Jump to content

NotAgain

Members
  • Posts

    583
  • Joined

  • Last visited

Everything posted by NotAgain

  1. Will the next update allow you to use RT antennas instead of stock ones for "launch a probe that has an antenna and can generate power" contracts?
  2. I'm slightly concerned by the lack of vertical control surfaces, but apart from that, I like it.
  3. @linuxgurugamer, you are some kind of deity. I can't thank you enough for ressurecting this!
  4. Hello @DMagic, first of all, thanks for the brilliant mods that you've made and your dedication to them, Secondly, I'm having a problem with the stock M-700 scanner. It has buttons in the right-click menu, but they dissappear when clicked and then do nothing. This renders the scanner useless. if you need output logs and/or screenshots, I'll happily oblige. All the best, NotAgain.
  5. I'll try deleting and re-installing everything to do with coatl, and see if that works. I'll keep ya posted. EDIT: IT WORKED! Thanks so much @DMagic, you're a lifesaver!
  6. 1) Yes, all of them, except parts from the BlueDog Design Bereau mod. 2) No. It does the exact same thing everywhere, as does every other instrument (even stock) except for BDB parts. LOGS: https://drive.google.com/open?id=0B442KKEvDnJ9d1VOU0M0czJodE0
  7. @CobaltWolf, do BDB's science instruments have any unusual bit to their coding, as they are the only instuments in my install that work properly at the moment, and the rest complain that they can't be done in this situation, whatever situation they're in. Thanks!
  8. I'm using the Dev version, which is for 1.2, and doesn't seem to be causing problems. Done. I've updated everything as recently as possible. I'll see if it's fixed now. Thanks!
  9. What is this? Is it another brilliant Cobalt/Venemous/Beale mod?
  10. @Pine, the attention to detail on that was beautiful.
  11. I'm having a problem with the majority of my science parts in my 1.2.1 save missing their experiments. They show up in the right click extra info panel in the VAB/SPH, but there isn't even a button for the experiment in the right click menu in-flight. Help? Logs: https://drive.google.com/file/d/0B442KKEvDnJ9VHFfSTc2aFBfcmc/view?usp=sharing
  12. Yes. Almost all my science parts have no experiments. Is there a plugin that the mod relies on that I might have forgotten to update?
  13. @DMagic, I'm having a problem with the mini goo canister. I'm in a roughly 600x700km orbit of Kerbin, and it says it can't be done there. Help?
  14. Hello guys, I'm having a problem with the mini goo canister. I'm in a roughly 600x700km orbit of Kerbin, and it says it can't be done there. Help?
  15. I've re-installed the new release. I think I didn't install it properly. EDIT - All is resolved. Sorry to bother you guys.
  16. @Thomas P., I'm getting a notice during game loading saying that Kopernicus is incompatible with 1.2.1, and it doesn't load any modded planets. I'll find the logs, but I suspect that it's something to do with version checking.
  17. I'm getting a problem where unlocking a tech node doesn't consume science points or show up on the KCT UI, but when I go to unlock to the node again, it says "This node is already being researched." Help?
  18. Another minor bug: the SC-9001 Science Junior (Materials bay) has no attachment nodes. can still be radially attached.
  19. I have a career mode that uses KK and kerbin-side, and you say I need to start a new save. Is there a work-around for this? Can I delete the persistance file and then put it back?
×
×
  • Create New...