Jump to content

NotAgain

Members
  • Posts

    583
  • Joined

  • Last visited

Everything posted by NotAgain

  1. Right then: Pyramid, 450-600m tall. 15-30km SW from the tip of a (probably small) mountain range in the great desert (can't see the Whoops Too Short mountains, or the sea, or the grasslands.) Looks like a newly build Egyptian pyramid should, with capping stones and metallic top still in place (not like they look today, all eroded). Should be visible from several KM out. Not hidden by hills, by the looks of it. POSSIBLY CAUSED BY A MOD. (I think that about covers it.)
  2. From the pictures, I'd say that it's in the great desert. From the first image we can tell that it is around 10-30km southwest of a small mountain/hill range. I'll take a look myself.
  3. It also appears to be stopping me from launching. Mods concerned are Hullcam, FASA launch towers, RemoteTech (all appear to be working and have worked before in situations like this) and BDB. I'm pretty convinced that it's something to do with the fairing, as it's the only thing visually bugging out and I've used BDB parts in other launches in this save (mainly decouplers).
  4. I seem to have found a bug. This appears to be the fairing animating during assembly, over and over again.
  5. Very well done, I say! I love your approach of sending a second tank to bring them home on.
  6. Could you provide an alternate link, as KerbalStuff is dead?
  7. I'll take Odyssey. She can sit outside the Admin building and look magnificent with replacement mock-up wings. If you want, I'll trade you my Half Mun test vehicle, Benevolence.
  8. I'll take one, or both if you'll throw in two LVs!
  9. If you are interested, and could install Ven's Stock Re-Vamp, then I have a tiny ScanSat as a payload: Specs: Wet mass: 588kg dV: 794m/s Part count: 8 If you can't install VSR, then I'll re-do it for stock. If you like it and want the craft file, PM me.
  10. I happen to have recently fallen in love with this planet, and it's become a major point of my 1.0.5 career, with the Poppy 1 to 6 orbiters, the Lucy 1 to 3 landers and the Grace rover all within the SOI and the Poppy 7 on it's way I can't wait to see this brought into 1.1. Awesome work, keep it up, man!
  11. Could we have Explorer 49? I'm pretty sure that no-one has made that yet. And we already have the Delta 1000 launcher for it. https://en.wikipedia.org/wiki/Explorer_49
  12. Intentional Hitchhiker's Guide To The Galaxy reference, or happy accident?
  13. I like this Idea a lot, but I'm really fond of the stock planets. How about keeping the stock system, and having only a few procedural bodies?
  14. USI Life Support is a lot like this, but you may be running a mostly/entirely stock game.
  15. I think a lot of you should check out the Bluedog Design Bureau mod. It contains various sizes, including 1.875m, 1.5m, 1.75m (I think), 0.9375m, 0.3175m and 0.125m parts for launchers and payloads. And a 2-kerbal pod (1.5m) and heat-shield for it. It also has kerbalised versions of Atlas (I,II and V) Titan, Vanguard, Redstone, Juno, Diamante, Delta (I and II) and Thor. There are probably others that I've forgotten about. It also has various early probes (mainly American). It's really memory efficient, and I am an avid user. http://spacedock.info/mod/442/Bluedog%20Design%20Bureau http://forum.kerbalspaceprogram.com/index.php?/topic/122020-wip-105-bluedog-design-bureau-v010-älter-2532016/#comment-2205042
×
×
  • Create New...