-
Posts
292 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by juvilado
-
Sorry because this will be already answered, but with 3 mins googling didn't make it clear to me. Im trying to install this mod through CKAN to a KSP 1.9.1, it says it needs AVP-textures, not compatible. Would it work anyway if I override compatibilities? Because this mod looks just amazing! Thanks in advance
- 1,908 replies
-
- astronomers visual pack
- visual enhancement
-
(and 3 more)
Tagged with:
-
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
juvilado replied to Poodmund's topic in KSP1 Mod Releases
What is Custom Barn Kit for? i don't understand quite well why i need it, thanks! -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
juvilado replied to Poodmund's topic in KSP1 Mod Releases
Is Nissee orbit plausible? I know, i know, there are many things in KSP not really pausible, but this one looks like a clear combined center of mass mechanics violation... unless it would be a still accomodating body? Am i wrong? Anyway, im not complaining! It gives a different orbit type so that enriches the game. Another thing, what kind of antennae should i need for communacating from Neidon to Kerbin? And Sarnus-Kerbin? Sorry, i still don't control all the relays stuff. Regards! -
[1.9.x] Contract Pack: Bases and Stations Reborn
juvilado replied to linuxgurugamer's topic in KSP1 Mod Releases
Also, another contract asks to dock with a field station, but it hasnt got any docking port (wel i could use a claw, but it doesnt seem too smart). Other times it just asked to land near... -
KSP Interstellar Extended Support Thread
juvilado replied to FreeThinker's topic in KSP1 Mods Discussions
Hi, sure this has been already answered, but, what is the purpose of the solar array "activate receiver" clickbox? (during navigation) Thanks and regards! -
[1.9.x] Contract Pack: Bases and Stations Reborn
juvilado replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, just wanted to report an issue with Science Expansion contract. Im getting the contract complete from launchpad, "have a science lab" (im having from launchpad) checked "land within 500m of [the objective]" CHECKED! (i have other vessels landed near the objective, but not this one!) "new vessel" checked Hope this helps, Regards! -
KSP Interstellar Extended Continued Development Thread
juvilado replied to FreeThinker's topic in KSP1 Mod Development
Hi, I find "iHal" probe core quite OP. Infinite power, huge Torque and complete piloting, for 0.5 weight and 5K credits? A radioisotope generator alone costs from 20K on... Wouldn't be more balanced if the cost would be, lets say, 50K? And the weight something higher. I know, i know, "if you don't like it, don't use it". But i do like it! I only want to balance things a bit. What do you think about? Regards! -
TT18-A Launch Stability Enhancer dV gain trick
juvilado replied to juvilado's topic in KSP1 Gameplay Questions and Tutorials
First, nothing is wrong if we "adjust" the height of the enhacer. As i read somewhere, IRL they have the calculus and in KSP we have the money and parts. X-D But of course, it is up to each one to do it or not. Second, you're right. I meant the rocket can start above +100m higher using the enhacers. I don't know how many m/s are gained... -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
juvilado replied to AndyMt's topic in KSP1 Mod Releases
Latest, 1.9.1 i think -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
juvilado replied to AndyMt's topic in KSP1 Mod Releases
Hi, trying to update this mod from CKAN gives an error: "GravityTurnContinued 3:1.8.0.3 requires ToolbarController but it is not listed in the index, or not available for your version of KSP." Regards -
You people make amazing crafts!!
-
Ahm , im afraid i dont have the dlc, only the original game from the website...
-
Hi, i just discovered by chance that opening a cargo bay can make your fallen vessels stand again. Now i dont mind so much landing on inclined surfaces of Mun or Minmus, as small vessels with cargo bay still can save the day. Hope this helps someone, regards!
-
Witch mod is those suits? Ilove them! are you using 1.9? In that case, witch mods are you using for those visuals?
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
juvilado replied to Nertea's topic in KSP1 Mod Releases
I find the ptd-c porthole is too light weight, it is overpowered in that aspect. Moreover, it gives control of the craft! I think for balancing purposes, it should weight more and be an utility module, just adding crew capacity. Also, the scatter-1 service airlock is too light IMHO. Regards! -
Thanks, for some posts, like this one :-D i think it is better to be "marked".
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
juvilado replied to Thomas P.'s topic in KSP1 Mod Releases
I bought it from their main page. I could still donwload any version, they offer it, but i already installed many mods and advanced many hours in gameplay, it would be very tedious to do it. I just wanted to know how much i need to wait... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
juvilado replied to Thomas P.'s topic in KSP1 Mod Releases
Last time i played KSP was some while ago (more than a year?), and Kopernicus was a MUST for me. I started playing some days ago and have to say Im very sad it doesn't work of 1.9.1. Do you know if is it a matter of days, weeks or months for the mod to be updated? -
I don't find the way to mark them, i googled it but didnt find any suitable way neither!
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
juvilado replied to Nertea's topic in KSP1 Mod Releases
Hi, i can't conduct science experiment in Hydroponics module, in fact, there is not option to run it when i click it (surface of Kerbin, 2 scientists inside). Am I doing something wrong? Is it mandatory to be in space? Am I missing something? Thanks -
PPD-F412 Hydroponics module experiment doesnt work?
juvilado replied to juvilado's topic in KSP1 Mods Discussions
Thanks!