Drakenex Posted March 28, 2018 Share Posted March 28, 2018 20 hours ago, Well said: I have it in my game, reinstall maybe ? Sandbox or career ? Sandbox, what's its name? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 28, 2018 Share Posted March 28, 2018 15 hours ago, Well said: For PTK Federatsia, i know that not perfect, but i'm happy with my version made with actual tantares parts: so we could built it : Zarya look interesting, i'm not a big fan, but i'm pretty sure that could interest a lot of people with this crew capacity. Edit : i've justed started to update all my craft files for Tantares, link in signature My very similar take on Federation Quote Link to comment Share on other sites More sharing options...
Well Posted March 28, 2018 Share Posted March 28, 2018 (edited) 9 hours ago, Cush said: @WellThat first Vulkan is absolutely beautiful, do you have a link for the mod and craft files please? That not an actual mod for KSP but a "render" artist illustration. I wait Energia from Tantares to built this rocket in the game. For you're problem with you're wobbling station, that look like a stock game problem, try maybe autostrut between some module of you're station, or use Kerbal Joint Renforcement Mod, i don't use it but that could help you in this case. But I think Autostrut is the solution. Or if you have KIS try to install a strut like the real MIR station : 6 hours ago, Drakenex said: My very similar take on Federation I love It 6 hours ago, Drakenex said: Sandbox, what's its name? I've thinked to a problem with tech required maybe missing, but nope. The Parts is in Sandbox and Career. No problem. V-KD2 Edited March 28, 2018 by Well Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted March 28, 2018 Share Posted March 28, 2018 Suggestion: Some of us use MandatoryRCS, or another similar mod that nerfs reaction wheels. Would it be possible to make small aerodynamic RCS thrusters that would allow the descent capsule to be rotated once the OM and SM are dumped? Quote Link to comment Share on other sites More sharing options...
Cush Posted March 28, 2018 Share Posted March 28, 2018 6 hours ago, Well said: For you're problem with you're wobbling station, that look like a stock game problem, try maybe autostrut between some module of you're station, or use Kerbal Joint Renforcement Mod, i don't use it but that could help you in this case. But I think Autostrut is the solution. Or if you have KIS try to install a strut like the real MIR station : Autostrut was useless, managed to fix the problem with Kerbal Joint Reinforcement though, thank you. Quote Link to comment Share on other sites More sharing options...
simonplundgren Posted March 28, 2018 Share Posted March 28, 2018 16 hours ago, Drakenex said: My very similar take on Federation What capsule is that? Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 28, 2018 Share Posted March 28, 2018 (edited) Do you like fairings like I do? If yes, here is another version of the Tantares fairings MM patch. Now, in addition to the FGB and Salyut fairings, you can make an (almost) genuine L3 interstage! @PART[Alniyat_Crew_1]:NEEDS[TantaresLV] { MODULE { name = ModuleProceduralFairing nSides = 48 nArcs = 2 nCollidersPerXSection = 9 TextureURL = TantaresLV/Parts/LLV/fairings_diff panelGrouping = 3 pivot = 0,-0.0625,0 axis = 0,-1,0 baseRadius = 1.25 maxRadius = 3 capRadius = 0.15 snapThreshold = 0.1 xSectionHeightMin = 0.3 xSectionHeightMax = 3 edgeSlide = 0.15 edgeWarp = 0.02 noseTip = 0.5 UnitAreaMass = 0.012 UnitAreaCost = 12 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = Fairing Not Staged stagingDisableText = Fairing Staged useClamshell = True } } @PART[Eridani_Crew_1]:NEEDS[TantaresLV] { MODULE { name = ModuleProceduralFairing nSides = 48 nArcs = 2 nCollidersPerXSection = 9 TextureURL = TantaresLV/Parts/LLV/fairings_diff panelGrouping = 3 pivot = 0,-1.25,0 axis = 0,1,0 baseRadius = 1.25 maxRadius = 3 capRadius = 0.15 snapThreshold = 0.1 xSectionHeightMin = 0.3 xSectionHeightMax = 3 edgeSlide = 0.15 edgeWarp = 0.02 noseTip = 0.5 UnitAreaMass = 0.012 UnitAreaCost = 12 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = Fairing Not Staged stagingDisableText = Fairing Staged useClamshell = True } } @PART[SUS_LFO_1]:NEEDS[TantaresLV] { MODULE { name = ModuleProceduralFairing nSides = 48 nArcs = 2 nCollidersPerXSection = 9 TextureURL = TantaresLV/Parts/LLV/fairings_diff panelGrouping = 3 pivot = 0,0.595,0 axis = 0,1,0 baseRadius = 1 maxRadius = 2 capRadius = 0.15 snapThreshold = 0.1 xSectionHeightMin = 0.3 xSectionHeightMax = 3 edgeSlide = 0.15 edgeWarp = 0.02 noseTip = 0.5 UnitAreaMass = 0.012 UnitAreaCost = 12 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = Fairing Not Staged stagingDisableText = Fairing Staged useClamshell = True } } Edited March 28, 2018 by TK-313 Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted March 28, 2018 Share Posted March 28, 2018 (edited) 2 hours ago, simonplundgren said: What capsule is that ? It's the PPTS, basically the soyuz successor, it was a part into Tantares a long time ago, along with Fuji Wiki : https://en.wikipedia.org/wiki/Federation_(spacecraft) Edited March 28, 2018 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 29, 2018 Share Posted March 29, 2018 8 hours ago, simonplundgren said: What capsule is that ? It was originally Tantares (Called Tucana) but now you can download it with Contares (no idea if it's in there any longer) Just resize the pod to 1.25 and add the following MM patch to resize the Soyuz SM and its solar panels to fit Federation. I'm working to adapt the revamped TKS textures to that capsule. +PART[Tantares_Engine_1] { @MODEL { %scale = 1, 0.8, 1 } @node_stack_bottom[1,,] *= 0.8 @node_stack_top[1,,] *= 0.8 @name = Tantares_Engine_3 @rescaleFactor = 1.896 @title = Federatsiya Orbital Manouvering System and Service Module @mass *= 1.1 @description = This engine packs just enough punch to get a small payload from A to B. @tags = 1.25 0.625 Tantares soviet Federatsiya engine @RESOURCE[LiquidFuel] { @amount *= 1.3 @maxAmount *= 1.3 } @RESOURCE[Oxidizer] { @amount *= 1.3 @maxAmount *= 1.3 } @RESOURCE[MonoPropellant] { @amount *= 1.3 @maxAmount *= 1.3 } } +PART[Tantares_SolarStandard_2] { @name = Tantares_SolarStandard_F @rescaleFactor = 1.13 @title = Federatsiya 1x4 Photovoltaic Panels @mass *= 1.13 @description = A set of large and sophisticated solar panels. @tags = 1.25 0.625 Tantares soviet Federatsiya solar panels } Quote Link to comment Share on other sites More sharing options...
ddavis425 Posted March 29, 2018 Share Posted March 29, 2018 How do I properly land the Soyuz capsule? Do I need to put thrusters on it? By default the parachute almost doesn't slow the capsule down at all and I smack into the ground at a not-so-gentle 250 m/s. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 29, 2018 Share Posted March 29, 2018 1 hour ago, ddavis425 said: How do I properly land the Soyuz capsule? Do I need to put thrusters on it? By default the parachute almost doesn't slow the capsule down at all and I smack into the ground at a not-so-gentle 250 m/s. The chute works fine and slows down the capsule to ~5m/s. Do you use FAR? Quote Link to comment Share on other sites More sharing options...
debaker02 Posted March 29, 2018 Share Posted March 29, 2018 7 hours ago, ddavis425 said: How do I properly land the Soyuz capsule? Do I need to put thrusters on it? By default the parachute almost doesn't slow the capsule down at all and I smack into the ground at a not-so-gentle 250 m/s. If you come in to steep this will happen...open the shoots earlier if you are coming in at a high angle. Quote Link to comment Share on other sites More sharing options...
Nowater Posted March 29, 2018 Share Posted March 29, 2018 (edited) After Update to 1.42 it dont slow down even with or without real chutes. It hits the ground with around 243m/s. No matter where u open it. Edited March 29, 2018 by Nowater Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted March 29, 2018 Share Posted March 29, 2018 (edited) IVA in MIR "I can see they cut more than corners this time." Edited March 29, 2018 by DeltaDizzy Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 29, 2018 Share Posted March 29, 2018 and now, Soyuz 5 (Fenix) very close representation, in standard and heavy variants: Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted March 29, 2018 Share Posted March 29, 2018 The new Proton looks great! Quote Link to comment Share on other sites More sharing options...
ddavis425 Posted March 29, 2018 Share Posted March 29, 2018 12 hours ago, Cheesecake said: The chute works fine and slows down the capsule to ~5m/s. Do you use FAR? No 6 hours ago, debaker02 said: If you come in to steep this will happen...open the shoots earlier if you are coming in at a high angle. The chute opens at around 5km and I even bumped up the full deployment to 1km instead of 500m but the chute doesn't appear to slow the pod down whatsoever. 2 hours ago, Nowater said: After Update to 1.42 it dont slow down even with or without real chutes. It hits the ground with around 243m/s. No matter where u open it. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2018 Author Share Posted March 29, 2018 (edited) 3 hours ago, Nowater said: After Update to 1.42 it dont slow down even with or without real chutes. It hits the ground with around 243m/s. No matter where u open it. 14 hours ago, ddavis425 said: How do I properly land the Soyuz capsule? Do I need to put thrusters on it? By default the parachute almost doesn't slow the capsule down at all and I smack into the ground at a not-so-gentle 250 m/s. Please try to delete the PartDatabase.cfg from your KSP root folder. Unfortunately KSP updates often break this and cause death-chutes. But, deleting this file forces the game to rebuild and hopefully fix that problem. On 3/28/2018 at 10:02 PM, TK-313 said: Do you like fairings like I do? If yes, here is another version of the Tantares fairings MM patch. Now, in addition to the FGB and Salyut fairings, you can make an (almost) genuine L3 interstage! Looks awesome! On 3/28/2018 at 2:07 PM, DJ Reonic said: Suggestion: Some of us use MandatoryRCS, or another similar mod that nerfs reaction wheels. Would it be possible to make small aerodynamic RCS thrusters that would allow the descent capsule to be rotated once the OM and SM are dumped? I will take a look into it! On 3/28/2018 at 3:27 AM, Drakenex said: Sandbox, what's its name? Hmmm strange is it still not appearing for you? I will take a look at it. Unfortunately I have just no time to play right now (And I understand the 1.4.2 update was kind of borked?). @HooHungLow Wow! Nice craft file there. What's the payload? @Drakenex And I missed your rocket also! Wow! Love it! @DeltaDizzy Will fix. We heard disturbing rumours from behind the curtain of a large crewed capsule. The VA looks terrible right now, wow. Edited March 29, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted March 29, 2018 Share Posted March 29, 2018 (edited) 27 minutes ago, Beale said: @HooHungLow Wow! Nice craft file there. What's the payload? Thanks! My take on a GLONASS satellite. Edited March 29, 2018 by HooHungLow Image Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 29, 2018 Share Posted March 29, 2018 (edited) 58 minutes ago, Beale said: Looks awesome! Thanks! 58 minutes ago, Beale said: We heard disturbing rumours from behind the curtain of a large crewed capsule. Wow. Is this the Zarya? Will it have powered landing rockets? Edited March 29, 2018 by TK-313 Quote Link to comment Share on other sites More sharing options...
Kablob Posted March 29, 2018 Share Posted March 29, 2018 57 minutes ago, Beale said: We heard disturbing rumours from behind the curtain of a large crewed capsule. The VA looks terrible right now, wow. E m b i g g e n Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted March 29, 2018 Share Posted March 29, 2018 1 minute ago, TK-313 said: Wow. Is this the Zarya? Will it have powered landing rockets? Pretty sure it is. I hope powered landing will be at least an option since it would make landings at least a bit challenging... Quote Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2018 Author Share Posted March 29, 2018 (edited) 10 minutes ago, TK-313 said: Thanks! Wow. Is this the Zarya? Will it have powered landing rockets? 4 minutes ago, notJebKerman said: Pretty sure it is. I hope powered landing will be at least an option since it would make landings at least a bit challenging... Well! We must decide. I think the integrated engines make it quite a specialised part. My idea right now is to keep it some amount of generic to allow either Zarya or the ACRV Soyuz (Colours witch would make this more convincing). I would like the style to be quite close to the MK3 capsule (I hope this was already clear if i did it correctly ahahaha). There is the minor issue of windows, the Zarya has none, the ACRV has two (on the capsule). 10 minutes ago, Kablob said: E m b i g g e n That's a perfectly cromulent word. Edited March 29, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 30, 2018 Share Posted March 30, 2018 2 hours ago, Beale said: Hmmm strange is it still not appearing for you? I will take a look at it. Unfortunately I have just no time to play right now (And I understand the 1.4.2 update was kind of borked?) @Drakenex And I missed your rocket also! Wow! Love it! Sorry! I had a clusterf*** of files, my L3 stack is ready now Quote Link to comment Share on other sites More sharing options...
ddavis425 Posted March 30, 2018 Share Posted March 30, 2018 (edited) 3 hours ago, Beale said: Please try to delete the PartDatabase.cfg from your KSP root folder. Unfortunately KSP updates often break this and cause death-chutes. But, deleting this file forces the game to rebuild and hopefully fix that problem. Unfortunately this didn't solve the issue for me. The pod still hits the ground at 250 m/s without slowing after parachute deployment. Edited March 30, 2018 by ddavis425 Quote Link to comment Share on other sites More sharing options...
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