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Opinion on Alt+F12 Menu?


makinyashikino

Do you ever use the Debug Menu?  

112 members have voted

  1. 1. Do you ever use the Debug Menu?

    • Yes! I'm a cheetah!
      23
    • Only if I mess up big time!
      30
    • Only to test out new designs! Honest!
      42
    • I uninstall the game if I even consider opening it.
      18


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I miss an option to disable the limits of the translation gizmo. Since part clipping clearly is cheating, the opposite must be a good thing to do...

Well, the opposite to part clipping is quite good, yes :)

7KQITq6.png

OTc3k0v.png

I agree on disabling the limits.

Craft file

Edited by sal_vager
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Grumpy or not, i am pretty sure regex was sarcastic as i really cannot see why one of the most respected posters here wants to school others how to play the game and/or start a new "mj is cheating" thread :)
To be fair, I do think Mechjeb is cheating ... but only when it's installed on my computer. Also, Mechjeb troll threads are tired; the development thread has drama enough.
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Mostly for extreme testing or getting sci-fi replicas off the ground. Aside from that, i stay away from what id call cheating.

I also dont use MJ, as i either do it 100% manually, or if ive already proven a craft is able to reach a destination, i sometimes HyperEdit the other copies of it to target to save on time. MJ seems kinda redundant, as it feels liek a good way to cut down on travel time, and allow you to AFK, but at that point there isnt any reason i cant use Hedit to teleport 20 or so of whatever craft i need to retrofit my craft with weapons, fighter, or whatever i need to get there en-mass.

I also dont like to use cheats to save missions, aside from reloading a save, i actually find it more fun if some missions fail once in a while, also makes for some interesting rescue attempts/fails :D Ive actually had a game a while back in sandbox where i send 2 rescue crafts, and both of them failed/broke (one ran outta fuel if i remember correctly), so it took me 3 craft to finally get the kerbals at least back home alive.

Well, the opposite to part clipping is quite good, yes :)

http://i.imgur.com/7KQITq6.png

http://i.imgur.com/OTc3k0v.png

I agree on disabling the limits.

Craft file

ive done this once on DMP server just for lols, u can do it my manually editing the part's locations in teh .craft file btw. At least thats how ive done it.

Edited by panzer1b
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I only used it to enable editor clipping, not to actually clip parts, but because the editor is stupid sometimes when placing things in symmetry.

(That problem may have been fixed in 0.90 though)

Same here - it is much better in 0.90.... but still happens sometimes. Previously, it used to be that i considered the editor user-hostile without part-clipping, because 50% of the time, it failed to attach parts properly, that do not actually clip. Now it's more like 7%.

I do use part clipping for actual clipping sometimes. Though, not to outrightly cheat (like placing stuff inside each other), but usually aesthetic reasons - building structure. Stock really lacks the lego equivalent of bricks - simple general purpose parts to form structure. Luckily, it seems like the upcoming "Mobile Frame System" mod is going to make this much easier, without oneself having to resort to clipping.

Besides of clipping, i sometimes use editor extensions to enable surface attachment for parts that normally do not support it. Again, aesthetic reasons - some parts lack nodes at some points for no obvious reason, yet have surface attachment disabled.

Sure, clipping and SA override can be abused - but at the same time the game is still in a state, where one has to override the rules in some cases, to make it behave reasonable. It's basically the user hackfixing the game, if used fairly.

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I've used it once to drop the orbit of a craft further so I could recover it. Didn't want to waste two hours of having a ship skim the atmosphere at 65km and back out twenty times.

But I'm real careful. I've been burned out of some games before because I found the god wand.

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I use it mostly when kraken strikes or when some mod part behaves in a weird way.

For trivial things (i.e. when my probe has 2 rotating solar panels on either side and faces the sun in a way that they're both in a blind spot, and I'm out of power so the antenna is cut off) I just edit the resources in the quicksave file and reload.

Edited by Janos1986
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I'm not going to vote because I only use the clipping cheat and I don't often need to due to 'Off set' and 'Rotate'.

But to those who never use it. Do you ever install mods but dont want to reload the whole game? You know you can just reload parts from the Debug menu.

This poll is very strange options should have been;

1: Never

2: Not often

3: Sometimes

4: Often

5: Always

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There is no "I use it to fix broken or illogical things in the game, and to test stuff" option so I'll abstain.

Last time I used it - as an example for you - was when my "Deliver 450 units of Karbonite to Kerbin" contract didn't complete because after I landed, I didn't wait 10 seconds before recovering the vessel. Seriously. Maintain stability for 10 seconds is a requirement. What, so after taking a drilling station up there, drilling it, sending a ship, fililng it up, an getting it home, you want to make sure I didn't skimp on the landing legs?

Whatever. Alt-F12, completed that contract without a qualm.

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  • 2 weeks later...

I really only use it for it's namesake... debugging.

For example, there was a big in the MCE Historical contracts that had you put the Rendevues Vehicle into one orbit, and then to dock with it in the next mission, you had to achieve and maintain an orbit twice as high.

Or when suddenly the game doesnt want to do crew reports when you are traveling right over the spot the contract calls for.

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I use it either for blowing the pesky KSC off Kerbin with Whack-A-Kerbal, or when something goes spectacularly wrong, either with bugs or super sloppy piloting. I don't use it when I have enough fuel to fix the screw-up in a legal way, though.

Occasionally, I use it to get my stuff to LKO without fuel losses to test it. But not in carreer. That's cheating.

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When I first started playing I would constantly run out of fuel and use the fuel cheat. But that is heresy now, I never use it to cheat anymore. Only if I want to test designs, sometimes the gravity hack is extremely useful for testing crafts out before going through all the trouble of getting them into orbit.

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I use it to add contracts when the game has forgotten to generate new ones.

Also to apply gravity hack when a chute randomly bugs out and disappears 50m above the ground.

And to fix orbits that decided to change when I wasn't looking and no longer have an encounter with the planet they were set to smack into the previous day.

And a couple of times because the delta-v report in KER turned out to be woefully wrong and I actually had a lot less than I thought.

Basically I use the debug menu to counter game bugs that aren't my fault. I'll stop using it when this sort of stuff stops happening :)

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When these sorts of polls come up, I find myself hearing a song in my head, let me share it with you all:

So ya

Thought ya

Might like to

Play KSP.

To feel that warm thrill of confusion,

That space cadet glow.

I've got some bad news for you sunshine,

Jeb can't be found, he's not in the cadet lounge

And they sent us along as your mission control

We're gonna find out how you folks really roll.

Are there any cheaters in the playerbase tonight?

Get them up against the wall!

There's a rocket on the launchpad, it don't look right to me,

Get them up against the wall!

That one uses mechjeb!

And that one's got infinite fuel!

Who let all of this riff-raff into the room?

There's one editing configs,

And another with mods!

If I had my way,

I'd have all of you shot!

Edited by pxi
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