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Found 8 results

  1. The Ministry of Space (Aeronautics Department) (MAD) proudly presents it's first product: No dependencies, but works well with FAR. Uses stock mk1 IVA. Download Parts: Known bugs: Planned parts: If anyone has any suggestions please let me know. Licence: LGPLv3
  2. Anyone aware of a mk2-compliant rover cockpit? Trying to make a rover around a mk2 passenger cabin, and piecing one together from flaps and external seats is a little wonky. Heres a doodle of what I'm talking about: Or something like that.
  3. I have a rover with a mk1 cockpit on it. To go inside the rover, you have to exit the cockpit, and walk in. On the pod texture, it looks like it has a hatch on the back, but when I checked it, a "crew hatch" message diddn't pop up. Any ideas?
  4. Are there any mods which include decent two-seater cockpits suitable for training/reconaissance craft? I'd love to have something that looks decent and has a shared IVA, as I'm getting a little tired of makeshifting it with cubic struts and offset.
  5. http://www.mycockpit.org/forums/showthread.php?t=30868
  6. I was flying around one of my planes recently and wanted to know if there was a mod that would let you look further backwards in the cockpit, to see behind the cockpit instead of just ahead and to the sides.
  7. Tail adapter placed on the contact point of the cockpit, rotated 180 and tuned, then placed a fueltank under the cockpit and tuned it to make a contact point. no glitching File: https://www.dropbox.com/s/th9r9duvl9pihlq/Custom%20Cockpit.craft?dl=0
  8. I am optimising a spaceplane that I successfully got to orbit, docked and de-orbited. It flies really nicely, has great manoeuvrability, can land really gently but could do with a bit of work getting it to dock nicely. It has 2 Mk1 Inline Cockpits, and I think that I want to change it for a Mk1 Crew Cabin. I am going to use it for crew rotations - no cargo. Detailed analysis if you really want it: The advantages that I see are that it does not require a pilot to be one of the crew that is rotating, as well as being marginally lighter and cheaper (20Kerbucks saved - woo) and the other specs are about the same. I could also use it for tourists too. Having a cargo bay has the small advantage that I can put other radially attached parts in there too to avoid drag (mechjeb is the main one). The big disadvantage is that if I loose power then I am completely dead in the water space, whereas if I had a command module I could at least manoeuvre using RCS or control surfaces, or fire the engine when I am pointing in approximately in the right direction. Another small disadvantage is that there are 3 things in the plane instead of 2, this makes it slightly longer and has more places for it going spaghetti on me (it does have enough lift to tear itself apart at mach3 under 10km altitude). I guess that I have a few more options in placing components wrt getting the CoM in the right place, but equally more complexity. Any more advantages or disadvantages that I have missed?