I think the top is 6.25m and the bottom is 10.625m. Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted September 23, 2022 Share Posted September 23, 2022 On 6/8/2014 at 11:23 AM, Beale said: The new version is up! I have totally re-done all the models and textures. Including a few more "stock" texture elements I think they're looking the real deal now. Balancing might still be off, I think they should both still be capable of their intended use. As always, feedback is very helpful, especially for balance (which I'm terrible at)! Thanks for all the support! I think next I'll work on some alternate colour schemes. please add this texturing back as a optional patch Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted September 24, 2022 Share Posted September 24, 2022 6 hours ago, Seadragon420 said: please add this texturing back as a optional patch Unlikely, given that the post you quoted is over 8 years old. Quote Link to comment Share on other sites More sharing options...
Bradis Posted September 24, 2022 Share Posted September 24, 2022 17.09.2022 в 20:38 Бил сказал: Не могу сказать мне достаточно спасибо за вашу дальнейшую работу над Wings3D! Этот инструмент выглядит действительно великолепно, спасибо Здравствуйте, Бил! Планируете ли вы добавить российские пусковые мачты и пусковые зажимы? В вашем исполнении это будет выглядеть просто блестяще. Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted September 24, 2022 Share Posted September 24, 2022 15 hours ago, KeaKaka said: Unlikely, given that the post you quoted is over 8 years old. ok, the reason makes sense, so yeah, not changing my opinions on this good mod, because that was kinda a far off nitpick anyways Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted September 24, 2022 Share Posted September 24, 2022 2 hours ago, Seadragon420 said: ok, the reason makes sense, so yeah, not changing my opinions on this good mod, because that was kinda a far off nitpick anyways There are multiple colour schemes available in the current state of the mod. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 25, 2022 Share Posted September 25, 2022 5 hours ago, Seadragon420 said: ok, the reason makes sense, so yeah, not changing my opinions on this good mod, because that was kinda a far off nitpick anyways This mod adds colors to the soyuz: Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted September 29, 2022 Share Posted September 29, 2022 nice to see Tantares being developed after all these years. Good stuff Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 10, 2022 Share Posted October 10, 2022 Is there a real name config like there is with BDB? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 10, 2022 Share Posted October 10, 2022 7 minutes ago, Rutabaga22 said: Is there a real name config like there is with BDB? I'm not sure, but you can find the real names to kerbalized names here: Tantares Names · friznit/Unofficial-Tantares-Wiki Wiki · GitHub Quote Link to comment Share on other sites More sharing options...
hugoraider Posted October 14, 2022 Share Posted October 14, 2022 Hey, I've seen Tantares used to have Kliper quite some time ago, but the link is dead... Would be great if someone could reupload it! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 14, 2022 Share Posted October 14, 2022 5 hours ago, hugoraider said: Hey, I've seen Tantares used to have Kliper quite some time ago, but the link is dead... Would be great if someone could reupload it! Did it? If it did maybe it is in the older versions of Tantares in Github. But if you can't find it and still want Kliper there is one in Contares and another in APUS shuttle Quote Link to comment Share on other sites More sharing options...
hugoraider Posted October 14, 2022 Share Posted October 14, 2022 3 hours ago, Forked Camphor said: Did it? If it did maybe it is in the older versions of Tantares in Github. But if you can't find it and still want Kliper there is one in Contares and another in APUS shuttle Yeah, I know about Contares, I'm currently using it. But I'd still like to give the old Tantares one a shot, but I can't find it anywhere and it's not on Github either. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 14, 2022 Share Posted October 14, 2022 13 minutes ago, hugoraider said: Yeah, I know about Contares, I'm currently using it. But I'd still like to give the old Tantares one a shot, but I can't find it anywhere and it's not on Github either. I don't think Tantares had Kliper at all. Maybe you're thinking of Bobcat's Kliper mod? Quote Link to comment Share on other sites More sharing options...
hugoraider Posted October 14, 2022 Share Posted October 14, 2022 2 minutes ago, GoldForest said: I don't think Tantares had Kliper at all. Maybe you're thinking of Bobcat's Kliper mod? I'm referring to this one: Quote Link to comment Share on other sites More sharing options...
Guest Posted October 14, 2022 Share Posted October 14, 2022 2 minutes ago, hugoraider said: I'm referring to this one: Ah yes, I believe it had a similar fate to HOTOL, another Beale project that never released. If no one has a copy of the old files then we can only hope that someday they will be finished or released, at least in an unfinished state Quote Link to comment Share on other sites More sharing options...
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