madmat Posted June 11, 2012 Share Posted June 11, 2012 No offence, but Kellven, you are a mad scientist aren\'t you. No sane person could design a contraption like THAT. hehe Link to comment Share on other sites More sharing options...
kyle 911 Posted June 12, 2012 Share Posted June 12, 2012 i like to congradulate the work you put in but i have a request can you make a mod like the skylon spaceplane please for v0.15 Link to comment Share on other sites More sharing options...
colmo Posted June 12, 2012 Share Posted June 12, 2012 Not sure if it\'s been done before, but I just landed a chopper at KSC2.More than enough fuel for a round trip, and even dropped a MechJeb BigTrak off on the way. Link to comment Share on other sites More sharing options...
kellven Posted June 13, 2012 Share Posted June 13, 2012 That is a very interesting choppa, those winglets rotate for airbrakes? Also, really don\'t understand why people keep asking for the Skylon, but the engines are already done over here: http://kerbalspaceprogram.com/forum/index.php?topic=10065.0 Should still work, if I don\'t have to recompile against MechJeb again. Better check that now. I believe I also figured out why the MuMech engines aren\'t pulling fuel properly anymore. I think calling RequestFuel on the stock FuelTanks tries to drain through the stack now, instead of draining from that tank directly. It\'s also giving me fits trying to get my custom fuel boxes to show when I modify them indirectly, and I had actual MuMech tanks that were working correctly earlier. Link to comment Share on other sites More sharing options...
colmo Posted June 13, 2012 Share Posted June 13, 2012 That is a very interesting choppa, those winglets rotate for airbrakes?No, they just help the chopper rotate on rudder, but mainly stop a flat spin. I find I fly this bird on forward pitch and roll mostly, the horizontal velocity helping the winglets do their work. ATM, it doesn\'t hover that well, as it\'ll still spin. Once DYJ gives us a tail rotor (3 tonne hint! Pretty please?) they\'ll be redundant. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 14, 2012 Share Posted June 14, 2012 Can you make some sort of trim tabs? I have encountered situations where trim would have literally been a lifesaver...Also, those flaps you were working on earlier: they still coming? Link to comment Share on other sites More sharing options...
colmo Posted June 14, 2012 Share Posted June 14, 2012 I\'ve intented a yaw control device for the helicopter blades - it would probably work for VTOL engines too.I call it the Torque-twist Rotatron. Link to comment Share on other sites More sharing options...
DYJ Posted June 14, 2012 Author Share Posted June 14, 2012 Trim is standard feature of the game now and is done with alt+wasdqe (or whatever you rebind wasdqe to).I\'ve delayed work on the flaps until we get a update to the wingmodule since they currently just give you infi-glide when applied. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 14, 2012 Share Posted June 14, 2012 Trim: OK, so alt+main rotational controls makes the command stay there? or just makes it softer? I am looking at something that you manually use to adjust the aerodynamics. I would use a servo-based system, but it\'s just not stong enough of a linkage...Flaps: ok, how about a variable-incidence wing? would that be possible, or would that cause a bunch of stalls? Link to comment Share on other sites More sharing options...
Semo Posted June 15, 2012 Share Posted June 15, 2012 My propeller propelled chopper 8)http://youtu.be/wXDA1vvrR3M Link to comment Share on other sites More sharing options...
Guest Posted June 16, 2012 Share Posted June 16, 2012 It\'d be great if you could add fuel crossfeed to F-35 Hinge. Right now it\'s kind of useless. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 16, 2012 Share Posted June 16, 2012 Fuel lines are elasticJust place them somewhere where you can\'t see them Link to comment Share on other sites More sharing options...
DYJ Posted June 16, 2012 Author Share Posted June 16, 2012 Dragon01: Crossfeed will be added in the next release, until then you can add it yourself or use fuel lines.Dumb teaser video. Link to comment Share on other sites More sharing options...
Volt Posted June 16, 2012 Share Posted June 16, 2012 Ah, so it wasn\'t an a321. I derped it up... Link to comment Share on other sites More sharing options...
Rocketscienist Posted June 17, 2012 Share Posted June 17, 2012 Looks awesome dude. Link to comment Share on other sites More sharing options...
Emilio Posted June 17, 2012 Share Posted June 17, 2012 STOP TEASING US AND RELEASE IT !!!!Sorry, it just looks so awesome Link to comment Share on other sites More sharing options...
Rocketscienist Posted June 17, 2012 Share Posted June 17, 2012 STOP TEASING US AND RELEASE IT !!!!Sorry, it just looks so awesomeI must support this opinion!! Link to comment Share on other sites More sharing options...
SasquatchM Posted June 21, 2012 Share Posted June 21, 2012 So, I was thinking about tail rotors. Would it be possible to set them up basically as a bi-directional rcs, and just give it a nifty animated rotor model? Is it possible to make RCS work using normal fuel? Seems like this would make a pretty easy solution to tail rotors. Link to comment Share on other sites More sharing options...
colmo Posted June 21, 2012 Share Posted June 21, 2012 So, I was thinking about tail rotors. Would it be possible to set them up basically as a bi-directional rcs, and just give it a nifty animated rotor model? Is it possible to make RCS work using normal fuel? Seems like this would make a pretty easy solution to tail rotors.It would have the considerable advantage of leaving it under the control of any ASAS or MechJeb units. Functionally, it would be identical to a pair of linear RCS ports, right? The only disadvantage would be that it\'s a digital, not analogue, control, but my torque-twist rotatron idea didn\'t suffer for that, and neither would this.I\'ve been meaning to do an ASAS specced for helicopters - the present one locks controls too solidly, and the avionics unit, not enough.Edit: I had a rummage in the .cfg files and found that regular props have specified fuel type and a hint they can have negative (i.e bidirectional) thrust :fuelType = liquidmaxThrust = 50minThrust = 0 This approach would require multiple throttles to be workable - maybe channel mixing as in RC planes and helis?Meanwhile, RCS units have no specified fuel type, but you could cheat and make fuel consumption zero (after all, planes and rockets get control surfaces for no fuel cost), so possibly negating the need for an RCS tank? Link to comment Share on other sites More sharing options...
madmat Posted June 21, 2012 Share Posted June 21, 2012 Tail rotors would be awesome, i\'d love to see a Fenestron, they just look cool. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 21, 2012 Share Posted June 21, 2012 Edit: I had a rummage in the .cfg files and found that regular props have specified fuel type and a hint they can have negative (i.e bidirectional) thrust :fuelType = liquidmaxThrust = 50minThrust = 0 This approach would require multiple throttles to be workable - maybe channel mixing as in RC planes and helis?Meanwhile, RCS units have no specified fuel type, but you could cheat and make fuel consumption zero (after all, planes and rockets get control surfaces for no fuel cost), so possibly negating the need for an RCS tank?I think that you didn\'t know the difference between MuMechVariableEngine and LiquidEngine. Only the second one allows to set fuel types and propeller rotation animations (Well not really animations, it just rotates things). For RCS, there is MuMechVariableRCS, but it doesn\'t allow animated rotors. Link to comment Share on other sites More sharing options...
DYJ Posted June 21, 2012 Author Share Posted June 21, 2012 Fairly certain I can make a fenestron/tailrotor now by having a looped rotation animation via the unity parttools and using the mumechrcs code module. I\'ll try to get a helicopter parts update released before 2.0My plan for 2.0 is to have a set of aircraft parts allowing you to build relatively 'realistic' analogs of most larger aircraft out there today, the tristar is just going to be the one of many possibilities. Link to comment Share on other sites More sharing options...
colmo Posted June 21, 2012 Share Posted June 21, 2012 I think that you didn\'t know the difference between MuMechVariableEngine and LiquidEngine. Quite right - I\'ve little idea what goes on under the hood.Fairly certain I can make a fenestron/tailrotor now by having a looped rotation animation via the unity parttools and using the mumechrcs code module. I\'ll try to get a helicopter parts update released before 2.0 :-* - If you thought I had a fair few helicopters already....... Link to comment Share on other sites More sharing options...
kellven Posted June 23, 2012 Share Posted June 23, 2012 I just wanted to add that while it does get tricky, as <someone> ...cough.N3X15.cough... has a mischievous habit of breaking stuff like dependencies, r4m0n\'s code classes can be derived from, so stuff like rotor rotation can be piled on top of another part class like meat sauce on spaghetti. Also, the throttle setting/thrust vector used by a given engine can be controlled by code, but you have to override the FixedUpdate block, which entails rewriting the gimbal code. Not that hard in itself, until you get to part rotation, and arbitrary axis alignment, then it\'s just a crapshoot. If you want a simple non-gimbaling tail rotor, you don\'t need to re-add the gimbal code, you just need to manage the throttle separately with some control algorithm, and correctly hook the thrust vector to the rotor part axis and offset. Link to comment Share on other sites More sharing options...
keptin Posted June 23, 2012 Share Posted June 23, 2012 I would love helicopter parts, especially tail rotors! I managed to build this using Damned parts, but it\'s a bastard to control. Link to comment Share on other sites More sharing options...
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