Jivaii
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Everything posted by Jivaii
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Sadly, I doubt the majority of the users from Steam will even come over here to see this. So they'll continue to be semi-rabid and chomping at the bit.
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No craft file? Would love to try this myself =)
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The Mess Has Started - Two Different Mod Loaders
Jivaii replied to linuxgurugamer's topic in KSP2 Mod Discussions
Considering that KSP 2 itself is getting a built in set of tools, probably neither. -
Personally, I tend to use this mod more for shuttles akin to Nena Trinity's craft in S2, so this mod works nice for me as is. Also useful in small scale sats. I wouldn't mind getting to have some smaller GN drive units that have a limited particle count with no ability for recharge, like a GN torpedo/missile.
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I can pull Bladetweaks, it's not gamebreaking to me
- 3,985 replies
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- tweakscale
- plugin
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So I seem to be having fatal errors from stock parts. This....is fairly annoying to me, because I could understand maybe having the issues on modded parts but not stock parts. https://www.dropbox.com/s/6g6lcnzsrq6ihgs/KSP.log?dl=0
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Thank you for taking this on! I loved this mod long time!
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It's not in CKAN is the reason I ask =) If it's working, awesome!
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Is this working in 1.4.3?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Jivaii replied to Nertea's topic in KSP1 Mod Releases
@Nertea So, you don't intend to buy MH, what if...we were to gift it to you? Do you have the game through Squad's storefront or Steam? -
Does tweakscale play nice with this?
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I love your mod, but sadly it drives me up the wall that it seems like you use TAC-LS for your crafts, while I use USI-LS
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Jivaii replied to linuxgurugamer's topic in KSP1 Mod Releases
Could we get a scansat integration? Or is it as simple as adding the scansat modules into the SSR scanner part? -
[1.12.x] Heat Control - More radiators! (August 22, 2021)
Jivaii replied to Nertea's topic in KSP1 Mod Releases
The micro channel radiators, are they supposed to not be able to rotate? -
[1.5.X] Capsule Corp. Endeavour (Mars Base Camp)
Jivaii replied to Gabu's topic in KSP1 Mod Releases
I just find the shiny things, then show them to people. I love linking Kattabo's videos to the mod maker of the highlighted mod to let them know -
[1.5.X] Capsule Corp. Endeavour (Mars Base Camp)
Jivaii replied to Gabu's topic in KSP1 Mod Releases
You got noticed =D -
I have not seen any of my antennas have this module avaliable to them yet for the selection between direct and relay. Ok, didn't see that I had to make the patch myself. I remember this mod use to come with a patch for the stock antennas. My bad.
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Now just to wait for CKAN to see it =D
- 36 replies
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- aflc
- fuel clamps
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Just saw the post about fuel types, I feel like a decent enough majority play with RSS or the USI modset, guess that would be a good place to start for adding extra fuel types? I personally wouldn't mind seeing Karbonite added into the fueling ability. I think that's the only other fuel type I use outside the stock set personally. Dunno about others though.
- 36 replies
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- aflc
- fuel clamps
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Could we get the SpaceY heavy launch clamps included into this fun?
- 36 replies
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- aflc
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Could have it setup with a REQUIRES so that regardless of which one people have (or if they don't have one at all), they don't have things that they aren't using
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Any chance we can see a USI-LS cfg? I don't use TAC-LS