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hypervelocity

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Everything posted by hypervelocity

  1. this mod is a game changer! I am really looking forward for its adaptation to Real Solar System
  2. ohhh @scimas, thank you SO MUCH for this fantastic contribution! I like to play RSS in current years so I am eternally grateful for this! also thank you @eggrobin for the verification of the initial states!
  3. can you elaborate a little bit on your manual fix @jrodriguez? do you mean you see the textures you would see from orbit even below the 140km mark for Earth's atmosphere? or am I misinterpreting what you say?
  4. this looks gorgeous, I really hope development continues as planned and a release is later extended to Real Solar System!
  5. that sounds great @ItsJustLuci, thank you for your work!!! I will give it a try when I find some time to play KSP again
  6. that sounds weird, like a corrupt installation - can you share a screenshot of how your capsule looks like?
  7. I don't know how to disable temperature effects in KSP (removing RealHeat mod's folder won't do it, it has nothing to do with it), but I do know how to manage re-entry flight profiles and re-entry heating in rockets, capsules and spaceplanes under Realism Overhaul. If you'd like some pointers, I encourage you to post images and stats of your craft and the different flight situations per your flight profile that's causing your vehicle to disintegrate at re-entry.
  8. hi @Cienty86, I'd love to try the new KSC location - how should I go about it to modify it in my game? Quick one for you as well, does the runway still has a 90/270 orientation? Thanks in advance!
  9. @epicfailure2020 you are forgetting the magic word
  10. Try the "shielded" tank variant from Procedural Parts. MLI is the internal insulation to prevent propellant boiloff, will not help you with your problem.
  11. @Nertea, those Waterfall plumes are looking g o r g e o u s !!!
  12. The original font used in Space Shuttles was Helvetica. https://www.nasa.gov/sites/default/files/atoms/files/nasa_graphics_manual_nhb_1430-2_jan_1976.pdf
  13. Nevertheless I think that's expected for the pressurized tanks feeding pressure-fed engines. For the broader rest of engines (say liquid), you need to exert a force for the propellant to move to the bottom of the tank (ullage), usually done with the spacecraft's RCS ports.
  14. You can use the Infernal Robotics to create your own deployable ramps, moving ladders and much more!
  15. This is gorgeous!!! Congrats on the release @Invaderchaos - I will try it out as soon as Realism Overhaul configs are made for this beauty!
  16. hoooooooooooly molly @CarnationRED isn't that a years-long awaited feature right therE?!??? quick one for you: could you also remove the arbitrary size limits (lenght, width, thickness) from these parts as well?
  17. thank you @FreeThinker, I know - I have had your mod installed in my KSP builds for years now - the thing is, being an RO player focused on realism, I never got far enough into the future to really use your mod, which BTW I believe it to be one of the most amazing, most complete and fantastic mods available for KSP - I believe I did thank you years ago in your thread, but let me do it again: congratulations on a job well done, I very much appreciate it!!!. I believe the RO devs are talking about something coded "ROFuture" and I really don't understand what's standing in the way of integrating KSPIE to RO's/RP-1's future technologies' tech tree nodes. I sure would love to have a realistic playthrough with current technologies and evolve into futuristic but yet still science-based speculative technologies.
  18. yes!!!! thank you @cineboxandrew!!!! I was long waiting for this, and I also had the Alien semiotic PNG in my Pictures folder for years now promising myself i'd crop them into decals for KSP and procrastinating ever since!
  19. OK so after 5+ years playing KSP I'm now able to try out Ion engines! thank you @FreeThinker!
  20. Sounds great!!! I am now using Katniss' Cape Canaveral, you should try it out!
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