DStaal Posted May 18, 2016 Share Posted May 18, 2016 I get the same, @drhay53 - Nuclear Thermal Rockets appears to have everything, or close. I also have a Nuclear Rockets - which doesn't have all of the nuclear rockets - just a couple that use liquid hydrogen instead of liquid fuel. (They are from some USI mod - so it's possible something's going on there as well.) I mostly use stock, but have a few tweaks - generally expanding categories to include a few things they wouldn't. (I have a lot of trusses that wouldn't go in the truss category without help...) I've tried to set up a radiator category (biggest missing category, in my opinion) a couple of times without success - I'll be seeing if I can use one of the configs in this thread for my next try. Link to comment Share on other sites More sharing options...
drhay53 Posted May 18, 2016 Share Posted May 18, 2016 @DStaal I only have one category called Nuclear Rockets, nothing with Thermal in the name. Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 18, 2016 Author Share Posted May 18, 2016 4 hours ago, nathan1 said: I'm pretty sure the check type "check" is no longer using OR logic in the current version. I have the following config: Reveal hidden contents SUBCATEGORY { name = Adapters and Cones icon = Adapter FILTER { CHECK { type = check CHECK { type = custom value = adapter } CHECK { type = custom value = multicoupler } CHECK { type = title value = Nose Cone,Multi-Point Connector } } } } If I simplify it to just one of the three sub-checks it will include the correct subset of parts, but with all three I get no parts and the sub-category does not show up. That's because the check type is an AND (to be used when you want group and operations, eg. A && !(B && !C && !D) ). For an OR, you want something like: FILTER { CHECK { type = custom value = adapters, multicouplers } } FILTER { CHECK { type = title value = Nose Cone,Multi-Point Connector } } Link to comment Share on other sites More sharing options...
nathan1 Posted May 18, 2016 Share Posted May 18, 2016 9 hours ago, Crzyrndm said: That's because the check type is an AND (to be used when you want group and operations, eg. A && !(B && !C && !D) ). For an OR, you want something like: FILTER { CHECK { type = custom value = adapters, multicouplers } } FILTER { CHECK { type = title value = Nose Cone,Multi-Point Connector } } Everything is already ANDed, so I don't see the point (A && !B && C && D is the equivalent logic to your example and is simpler). Of course the check type is not technically required either way -- all logic that's possible with the check type (either as an AND or as an OR) is possible without it, so I guess it doesn't matter that much. You should update the OP, though: Quote Check: Used to group several different check types with OR logic And thanks again for your help. Link to comment Share on other sites More sharing options...
Tokamak Posted May 21, 2016 Share Posted May 21, 2016 (edited) I'm really sorry if this has been asked before; I've been googling and searching for literally almost an hour, and perhaps I missed something in the zillion pages of this thread, but I have a question... How do I get filter extensions to re-generate or reload its categories, or parts list in general? I've added some mods since I installed filter extensions, such as Kerbalism, and I cannot find the parts. If I use the stock part of the editor parts menu I can find them in amongst a zillion other parts, but using FE to search does not find them. One example is the Kerbalism Greenhouse. It does not show up in the "Life Support" advanced category, and searching for "greenhouse" or even "green" using the search box produces no results. I'm sure I'm doing SOMETHING wrong... Also, all of the items in the advanced menu are out of order. If I go to "Filter by Resource" or "Filter by Manufacturer", they USED to be listed in alphabetical order, and now seem to be more or less random. I haven't attached logs simply because this does seem to be 100% user error, though I CAN do so if that would help. Edited May 21, 2016 by Tokamak Link to comment Share on other sites More sharing options...
SpaceFoon Posted May 21, 2016 Share Posted May 21, 2016 I keep losing all my icons when I update my mods. Most of them show up as question marks now. I know it's something I'm doing because I'm never sure what folder to delete or merge when updating. What did I copy over that lost the icons? They are still in the icon folder but just don't show up in game. Also note I install everything manually but am pretty newb at doing this. Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 21, 2016 Author Share Posted May 21, 2016 @Tokamak I'll have a look at Kerbalism. Most likely the life support and other related categories aren't updated for it @SpaceFoon Need logs and ModuleManager cache. That sounds like something exploded Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 22, 2016 Author Share Posted May 22, 2016 Filter Extensions v2.6.0 * Add "exact" check modifier - matches only parts that have every item listed and nothing more * Settings window uses Unity 4.6 UI * Bulkhead profiles updated by Kerbas_ad_astra * Internal cleanup of various items Exact example: CHECK { type = resource value = LiquidFuel, Oxidizer exact = true // Match parts that have ONLY LF and Ox } Link to comment Share on other sites More sharing options...
Tarheel1999 Posted May 22, 2016 Share Posted May 22, 2016 @Crzyrndm, is it possible for me to add resource icons for the resource tab? I tried adding several .png files from Olympic1's icon pack for TriggerAu's ARP to the resource icon folder but it didn't work. Are the resource icons hard-coded or do they need to be a specific format? I looked at the config files but did not see an obvious way to designate icons for resources not included in the download. Thanks. Link to comment Share on other sites More sharing options...
SpaceFoon Posted May 22, 2016 Share Posted May 22, 2016 (edited) Log file: https://drive.google.com/file/d/0B1WyXQrohsLpM3pTbFR5aEl0SXc/view?usp=sharing Mod cache: https://drive.google.com/file/d/0B1WyXQrohsLpLUYweFhHVy10amc/view?usp=sharing Im almost certain it has something to do with me merging the folders 000_FilterExtentions or 000_FilterExtentions Configs. These folders came with some others mods (I think it was Kolonize) and I thought you needed to merger the folder to get all the configs for that mod or something. I had it working with all the mods i have now but didn't lose icons untill I updated a few. Like I said I'm pretty sure this is just me installing things incorrectly and was just looking for a quick fix but if its a bug I do plan on rebuilding my game install and I can reproduce this problem if that helps you at all. Other wise don't waste your time trying to fix my jenky instal. Edited May 22, 2016 by SpaceFoon Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) 9 hours ago, Tarheel1999 said: @Crzyrndm, is it possible for me to add resource icons for the resource tab? I tried adding several .png files from Olympic1's icon pack for TriggerAu's ARP to the resource icon folder but it didn't work. Are the resource icons hard-coded or do they need to be a specific format? I looked at the config files but did not see an obvious way to designate icons for resources not included in the download. Thanks. No hardcoding involved. They do need to be 32x32 in dimensions, have a unique name (at that size), and either match the resource name or have a set icon .cfg entry, but that should be the only requirements @SpaceFoon I'll take a look in a couple of hours. Merging folders shouldn't be the issue itself since this has only one hardcoded path (the icon for the space centre settings button), but until we know whats actually happening... *shrugs* Edited May 22, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
SpaceFoon Posted May 23, 2016 Share Posted May 23, 2016 Ok so yea so I'm pretty sure I'm I installed or merged the source files Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 23, 2016 Author Share Posted May 23, 2016 I see the issue, looks like you've somehow got multiple icons with the same name (png and dds versions?) which I should probably be checking for but... Link to comment Share on other sites More sharing options...
Aelios Posted May 26, 2016 Share Posted May 26, 2016 (edited) I'm very happy to have a better way to keep all the parts organized. It appears that anything KIS related doesn't show up in the parts list. No wrench, KIS help guide, no beer, and most alarmingly no tacos. and ... never-mind. After creating a new game and then going back to my existing game the EVA category re-appeared. Edited May 26, 2016 by Aelios Link to comment Share on other sites More sharing options...
SpaceFoon Posted May 26, 2016 Share Posted May 26, 2016 Thanks for you help! This mod is a must have. Link to comment Share on other sites More sharing options...
casper88 Posted June 7, 2016 Share Posted June 7, 2016 (edited) *DELETED* found the issue. Edited June 7, 2016 by casper88 Link to comment Share on other sites More sharing options...
Tokamak Posted June 15, 2016 Share Posted June 15, 2016 I did some more poking around, and it's not just Kerbalism. An awful lot of parts do now show up when I search for their names. I can find them my browsing, but entering their names in the search bar produces no results. Is there a name-search database that I need to do something to rebuild, or something? Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 17, 2016 Author Share Posted June 17, 2016 Are those parts from mods which have heir own categories *without* FE. If yes, then that's a failing in how SQUAD setup the search algorithim and there's not a lot I can do about it Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 19, 2016 Share Posted June 19, 2016 Have you deprecated or otherwise changed any of the filters or checks during or since the migration to 1.1? I have...correction, had...dozens of custom filters and the transition to 1.1 pretty much wiped the whole thing out. I shelved the project for a couple months and only now am starting to poke at it again. A check that seems to be the worst offender is the manufacturer filter. I'll have a workable filter, but as soon as I add the manufacturer filter, the whole thing dies (returns nothing). Spelling and syntax are correct. --- I was actually sitting on a long list of feedback, but lost it due to a harddrive crash, but a couple of other things that I remember: vesselTypes and categories. Is there still no vesselType = Probe and is it still category = FuelTanks (as opposed to the ingame FuelTank)? Spent a long time figuring out those two. I had a whole list of things like that I had come across. The wiki is excellent, but there is a lot of stuff like that it doesn't mention. I don't mean to gripe, as I really like what this mod enables you to do, and I suspect a lot of the issues are due a lack of experience on my part with such things. I just get a little frustrated with it every now and then. Cheers. p.s. I also realize some of the issues might not be specific to this mod - the FuelTanks one may very well be a SQUAD one. Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 19, 2016 Author Share Posted June 19, 2016 (edited) Category type check goes for FuelTank/Fuel Tanks (and Pods, Engine/Engines, Control, Structural, Aero/Aerodynamics, Utility, Science, None) I'll check out the manufacturer filter when I get back, but it looks like it should work... (or if it doesn't, a while lot of other things shouldn't be working either) Post up an example and I can take a quick look to make sure there isn't something silly there (and it'll make a good test case when I can do so) Edited June 19, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
FreeThinker Posted June 25, 2016 Share Posted June 25, 2016 (edited) Question, it there any way I can make a part only visible in the Tech Tree but not accesable by (Filter by Factory)->(Filteron my Mod) Edited June 25, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 26, 2016 Author Share Posted June 26, 2016 (If category created by FE) It shouldn't be visible if its not in any category under filter by function. (If category created by Stock) category = none I haven't seen any issues during testing today with 1.1.3, so no patching required (yet... ) Link to comment Share on other sites More sharing options...
drtedastro Posted June 26, 2016 Share Posted June 26, 2016 Crzyrndm, Will you be issuing a re-compile or should we just bump the .version file. Thanks for all of the great work and mod(s). Cheers. Link to comment Share on other sites More sharing options...
FreeThinker Posted June 26, 2016 Share Posted June 26, 2016 7 hours ago, Crzyrndm said: (If category created by FE) It shouldn't be visible if its not in any category under filter by function. (If category created by Stock) category = none Well I set category to none and the part is still visible if you filter by Factory. I realy need a way to prevent parts from beeing visible this way. Link to comment Share on other sites More sharing options...
FreeThinker Posted July 6, 2016 Share Posted July 6, 2016 Question, why isn't this mod avaialble on CKAN yet? I wanted to set Filter Extensions as a requirement , because it prevent people from making stupic part selections, however CKAN refuces to accept Filter Extensions because it is not listed. Link to comment Share on other sites More sharing options...
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