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Everything posted by NotAgain
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
NotAgain replied to AlphaAsh's topic in KSP1 Mod Releases
I seem to be able to get it to load, but I can't open the KK widow in the VAB/SPH. Any ideas?- 2,488 replies
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I've re-installed tantares now, and with everything up to date, it works beautifully in 1.2. I think that this mod can be declared usable in 1.2. I'll leave it to @Beale to decide, though.
- 22,641 replies
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- totm march 2020
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
NotAgain replied to AlphaAsh's topic in KSP1 Mod Releases
@SpannerMonkey(smce), you're brilliant. I hope @Tristonwilson12 is doing okay.- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
NotAgain replied to AlphaAsh's topic in KSP1 Mod Releases
I've examined the licence, and it seems to allow people to perfom 'caretaking' duties on the mod, so if anyone has that recompile that was mentioned earlier, they're allowed to release it, and as @AlphaAsh doesn't seem to have been active since July, I think that's our only hope.- 872 replies
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Gravity Assist Planet - Kopernicus Idea
NotAgain replied to hieywiey's topic in KSP1 Mods Discussions
Calm down, Space Bat. I like the idea, but that's crazy. -
I know, I'm checking it individually against all the mods I have installed to find out what's causing the problem. This could take a while...
- 22,641 replies
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- totm march 2020
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@Beale, I've tried loading Tantares in a clean install, and (bar all the missing craft due to the other mods not being present) it works fine. I shall now embark upon my quest to discover which of my mods is conflicting with Tantares.
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- totm march 2020
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Yes, I do. I'm going to try a clean install and try the same thing.
- 22,641 replies
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- totm march 2020
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I've just tried to boot this up in 1.2, and it seems to work, other than the fact that it sends my save (on year 4, day 87) back to year 1, day 1. Is there any way to temporarily fix this?
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- totm march 2020
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Hi there, @hraban, what engine should I use for the X-37b? And the Hermes?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NotAgain replied to Ven's topic in KSP1 Mod Development
Well, I've had a look at your list and can say this: The Comm 88-88, DTS and 16 all work fine in a clean install with no other mods, but my other (heavily modded) game stops loading after running into the comm DTS. All the re-textured stockparts seem to be showing their original textures. The new parts added by the mod seem to work fine. -
I'm going through a programme of Mün and Minmus landing missions (the Blue Anchor and Castle programmes respectively) leading up to bases on both moons. There's also Duna, Eve and Jool probe programmes in varying stages of completion, and a crewed Duna mission in the works.
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I sent a Münar Emergency Return Vehicle a while ago in this save. I haven't come close to needing it, so it just sits there, being slightly radioactive. (Blame the RTGs.)
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Thanks. Do we know if it's still being updated? Or if it works in 1.2?
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Hello, everyone, I was wondering if someone could help me find a part from a mod that I need for a rover to load. It's a little radial reaction wheel that generates 1.0 units of torque. It doesn't look unusual, and has an octagonal base. I've trawled through my mod folders, but can't for the life of me find it. If anyone knows which mod it's from, that would be really helpful. Thanks!
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
NotAgain replied to Beale's topic in KSP1 Mod Releases
Okay. Thanks. -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
NotAgain replied to Beale's topic in KSP1 Mod Releases
@Beale, has this mod died? It looked so promising. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NotAgain replied to Ven's topic in KSP1 Mod Development
Do we know who he left it to? -
@Well, I just found a minor (as in, totally tiny) issue. The folder for the mod reads 'Gamedata' when it should be 'GameData'. Just a minor thing, but could cause installation problems for the less observant members of the community.