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JPLRepo

KSP Team
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Everything posted by JPLRepo

  1. Suggest updating to the latest version of KSP and the mod. I only support the latest version.
  2. No sorry there isn't. No there isn't. If you want to start modding, I recommend using the latest version.
  3. Do you mean what bodies and galaxies appear in the telescope UI? It should show only ones you have discovered already or ones that are part of an active contract depending what option you select in the UI in career games. In sandbox games you should see them all all the time. I couldn't find anything in your log.. but if you are still having issues with a particular save if you can share that save file then I can try to figure out what is going on.
  4. This didn't make it into 1.8.x. sorry about that. That said, the materials can be changed for a part with a small piece of code. The AvailablePart for your part has a reference to the iconPrefab template object. You could search this for renderers/materials and replace them as you so desire. EDIT: Though reading your comment again now, I'm not sure it's understood what you are asking for. Do you want to be able to specify your own materials to be used instead of the masked 3d objects shaders? Do you want to be able to map your own shaders to one of the stock masked 3d objects shaders?
  5. V7.9 published. Fixes the broken chem cam. Fixes bodies not showing up in the bodies list in the telescope UI in career games.
  6. Ah yea.. Because something changed in KSP 1.8 that I missed. I'll release a patch. Yeah, I've reproduced the problem. I will release a patch. Should be. But you can change it in TSTMMKopernicus.cfg file in the TST folder in gamedata.
  7. No they shouldn’t. Almost all mods that have been updated already to work with 1.8.0 should work fine in 1.8.1.
  8. This was fixed in 1.8 update. There is also an ability to delete all messages in the messages app as well now.
  9. The message spam was fixed in 1.8. There is also an ability to delete all messages in the message app now as well.
  10. They are per celestial body as Vanamonde said already. You can deploy more that one of each experiment on the same celestial body but they generate diminishing returns of science.
  11. The Surface Features and Deployed Science have contracts. There are no contracts for Robotics.
  12. 1.8 changelog: * Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
  13. From changelog: * Fix Deployed Science Log and Message system spam. They were always meant to send every 10% of the data. So the bug was fixed and it’s now working as designed.
  14. No it won’t. As it’s targetted to .Net 4.6 which KSP 1.7.3 does not support.
  15. I saw someone complaining in another thread, not in this one where they’d get help, about the TAC parts not showing up? Is anyone else having this issue with 1.8?
  16. Can assure you it works using the mono.exe pdb2mdb.exe <assembly> run the fully qualified ones as per the directories Listed above (from Unity 2019.2.2f1) in the folder your assembly and pdb files are in. you must be using the bleeding edge ones as specified.
  17. Anyone interesting in a KSP 1.8.x version? if so I'll look to update this.
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