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NotAgain

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Everything posted by NotAgain

  1. @Merkov, I'm trying to use the DMagic Multispectral imager (which says it can be used to scan for minerals) in a polar orbit of the Mun to scan for minerals. I've completed the multispectral scan to 100% and analysed data, but no overlay appears.
  2. Sorry to bother anyone, but I can't figure out how to make the resource overlay work.
  3. I honestly hadn't particularly noticed the engine gap, but, now I look, it makes loads of sense. I like the stats, they seem reasonable, but perhaps vaccum isp shold be a wee bit lower, 305, maybe?
  4. A) I hope everything's okay. B) Yay!
  5. Has something bad happened? I was really enjoying this... I hope it's not dead.
  6. Quick question: does this have compatibility with Dangit and KIS/KAS? As (I think) only an engineer can assemble thing with KIS/KAS or repair things with Dangit.
  7. Right. If you're only running your experiments on Kerbin, it won't return much science. Also, most experiments give you more science if you recover them or their data on Kerbin instead of transmitting it using an antenna. Also, upgrade the astronaut complex ASAP to let you take surface samples. A good rule of thumb is "The more difficult it was to get to, the more valuable the science is." Good luck.
  8. I had a serious panic for the first few paragraphs, until I realised that you meant Vrijheid 2's crew, not Bartdon's lot.
  9. You do not know how glad PETK (People for the Ethical Treatment of Kerbals) is to hear this.
  10. I believe they were verniers, to assist with steering, particularly roll control.
  11. Is there a way to make failures less likely? Because although I love the functionality of the mod, I'm getting seriously bored with going EVA every five minutes to fix something. That's nowhere near realistic. I noticed something in the last few posts about changing the MTBF multiplier, but I can't find it. It says to change it in settings, but I suppose I'm looking in the wrong place, 'cause I can't find it.
  12. You tha best. You may want to edit the descriptions of the parts, then.
  13. Is this just within physics range? Or does it obliterate everything in the save?
  14. @Padrone, this is just a suggestion, but if there's time, I'd love to see RealPlume compatibility for NovaPunch. There was talk of it once before. Not sure if it got anywhere, though...
  15. I count 68 mods. I use a laptop and run 105 mods with surprisingly little lag.
  16. The Sultan booster and it's radial counterpart (I've forgotten that one's name) from the prometheus 1 and the sina ascent and descent engine based service module propulsion engines for the block III Apollo CSM.
  17. She can take her time. My rocket (somehow) looks good with RP on it's core stage and stock plumes on it's boosters!
  18. @CobaltWolf, there doesn't seem to be any realplume configs for the Prometheus I SRBs. Is this intentional? Or am I doing something wrong? (All the other engines (apart from the Apollo Block III SM engine based on the Sina) have working configs.)
  19. Link: https://drive.google.com/open?id=0B442KKEvDnJ9MlJXaHBUYzlCTk0 Sorry, I couldn't get Imgur to work.
  20. @CobaltWolf, sorry to bother you, but I've found a bug with the TRAILS Gemini capsule. It only seems to let crew go EVA on the surface of Kerbin, not in space. It complains that the hatch is obstructed (when it's clearly not, as I can go EVA on the surface after landing). If you need my logs, I'll post a link.
  21. That's great too! Are we allowed to know which projects? Updates to other mods, or new projects entirely?
  22. @CobaltWolf, is there a beta for the twin engine mount for the SIVB available? I've found a really good use for it.
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