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Everything posted by hypervelocity
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Luci, you are doing an absolutely gorgeous work! Take your time and let your creativity and ispiration play out! We are all grateful for this mod and rooting for you! Thank's a million for sharing with us! BTW: that Titan fog is looking fiiiiiiiiiiine!!!
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looking good @ItsJustLuci, great work!! thanks for sharing with all of us!
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Holy!!! We need to bring photorealistic textures to parts to match the ground now!!! Incredible looking pic, congratulations on your work, truly remarkable! I am eagerly waiting for RSS configs for this, I know some of the RO folks were working on them
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Thank you @ItsJustLuci, looking better and better! Just one quick one: is it me that I can't see the new TUFX 0.1b config in the package ? I don't see the TUFX contents bundled with the 0.1b release EDIT: further testing, love what you did with the terminator and sunrise/sky colour! just lovely!
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Thank you Luci for your work! I've managed to get a 1.10 install going and just checked out the mod and I gotta say this is looking good! The only thing I could not have it to run properly is the sunflare I edited EVO\Configs\Scatterer_Configs\Sun\Sunflares\Sunflare.cfg as follows but I get the below - I don't think it should look this way (small white circle at the centre of the flare) @assetPath = EVO/Configs/Scatterer_Configs/Sun/Sunflares/Flares I have also noticed some white artifacts popping up here and there when flying into orbit but nothing gamebreaking (not referring to the lightning strikes... those are cool but sometimes popping in weird places i.e. where there are no clouds)
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i am asking about compatibility with 1.8.1 i did not mention older versions
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wow Luci, this looks awesome!!! congratulations for the release! qq, is this compatible with RSS installs under KSP 1.8.1? I noted the disclaimer re Kopernicus Bleeding Edge but I couldnt quite get if this only affects footprints or the overall mod. Anyhow thanks a million for this!
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Hi @cineboxandrew! I just wanna say I think your mod is faboluos! I'm using it every day for my vehicles! Thanks for your work! A bit of a suggestion/question - would it be possible to have a part that emits light, to simulate some sort of glowing surface or light embedded to the parent part? It would be awesome if we could create procedural lighting surfaces on the go!
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[WIP] Boring Crew Services - Stockalike Starliner Mod
hypervelocity replied to DylanSemrau's topic in KSP1 Mod Development
Dylan, I love your modelling & texturing! keep up the good work, will try it out as soon as there's a release and RO configs in place- 322 replies
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Thanks for your work mate, looking forward for a fully working RSS/RO compatible ISS! I will follow development! Hopefully the mod will bundle a craft file as well for reference
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Sorry to bother @Me1_base- I copied wing_procedural_typeA, B & C configs. I changed the part name and changed the config names accordingly. The result was partially satisfactory: I now have duplicated B9PW parts as intended. One set of parts are coloured via TU, the other (new) parts have the original B9 colour chooser - that's great! However, the original parts now have 2 Mass/Ratio sliders in their PAW and have increased in weight - any ideas what might have I forgotten in my edits to trigger this? Can provide pictures if the explanation is not sufficiently clear
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
hypervelocity replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@pmborg, thank you very much for your custom RO configs, very much appreciated! I will deffinitely try them out! Currently RO's latest release only supports 1.8.1 - I know unoficially its working on 1.1 (RP-1 might have some issues). Most RSS/RO players are still in 1.8.1 due to this reason -
First and foremost, I want to wholeheartedly thank you @Me1_base for your version of B9PW! The general tidying-up, the addition of CarnationRED's-style handles, the removal of arbitrary size limits, the precision added to sliders, and more have completely revived this mod for me In no way I am requesting nor suggesting the addition of any new features; however, I would like to share some thoughts that crossed my mind while playing with your great version of this mod: It would be nice to be able to select between the original B9's colour/texture chooser & textures unlimited colouring - I've read above that both cannot co-exist, so maybe the mod could bundle duplicated parts, one for each colouring method; It would also be nice if textures unlimited would consider the top and bottom surfaces of the wings as separate, enabling the player to colour them differently. For Context:
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this looks very good @papasid, thanks for your work. i have always played RSS/RO and never tried out a shuttle/buran, this will be my first time! thanks to @Alcentar for the great models!
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really looking forward to this mod and (hopefully) its ISRU component!
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I voted 1 as I would remove them from the game instantly & replace them with human models if I could/knew how to. It also estranges me how come there is no mod changing that (I think I read somewhere that's virtually inapplicable given how the game is constructed/coded). For context, I am interested in realism and have converted KSP into the most realistic simulator I could via mods (RSS, RO, RP-1, Principia, etc.) EDIT: and I now see my opinion is highly unpopular, being only shared with only 2 other forum members... well, the story of my life right there, liking things no one else likes and disliking whats loved by the vast majority... hey, what can you do!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
use https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 and https://github.com/KSP-RO/RP-0/wiki/Recommended-Extra-Mods- 2,179 replies
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- realism overhaul
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