CTuB4uk Posted December 31, 2024 Share Posted December 31, 2024 Is there a craft file for the venera orbiter and lander? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 31, 2024 Share Posted December 31, 2024 50 minutes ago, CTuB4uk said: Also the 3 panels from the upper stage separate like 5 seconds after hot staging, not right away. The way interstage shrouds work in game, this is impossible. Quote Link to comment Share on other sites More sharing options...
softweir Posted December 31, 2024 Share Posted December 31, 2024 2 hours ago, GoldForest said: The way interstage shrouds work in game, this is impossible. If you use the mod Smart Parts, one can add a timer device that will be activated during the hot staging, and will trigger an event (hotkey or staging) any number of seconds later. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 31, 2024 Share Posted December 31, 2024 (edited) 4 hours ago, CTuB4uk said: Also the 3 panels from the upper stage separate like 5 seconds after hot staging, not right away. 3 hours ago, GoldForest said: The way interstage shrouds work in game, this is impossible. idk if we're all talkin about the same things here, but in the video I posted on the previous page, right at 7 seconds, you can see the 3 panels separating. There are actually 3 shrouds on the engine. Edited December 31, 2024 by OrbitalManeuvers edit: that's why they all go with the staging :P Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 31, 2024 Share Posted December 31, 2024 (edited) 2 hours ago, softweir said: If you use the mod Smart Parts, one can add a timer device that will be activated during the hot staging, and will trigger an event (hotkey or staging) any number of seconds later. Yes, but we're talking about the SHROUD. The panels that fly off when you stage. The panels can't be set to stage 5 seconds after hot staging occurs. The shroud panels will always jettison instantly. 1 hour ago, OrbitalManeuvers said: idk if we're all talkin about the same things here, but in the video I posted on the previous page, right at 7 seconds, you can see the 3 panels separating. There are actually 3 shrouds on the engine. Yes, but what CTuB4uk said is that the panels don't jettison instantly IRL, like in the video. I was telling them that the way shrouds work in KSP, that making the shroud jettison 5 seconds later is impossible. Well, impossible with stock (AFAIK). A plugin might be able to be made to where the panels have a set time to jettison, but really, making the shroud panels act more like jettisonable insulation might be better, but that would require the shroud become its own separate part, instead of being apart of the engine model itself. But yeah, time delayed shrouds is what they were getting at, and KSP doesn't have that functionality, afaik. Edited December 31, 2024 by GoldForest Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 31, 2024 Share Posted December 31, 2024 (edited) BDB does something a little like this. It uses a dedicated interstage fairing part for the Saturn V (and its various unusual siblings). It's a workaround, of course, but it does work. Actually, now that I think of it, putting the engine shroud on a separate part might not be a terrible approach. I imagine some kind of low-profile engine mount (even just a simple ring with minimal greebling) could serve as an extra part for a stageable shroud while minimizing necessary modification to the current engine model. I've not played around with the new Soyuz yet, so this is coming from a place of unfamiliarity with the geometry of the new engine, but it does seem like a potentially viable way to implement this - if there is any interest in implementing it at all, that is. Edited December 31, 2024 by septemberWaves Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted January 1 Share Posted January 1 OK but if you just stick a decoupler in between the interstage and the shrouds, the decoupler is hollow, so the engine exhaust will pass through and so, after hotstaging the shrouds will stay attached to the upper stage until the decoupler is triggered. If you haven't played around with the new soyuz remember that you need to turn the attachment node on the boosters, and that the shrouds are part of an engine plate not the engine it self, at least that's what confused me. Quote Link to comment Share on other sites More sharing options...
tmccreight651 Posted January 1 Share Posted January 1 On 12/31/2024 at 11:51 AM, CTuB4uk said: Also the 3 panels from the upper stage separate like 5 seconds after hot staging, not right away. On 12/31/2024 at 12:46 PM, GoldForest said: The way interstage shrouds work in game, this is impossible. Actually you can, BDB does something similar for the insulation on its Centaur-D stage using Simple Adjustible Fairings. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 1 Share Posted January 1 2 hours ago, tmccreight651 said: Actually you can, BDB does something similar for the insulation on its Centaur-D stage using Simple Adjustible Fairings. With a plugin, not stock iirc. It's a homebrew system or it's a part of SAF, idk which. Even if Tantares adopts said plugin, I think it only does altitude, not timer. Hmmmm. @CobaltWolf or @Zorg can your plugin do timers for eject-able panels or no? Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted January 1 Share Posted January 1 Also the N1 shrouds are stuck together and don't separate in two Quote Link to comment Share on other sites More sharing options...
tmccreight651 Posted January 1 Share Posted January 1 3 hours ago, GoldForest said: With a plugin, not stock iirc. It's a homebrew system or it's a part of SAF, idk which. Even if Tantares adopts said plugin, I think it only does altitude, not timer. Hmmmm. @CobaltWolf or @Zorg can your plugin do timers for eject-able panels or no? Tantares already supports SAF doesnt it? Quote Link to comment Share on other sites More sharing options...
JupiterGamerTV Posted January 4 Share Posted January 4 (edited) Hello! I was told about the russian iss parts are here, I can't see any! do you know where they are? I mean i see pirs and rassvet, but I don't see zarya or Zvezda, do you know where i can find them? thanks Edited January 4 by JupiterGamerTV Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 4 Share Posted January 4 (edited) 54 minutes ago, JupiterGamerTV said: Hello! I was told about the russian iss parts are here, I can't see any! do you know where they are? I mean i see pirs and rassvet, but I don't see zarya or Zvezda, do you know where i can find them? thanks They have to be built. Search "Aquila" for Zarya and Nauka parts and "Eridani" for Zvezda parts. Edited January 4 by GoldForest Quote Link to comment Share on other sites More sharing options...
Queen Ultima Posted January 4 Share Posted January 4 3 hours ago, JupiterGamerTV said: Hello! I was told about the russian iss parts are here, I can't see any! do you know where they are? I mean i see pirs and rassvet, but I don't see zarya or Zvezda, do you know where i can find them? thanks There's a page on the wiki showing the parts you need to build it, it should still be up to date IIRC. There should also be pre-built ones in the Craft Files folder. Quote Link to comment Share on other sites More sharing options...
JupiterGamerTV Posted January 6 Share Posted January 6 (edited) Thanks, but theres a small problem, I am not good at building instructions, it's extremely confusing, is there like a video i could use? thanks Edit: nvm I figured it out, now uh how do I build the rocket? I'm not good at russian parts Edited January 7 by JupiterGamerTV Quote Link to comment Share on other sites More sharing options...
JupiterGamerTV Posted January 8 Share Posted January 8 On 1/4/2025 at 7:11 PM, GoldForest said: They have to be built. Search "Aquila" for Zarya and Nauka parts and "Eridani" for Zvezda parts. I built them, I figured out the rocket is a proton k, but idk what to do =c I cannot build it cuz idk how to build it Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 8 Share Posted January 8 1 hour ago, JupiterGamerTV said: I built them, I figured out the rocket is a proton k, but idk what to do =c I cannot build it cuz idk how to build it Proton · friznit/Unofficial-Tantares-Wiki Wiki · GitHub Just follow the part list. They are placed in order. You can also check your rocket against the image. Quote Link to comment Share on other sites More sharing options...
JupiterGamerTV Posted January 9 Share Posted January 9 17 hours ago, GoldForest said: Proton · friznit/Unofficial-Tantares-Wiki Wiki · GitHub Just follow the part list. They are placed in order. You can also check your rocket against the image. Thanks, but I literally don't know how to put them together, the parts are not doing their job, i'm too confused Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 9 Share Posted January 9 6 hours ago, JupiterGamerTV said: Thanks, but I literally don't know how to put them together, the parts are not doing their job, i'm too confused You put them together like every other part in KSP, stock or modded, with the green nodes or, like solar panels, radial. What do you mean with "the parts are not doing their job"? It would be best if you could describe your problem in more detail or upload some pictures so that we can see what is not working. Quote Link to comment Share on other sites More sharing options...
JupiterGamerTV Posted January 9 Share Posted January 9 15 hours ago, Cheesecake said: You put them together like every other part in KSP, stock or modded, with the green nodes or, like solar panels, radial. What do you mean with "the parts are not doing their job"? It would be best if you could describe your problem in more detail or upload some pictures so that we can see what is not working. Nevermind! I got it figured out, because I never built a proton Whats funny is I don't figure things out until I ask for help, then I manage to build it! It's very silly anyways the part i said "the parts are not doing their job" was because the attachment nodes were off, but i managed to get them together so oof lol Quote Link to comment Share on other sites More sharing options...
Zyfle Posted January 12 Share Posted January 12 I have a proposal for a future update... Dnepr (with silo launch system and everything lol) Quote Link to comment Share on other sites More sharing options...
Traden Posted January 12 Share Posted January 12 4 hours ago, Zyfle said: I have a proposal for a future update... Dnepr (with silo launch system and everything lol) Yeah, that would be really cool, but don't we have Modular Launch pads mod for that? I would really love to see a working launch escape system tbh with the fairing and the grid fins. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted January 12 Share Posted January 12 10 hours ago, Zyfle said: I have a proposal for a future update... Dnepr (with silo launch system and everything lol) I am guessing you got the idea of Dnepr from Scott Manley's video on the Mars greenhouse. There was an ANCIENT mod that added an underground missile silo. I have been trying to get it to work with Kerbal Konstructs, but I haven't had much luck. Some others have figured it out though, so it is possible. As for me, I would LOVE to see Big Soyuz and/or Klipper, as well as IVA upgrades. Quote Link to comment Share on other sites More sharing options...
Zyfle Posted January 13 Share Posted January 13 17 hours ago, Traden said: Yeah, that would be really cool, but don't we have Modular Launch pads mod for that? I would really love to see a working launch escape system tbh with the fairing and the grid fins. Can't do this with MLP https://youtu.be/XwvNuZLASdE?si=mq3K9wz5E1vDNcFJ Quote Link to comment Share on other sites More sharing options...
TheSpaceToffee Posted January 13 Share Posted January 13 raidernick's Soviet Rockets mod already has a Dnepr in it but the scale doesn't match up Would deffo like to see a Dnepr in Tantares, along with Rokot and maybe Start I and its mobile silo Quote Link to comment Share on other sites More sharing options...
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