-
Posts
583 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by NotAgain
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
NotAgain replied to tomek.piotrowski's topic in KSP1 Mod Releases
Will the next update allow you to use RT antennas instead of stock ones for "launch a probe that has an antenna and can generate power" contracts? -
So, I slapped an SSTO together, and it worked first flight.
NotAgain replied to RAINCRAFTER's topic in KSP1 Mission Reports
I'm slightly concerned by the lack of vertical control surfaces, but apart from that, I like it. -
@linuxgurugamer, you are some kind of deity. I can't thank you enough for ressurecting this!
-
Hello @DMagic, first of all, thanks for the brilliant mods that you've made and your dedication to them, Secondly, I'm having a problem with the stock M-700 scanner. It has buttons in the right-click menu, but they dissappear when clicked and then do nothing. This renders the scanner useless. if you need output logs and/or screenshots, I'll happily oblige. All the best, NotAgain.
-
Missing science experiments
NotAgain replied to NotAgain's topic in KSP1 Technical Support (PC, modded installs)
I'm using the Dev version, which is for 1.2, and doesn't seem to be causing problems. Done. I've updated everything as recently as possible. I'll see if it's fixed now. Thanks! -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
NotAgain replied to Beale's topic in KSP1 Mod Releases
Yay. -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
NotAgain replied to Beale's topic in KSP1 Mod Releases
What is this? Is it another brilliant Cobalt/Venemous/Beale mod? -
Has anyone tested this for 1.2.1 yet?
-
Missing science experiments
NotAgain replied to NotAgain's topic in KSP1 Technical Support (PC, modded installs)
Done. In the OP. -
@Pine, the attention to detail on that was beautiful.
- 503 replies
-
- 1
-
I'm having a problem with the majority of my science parts in my 1.2.1 save missing their experiments. They show up in the right click extra info panel in the VAB/SPH, but there isn't even a button for the experiment in the right click menu in-flight. Help? Logs: https://drive.google.com/file/d/0B442KKEvDnJ9VHFfSTc2aFBfcmc/view?usp=sharing
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
NotAgain replied to Thomas P.'s topic in KSP1 Mod Releases
I've re-installed the new release. I think I didn't install it properly. EDIT - All is resolved. Sorry to bother you guys. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
NotAgain replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P., I'm getting a notice during game loading saying that Kopernicus is incompatible with 1.2.1, and it doesn't load any modded planets. I'll find the logs, but I suspect that it's something to do with version checking. -
Kerbal Construction Time/StageRecovery Dev Thread
NotAgain replied to magico13's topic in KSP1 Mod Development
I'm getting a problem where unlocking a tech node doesn't consume science points or show up on the KCT UI, but when I go to unlock to the node again, it says "This node is already being researched." Help? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NotAgain replied to Ven's topic in KSP1 Mod Development
Another minor bug: the SC-9001 Science Junior (Materials bay) has no attachment nodes. can still be radially attached. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
NotAgain replied to AlphaAsh's topic in KSP1 Mod Releases
I have a career mode that uses KK and kerbin-side, and you say I need to start a new save. Is there a work-around for this? Can I delete the persistance file and then put it back?- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with: