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Everything posted by hypervelocity
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this mod is a game changer! I am really looking forward for its adaptation to Real Solar System
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can you elaborate a little bit on your manual fix @jrodriguez? do you mean you see the textures you would see from orbit even below the 140km mark for Earth's atmosphere? or am I misinterpreting what you say?
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this looks gorgeous, I really hope development continues as planned and a release is later extended to Real Solar System!
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that sounds great @ItsJustLuci, thank you for your work!!! I will give it a try when I find some time to play KSP again
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
that sounds weird, like a corrupt installation - can you share a screenshot of how your capsule looks like?- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
I don't know how to disable temperature effects in KSP (removing RealHeat mod's folder won't do it, it has nothing to do with it), but I do know how to manage re-entry flight profiles and re-entry heating in rockets, capsules and spaceplanes under Realism Overhaul. If you'd like some pointers, I encourage you to post images and stats of your craft and the different flight situations per your flight profile that's causing your vehicle to disintegrate at re-entry.- 2,179 replies
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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
hypervelocity replied to Katniss218's topic in KSP1 Mod Releases
hi @Cienty86, I'd love to try the new KSC location - how should I go about it to modify it in my game? Quick one for you as well, does the runway still has a 90/270 orientation? Thanks in advance! -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
KSPIE works just fine with RO, give it a try- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
@epicfailure2020 you are forgetting the magic word- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
Try the "shielded" tank variant from Procedural Parts. MLI is the internal insulation to prevent propellant boiloff, will not help you with your problem.- 2,179 replies
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[WIP] Nert's Dev Thread - Current: such nuke, wow
hypervelocity replied to Nertea's topic in KSP1 Mod Development
@Nertea, those Waterfall plumes are looking g o r g e o u s !!! -
Stockalike Airbus A330 Cockpit - Interest?
hypervelocity replied to Kartoffelkuchen's topic in KSP1 Mod Development
love it!! -
seek the web and you shall find! hint: Torrents
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The original font used in Space Shuttles was Helvetica. https://www.nasa.gov/sites/default/files/atoms/files/nasa_graphics_manual_nhb_1430-2_jan_1976.pdf
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
hypervelocity replied to Theysen's topic in KSP1 Mod Releases
Nevertheless I think that's expected for the pressurized tanks feeding pressure-fed engines. For the broader rest of engines (say liquid), you need to exert a force for the propellant to move to the bottom of the tank (ullage), usually done with the spacecraft's RCS ports.- 2,179 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
hypervelocity replied to Nertea's topic in KSP1 Mod Releases
You can use the Infernal Robotics to create your own deployable ramps, moving ladders and much more! -
This is gorgeous!!! Congrats on the release @Invaderchaos - I will try it out as soon as Realism Overhaul configs are made for this beauty!
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thank you @FreeThinker, I know - I have had your mod installed in my KSP builds for years now - the thing is, being an RO player focused on realism, I never got far enough into the future to really use your mod, which BTW I believe it to be one of the most amazing, most complete and fantastic mods available for KSP - I believe I did thank you years ago in your thread, but let me do it again: congratulations on a job well done, I very much appreciate it!!!. I believe the RO devs are talking about something coded "ROFuture" and I really don't understand what's standing in the way of integrating KSPIE to RO's/RP-1's future technologies' tech tree nodes. I sure would love to have a realistic playthrough with current technologies and evolve into futuristic but yet still science-based speculative technologies.
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yes!!!! thank you @cineboxandrew!!!! I was long waiting for this, and I also had the Alien semiotic PNG in my Pictures folder for years now promising myself i'd crop them into decals for KSP and procrastinating ever since!
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
hypervelocity replied to Damon's topic in KSP1 Mod Releases
In replacement- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
hypervelocity replied to Damon's topic in KSP1 Mod Releases
Sounds great!!! I am now using Katniss' Cape Canaveral, you should try it out!- 403 replies
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