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[1.3.0] Filter Extensions 3.0.4 (Jul 11)


Crzyrndm

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17 hours ago, Crzyrndm said:

v3.0.3 released, fixes the missing icons for the fuel tab. I don't know what the issue is with the science icon as I cannot reproduce locally.

Did some quick test here and the Science icon issue seem to happen only under OpenGL mode..

Checking the files, looks like ScienceParts.dds and ScienceParts_selected.dds are the only ones using DXT1, while the others use DXT5.

I've opened them up and re-saved them with DXT5 and the issue is gone :D

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Thank you for this mod. I am having a problem with custom categories. Whenever I make a custom subcategory and name it, it automatically renames it self as the custom category. For example; if I make a custom category (A for example) and then a subcategory (B for example) in that category, the subcategory will appear as A not B. How can I fix this? Thanks in advance.

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14 hours ago, Talal said:

Thank you for this mod. I am having a problem with custom categories. Whenever I make a custom subcategory and name it, it automatically renames it self as the custom category. For example; if I make a custom category (A for example) and then a subcategory (B for example) in that category, the subcategory will appear as A not B. How can I fix this? Thanks in advance.

Sounds like you're getting an "all parts in {A}" subcategory and no {B}. Post your .cfg file(s) (or an example of) and we'll get to the root of the issue

Edited by Crzyrndm
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2 minutes ago, Crzyrndm said:

Sounds like you're getting an "all parts in {A}" subcategory and no {B}. Post your .cfg file(s) (or an example of) and we'll get to the root of the issue

CUSTOM_PARTLIST_CATEGORY
{
    categoryName = Command & Control
    icon = RDicon_commandmodules
    SUBCATEGORY
    {
        categoryName = Manned Pods
        icon = number1
}

 

I can add parts to it and they show up in the subcategory; however, the name of the subcategory is still "Command & control" and not "Manned Pods". Thanks again.

 

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@Crzyrndm, a little suggestion.

There are some landing legs (in the market :) ) that use ModuleAnimateGeneric (AIES with community fix, Space Y)

I suggest to add it to Landing subcategory. 

SubCategories_Landing.cfg

SUBCATEGORY
{
	name = Landing Gear
	icon = LandingGear
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = BDAdjustableLandingGear, FSwheel
		}
	}
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleWheelBase
		}
		CHECK
		{
			type = moduleName
			value = ModuleWheelMotor, ModuleWheelLock
			invert = true
		}
	}
}
SUBCATEGORY
{
	name = Landing Legs
	icon = LandingLeg
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleWheelLock
		}
	}
	FILTER
	{
		CHECK
		{
			type = title
			value = leg
		}
		CHECK
		{
			type = moduleName
			value = FSanimateGeneric
		}
	}
	FILTER
	{
		CHECK
		{
			type = title
			value = leg
		}
		CHECK
		{
			type = moduleName
			value = ModuleAnimateGeneric
		}
	}
	
}
SUBCATEGORY
{
	name = Parachutes
	icon = Chutes
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleParachute, RealChuteModule, RealChuteFAR
		}
	}
}


SUBCATEGORY
{
	name = Rover Wheels and Tracks
	icon = Wheels
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleTrack, TrackWheel, KFModuleWheel
		}
	}
	FILTER
	{
		CHECK
		{
			type = moduleName
			value = ModuleWheelMotor
		}
	}
}

Also, why don't add fuel tanks sorted by bulkhead profiles?

SubCategories_Fuel.cfg

SUBCATEGORY
{
	name = LFO Mk 2 [1.5 x 2.5 m]
	icon = cs_mk2
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = mk2
		}
		CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = LFO Mk 3 [3.8 x 3.3 m]
	icon = cs_mk3
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = mk3
		}		
		CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}


SUBCATEGORY
{
	name = LFO Size 00 [0.35 m]
	icon = cs_size00
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size00
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}
SUBCATEGORY
{
	name = LFO Size 0 [0.625 m]
	icon = cs_size0
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size0
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = LFO Size 1 [1.25 m]
	icon = cs_size1
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size1
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = LFO Size 1.5 [1.875 m]
	icon = cs_size1p5
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size1p5
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}
SUBCATEGORY
{
	name = LFO Size 2 [2.5 m]
	icon = cs_size2
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size2, i, optI
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = LFO Size 3 [3.75 m]
	icon = cs_size3
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size3
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = LFO Size 4 [5 m]
	icon = cs_size4
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size4
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}
SUBCATEGORY
{
	name = LFO Size 5+ [7.5 m+]
	icon = cs_size5
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = size5,sixe6
		}
				CHECK
        {
            type = category
            value = Fuel Tanks
        }
        
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}

SUBCATEGORY
{
	name = Radial Tank
	icon = cs_surface
	
	FILTER
	{
		CHECK
		{
			type = profile
			value = srf
			contains = false // part has a value not in the list
			invert = true // block part if above conditions are met
		}
		CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
	}
}
SUBCATEGORY
{
    name = Liquid Fuel Tank
    icon = R&D_node_icon_fuelsystems

    FILTER
    {
        CHECK
        {
            type = category
            value = Fuel Tanks
        }
        CHECK
        {
            type = resource
            value = LiquidFuel
        }
        CHECK
        {
            type = resource
            value = Oxidizer
            invert = true
        }
    }
}


SUBCATEGORY
{
    name = Oxidizer Tank
    icon = fuels_oxidizer

    FILTER
    {
        CHECK
        {
            type = category
            value = Fuel Tanks
        }
        CHECK
        {
            type = resource
            value = LiquidFuel
            invert = true
        }
        CHECK
        {
            type = resource
            value = Oxidizer
        }
    }
}


SUBCATEGORY
{
    name = Monopropellant Tank
    icon = fuels_monopropellant

    FILTER
    {
        CHECK
        {
            type = category
            value = Fuel Tanks
        }
        CHECK
        {
            type = resource
            value = MonoPropellant
        }
    }
}




SUBCATEGORY
{
    name = Xenon Gas Tank
    icon = fuels_xenongas

    FILTER
    {
        CHECK
        {
            type = category
            value = Fuel Tanks
        }
        CHECK
        {
            type = resource
            value = XenonGas
        }
    }
}    

00_Fuel.cfg

CATEGORY{
    name = Fuel Tanks
    icon = stockIcon_fueltank
    colour = #FF90F090
    all = true

    SUBCATEGORIES
    {
        list = 0,LFO Mk 2 [1.5 x 2.5 m]
        list = 1,LFO Mk 3 [3.8 x 3.3 m]
        list = 2,LFO Size 00 [0.35 m]
        list = 3,LFO Size 0 [0.625 m]
      
        list = 5,LFO Size 1 [1.25 m]
        list = 6,LFO Size 1.5 [1.875 m]
        list = 7,LFO Size 2 [2.5 m]
        list = 8,LFO Size 3 [3.75 m]
		list = 9,LFO Size 4 [5 m]
		list = 10,LFO Size 5+ [7.5 m+]
		list = 11,Radial Tank
		list = 12,Liquid Fuel Tank
		list = 13,Oxidizer Tank
		list = 14,Monopropellant Tank
		list = 15,Xenon Gas Tank
    }
}

Also I made several mod configs (like AIES, SXT, B9 (included legacy B9 parts), AirplanePlus, NearFutureTechnologies (included NFT NearFutureLaunchVehicles), SSTU, UniversalStorage (including DMagic's science wedges)) Will not harm to include those to default pack, what do you think? 

In case you are interested, my filter config folder https://www.dropbox.com/s/b5qkhy3wuxhluic/000_FilterExtensions Configs.7z?dl=0

Not everyone likes to fiddle with configs, you know :)

However not all of them have icons, my guess in this case may be worth to include a pack of simple letters icons? A B C and etc.

Edited by evileye.x
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3 hours ago, FreeThinker said:

@Crzyrndm  It appears filter extension is one of the few mods that is  not compatible with  KSP 1.3.1 , causing it to crash at startup. From my understand they changed something in the filtering

He isn't supporting this anymore.

I'll be adding it to my list of mods as I work through all of my mods for 1.3.1

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40 minutes ago, flart said:

@linuxgurugamer, Is there localization support anytime soon ? Pity it breaks stock category_name localization.

Not right now, I just did a simple recompile for 1.3.1, am rather busy with all my other mods I need to get updated.

How does it break the stock category_name localization?

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7 minutes ago, linuxgurugamer said:

How does it break the stock category_name localization?

Completely :). It replaces stock localized categories with its unlocalized categories.

Edited by flart
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9 hours ago, flart said:

@linuxgurugamer, Is there localization support anytime soon ? Pity it breaks stock category_name localization.

8 hours ago, flart said:

Completely :). It replaces stock localized categories with its unlocalized categories.

There is actually some localisation support (completely untested) in FE. If I got it right, all it would take would be replacing the category and subcategory names with the localisation lookup key in the cfg (e.g. https://github.com/Crzyrndm/FilterExtension/blob/master/GameData/000_FilterExtensions Configs/FilterByFunction.cfg#L3). That will be messy for subcategories because you'll probably have to replace the entries in the SUBCATEGORIES list since it uses the name as the link (Benefits of a side feature that never got tested :()

20 hours ago, linuxgurugamer said:

I'll be adding it to my list of mods as I work through all of my mods for 1.3.1

Just ping me if you have any questions. I still read the forums regularly

Localisation stuff was limited to right before handing off to KSP (Category, Subcategory). The subcategory linking with localisation thing is a really dumb oversight that makes it far more intrusive than I was intending -.-

Edited by Crzyrndm
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4 hours ago, Crzyrndm said:

There is actually some localisation support (completely untested) in FE. If I got it right, all it would take would be replacing the category and subcategory names with the localisation lookup key in the cfg (e.g. https://github.com/Crzyrndm/FilterExtension/blob/master/GameData/000_FilterExtensions Configs/FilterByFunction.cfg#L3). That will be messy for subcategories because you'll probably have to replace the entries in the SUBCATEGORIES list since it uses the name as the link (Benefits of a side feature that never got tested :()

Just ping me if you have any questions. I still read the forums regularly

Localisation stuff was limited to right before handing off to KSP (Category, Subcategory). The subcategory linking with localisation thing is a really dumb oversight that makes it far more intrusive than I was intending -.-

Thanks, I will.  

Good to know you are still around,hope things are good with you.  If you ever do come back, just let me know.

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