AlimOncul Posted May 8, 2016 Share Posted May 8, 2016 Firstly thanks to @NathanKell for this mod creation. Second thanks goes to @stratochief66 he gave me tutorial about configs and i can help. I didnt do much but its something xD. Everybody is worked hard. Sometimes they talk too much coding i dont understand. I want to be like @NathanKell in the future. Good job everybody Link to comment Share on other sites More sharing options...
rolls Posted May 8, 2016 Share Posted May 8, 2016 Is there a donate button for Nathan? He deserves some renumeration considering how many people play this. Link to comment Share on other sites More sharing options...
species Posted May 8, 2016 Share Posted May 8, 2016 I dont think there is any donate function. What i do is buy some copies of KSP and give em away to my friends or people on reddit. Link to comment Share on other sites More sharing options...
Midanthrope Posted May 8, 2016 Share Posted May 8, 2016 8 minutes ago, rolls said: Is there a donate button for Nathan? He deserves some renumeration considering how many people play this. He has a donate button on the OP for RSS Link to comment Share on other sites More sharing options...
vgamble Posted May 8, 2016 Share Posted May 8, 2016 Many thanks to all those involved in the development of RO. I can not express in words how grateful I am to all those people who spend their time in order for others to play your favorite game. I am now studying programming, now my knowledge very weak, I hope someday in the future when I have a good knowledge, I'm just gonna be able to give people such beautiful things as you do now, guys. Good luck to you all, I wish you inspiration, a lot of money, and health. I would like to say more but English is not my native language. All the best Link to comment Share on other sites More sharing options...
KerbinDallas Posted May 8, 2016 Share Posted May 8, 2016 Just wanted to say a big thank you to everyone for making this possible! Playing small KSP is basically impossible after playing this Link to comment Share on other sites More sharing options...
lolcats121 Posted May 8, 2016 Share Posted May 8, 2016 when is it going to be on ckan? Link to comment Share on other sites More sharing options...
tajampi Posted May 8, 2016 Share Posted May 8, 2016 Yay! Thank you for release, and for all the hard work Link to comment Share on other sites More sharing options...
eagleace21 Posted May 8, 2016 Share Posted May 8, 2016 Just gave this an install, and now my loading screen freezes on the APOLLO SM_RCS part Anyone else having similar issues? Link to comment Share on other sites More sharing options...
Krakatomi Posted May 8, 2016 Share Posted May 8, 2016 Thank you very much!. Thanks to collaborators too!. I know it after the TACLS update, everything was more clear. Thanks again for this great great mod! Link to comment Share on other sites More sharing options...
Toonu Posted May 8, 2016 Share Posted May 8, 2016 Is normal to stop loading game at Mark1-2pod? It always stop there after module manager patches and won't move.....Is there some fix? Link to comment Share on other sites More sharing options...
JackDugan Posted May 8, 2016 Share Posted May 8, 2016 1 minute ago, Toonu said: Is normal to stop loading game at Mark1-2pod? It always stop there after module manager patches and won't move.....Is there some fix? Yeah, I'm having the same issue. The log says [EXC 10:19:56.509] NullReferenceException: Object reference not set to an instance of an object ModuleRCS.FixedUpdate () Link to comment Share on other sites More sharing options...
Toonu Posted May 8, 2016 Share Posted May 8, 2016 Just now, JackDugan said: Yeah, I'm having the same issue. The log says [EXC 10:19:56.509] NullReferenceException: Object reference not set to an instance of an object ModuleRCS.FixedUpdate () Same here....[EXC 16:21:40.952] NullReferenceException: Object reference not set to an instance of an object ModuleRCS.FixedUpdate () I searched and in older versions was same problem: Link to comment Share on other sites More sharing options...
frostsid Posted May 8, 2016 Share Posted May 8, 2016 Ah I can't wait to try this later today Thank you to all the team! Link to comment Share on other sites More sharing options...
Benti Posted May 8, 2016 Share Posted May 8, 2016 Did you try the solution that nathan provided? The problem seemed to be a faulty install with the real fuel mod. @Toonu good job finding this! Link to comment Share on other sites More sharing options...
Toonu Posted May 8, 2016 Share Posted May 8, 2016 (edited) I m trying it now... wait a min I ll edit this post later with result Working: fix is install RealFuels via CKAN delete then stock RealFuels from GameData (+ it installed via CKAN automaticaly CRP I think) I installed via CKAN SolverEngines, RealPlume too...idk if this is needed too Edited May 8, 2016 by Toonu Link to comment Share on other sites More sharing options...
TrooperCooper Posted May 8, 2016 Share Posted May 8, 2016 Weeeeeeeeee! Its christmas! In May! Thanks a lot for this mod (calling it a mod is an understatement tbh). Now waiting for CKAN... Link to comment Share on other sites More sharing options...
Doc-Zer0G Posted May 8, 2016 Share Posted May 8, 2016 Woot! Many thanks to everyone who contributed to RO and this epic update! Can't wait to start a 1.1.2 RSS-RO-RP-1 campaign in a few weeks! Link to comment Share on other sites More sharing options...
AlimOncul Posted May 8, 2016 Share Posted May 8, 2016 19 minutes ago, Doc-Zer0G said: Woot! Many thanks to everyone who contributed to RO and this epic update! Can't wait to start a 1.1.2 RSS-RO-RP-1 campaign in a few weeks! Yeahh! Everybody waiting for this very long time xDD Link to comment Share on other sites More sharing options...
hypervelocity Posted May 8, 2016 Share Posted May 8, 2016 thank you guys for your amazing work!!!!!!!!!! this is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted May 8, 2016 Share Posted May 8, 2016 (edited) I feel like a kid on Christmas eve again, thanks everyone who worked on this! I'd much appreciate a fool-proof install via CKAN. I don't expect that to take very long? Edit: managed to install it manually (including RP-0), but I'd feel more comfortable playing on a CKAN install Edited May 8, 2016 by SpaceEnthusiast Link to comment Share on other sites More sharing options...
hypervelocity Posted May 8, 2016 Share Posted May 8, 2016 (edited) hi guys, quick one for you while we wait for the CKAN release I took the following list of related mods from a readme file I found inside the zip archive, but it seems a bit outdated - if anyone wants to help confirm if the below is accurate to install a proper manual RO set-up would be awesome *please note most of the below version numbers are outdated Spoiler MINIMUM REQUIREMENTS: Advanced Jet Engine by camlost (v1.6.2) Deadly Reentry - Continued by Starwaster and NathanKell (v6.2.1) Engine Ignitor by HoneyFox. (v3.4.1.1) [NOTE: DO NOT install the MM files located in the "extract to use" zip files that are included.] Ferram Aerospace Research by ferram4 (v0.14.3.2) Module Manager by sarbian, swamp_ig, and ialdabaoth - INCLUDED (v2.5.1) ModuleRCSFX by ialdabaoth. Updated by NathanKell - INCLUDED (v3.1) RealChutes by stupid_chris. (v1.2.5.3) Real Fuels by NathanKell (v8.1) Real Solar System by NathanKell (v8.2.1) TAC Life Support by TaranisElsu (v0.10.1) REQUIRED FOR BEST GAMEPLAY: Procedural Parts by swamp_ig (v0.9.19) [NOTE: Procedural Heat Shields NOT supported at this time.] RemoteTech 2 by Remote Technologies Group (v1.5.1) [NOTE: If you want to send data back, you need this!] RT2 Settings File - Adds ground stations to launch sites. By CerberusRCAF TweakScale by Biotronic (v1.44) RECOMMENDED: CrossFeedEnabler by NathanKell (v3.1) Kerbal Joint Reinforcement (v2.4.4) MechJeb by many (v2.4.0) ModuleFixer by arsenic87. Download HERE. PartCatalog by BlackNecro (v3.0RC8) TextureReplacer by Shaw (v1.7.4) or Active Texture Management by rbray89 (v3.8) Toolbar by blizzy78 (v1.7.7) Edited May 8, 2016 by hypervelocity Link to comment Share on other sites More sharing options...
JeeF Posted May 8, 2016 Share Posted May 8, 2016 (edited) 1 hour ago, SpaceEnthusiast said: I feel like a kid on Christmas eve again, thanks everyone who worked on this! I'd much appreciate a fool-proof install via CKAN. I don't expect that to take very long? Many of the recommended and suggested mods are outdated, but we should have at least the dependencies installed via CKAN soon enough. Meanwhile you shouldn't have a problem installing manually. You'll need: Advanced Jet Engine (check last page for 1.1.2 compatible update) Deadly Re-entry Ferram Aerospace Research Kerbal Joint Reinforcement KSCSwitcher (if you're going with RSS) Kopernicus (if you're going with RSS) Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen VSR I'm probably forgetting something. But if you install these above via CKAN, they should pull their dependencies. Then use AVC to check for the latest version of each and download/install manually. Edited May 8, 2016 by JeeF Link to comment Share on other sites More sharing options...
hypervelocity Posted May 8, 2016 Share Posted May 8, 2016 3 minutes ago, JeeF said: Many of the recommended and suggested mods are outdated, but we should have at least the dependencies installed via CKAN soon enough. Meanwhile you shouldn't have a problem installing manually. You'll need: Advanced Jet Engine (check last page for 1.1.2 compatible update) Deadly Re-entry Ferram Aerospace Research Kerbal Joint Reinforcement KSCSwitcher (if you're going with RSS) Kopernicus (if you're going with RSS) Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen VSR I'm probably forgetting something. But if you install these above via CKAN, they should pull their dependencies. Then use AVC to check for the latest version of each and download/install manually. that is sweet @JeeF !!!!!!! thanks so much !!!!! Link to comment Share on other sites More sharing options...
Temeter Posted May 8, 2016 Share Posted May 8, 2016 (edited) I've seen you updated the SSTU support (which is awesome). I didn't get any realplume, but only stock effects, are the plumes not patched or did I somehow make a mistake installing? EDIT: SSTU says it has RP integration to begin with. Strange... So please ignore this, the issue isn't with RO either way. Edited May 8, 2016 by Temeter Link to comment Share on other sites More sharing options...
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