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KSP2 Release Notes
Everything posted by NotAgain
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1.25m Mid-Level First Stage Engine
NotAgain replied to Silavite's topic in KSP1 Suggestions & Development Discussion
I honestly hadn't particularly noticed the engine gap, but, now I look, it makes loads of sense. I like the stats, they seem reasonable, but perhaps vaccum isp shold be a wee bit lower, 305, maybe? -
A) I hope everything's okay. B) Yay!
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Has something bad happened? I was really enjoying this... I hope it's not dead.
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Quick question: does this have compatibility with Dangit and KIS/KAS? As (I think) only an engineer can assemble thing with KIS/KAS or repair things with Dangit.
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Right. If you're only running your experiments on Kerbin, it won't return much science. Also, most experiments give you more science if you recover them or their data on Kerbin instead of transmitting it using an antenna. Also, upgrade the astronaut complex ASAP to let you take surface samples. A good rule of thumb is "The more difficult it was to get to, the more valuable the science is." Good luck.
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Good gracious.
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You do not know how glad PETK (People for the Ethical Treatment of Kerbals) is to hear this.
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I believe they were verniers, to assist with steering, particularly roll control.
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Is there a way to make failures less likely? Because although I love the functionality of the mod, I'm getting seriously bored with going EVA every five minutes to fix something. That's nowhere near realistic. I noticed something in the last few posts about changing the MTBF multiplier, but I can't find it. It says to change it in settings, but I suppose I'm looking in the wrong place, 'cause I can't find it.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
NotAgain replied to RoverDude's topic in KSP1 Mod Releases
You tha best. You may want to edit the descriptions of the parts, then.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
NotAgain replied to RoverDude's topic in KSP1 Mod Releases
Is this just within physics range? Or does it obliterate everything in the save?- 1,694 replies
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@Padrone, this is just a suggestion, but if there's time, I'd love to see RealPlume compatibility for NovaPunch. There was talk of it once before. Not sure if it got anywhere, though...
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@CobaltWolf, sorry to bother you, but I've found a bug with the TRAILS Gemini capsule. It only seems to let crew go EVA on the surface of Kerbin, not in space. It complains that the hatch is obstructed (when it's clearly not, as I can go EVA on the surface after landing). If you need my logs, I'll post a link.