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Everything posted by dave1904
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Is the Hype on the forum dying? :(
dave1904 replied to DerkyJerkyWreaksHavoc's topic in KSP1 Discussion
I think its good. The less hype the less likely it is for people to be let down in the case of a bad game.- 16 replies
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] Kerbal Space Transport System
dave1904 replied to linuxgurugamer's topic in KSP1 Mod Releases
sorry. I deleted the craft from the tracking station and am not 100% sure. I think some had probe cores and some did not. -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Kerbal Space Transport System
dave1904 replied to linuxgurugamer's topic in KSP1 Mod Releases
I have old tugs that have docking ports and are now named as debris. When I start a transport mission the vessels still appear in the list of ships and stations in KSTS menu. It would be handy if vessels marked as debris were filtered out. I have alot of ships in kerbins orbit so its harder to scroll down the long list. As I said its just an annoyance nothing major. -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Kerbal Space Transport System
dave1904 replied to linuxgurugamer's topic in KSP1 Mod Releases
A tiny annoyance is that the transport system recognizes debris with docking ports too. -
[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
I am having an issue with scansat contracts not showing up for OPM but they do show up for MPE. The addwatchdog patch is causing it but why only for one planet pack and not the other? I have found rocks floating too and its not really rare. Performance tends to be lower around planets too. Once I get below an altitude of 100m FPS jumps from 15 to 50 in some cases. I do want to say however that It is not tested properly yet because i was just playing the game. -
Anyone know why contracts for OPM do not show up anymore? I have another planet mod(MPE) installed and contracts for that show up fine. I delete MPE to make sure its not a compatibility issue and the issue persists. The planets scan fine but just no contracts. Edit: Its kopernicus addwatchdog causing it. I have posted it in kopernicus forums. If there is a solution I will update.
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I do not know myself because after testing over and over again its hard to get consistent results. Thats good because I do like the unpredictability. Have you had any issues on long term missions? For example after a while parts will just fail over and over again even though their MTBF is still quite high.
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Ive been using this mod for a while now and I have to say that failures are just odd. When reliability is not 99% you are still basically guarantied to have a failure. If an engine has 87% reliability it is going to fail 50% of the time. If your max tech level only allows you to reach 87% then the failures are far less common. I have the feeling those percentages are not working correctly. As long as you max out the reliability for your current tech level you seem to be fine. I have a heavily modded game so it could be other mods. Problem is this mod takes time to test and I do not want to play a stock game for hours to get data. Anyone else notice this?
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Why can I not find the Saturn V Stage 2 ullage motors anymore? My saturn saves wont load atm. I can build the rocket no prob but I really loved those ullage motors. The ones that go on the interstage. NVM. Something went wrong with updating. That a single part was missing is something that has never happend to me.
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It was a bit extreme and I was hoping noone would call me out on it. You're very nice because it was a stupid statement and not an unfair one.
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
First body I visited today was gilly and I did not notice any fps drops and land scatters loaded at the correct elevation but they are massive. Could that be rescale? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
dave1904 replied to JPLRepo's topic in KSP1 Mod Releases
Whats the best way to deal with backround processing and nuclear reactors from near future tech? I understand the mod itself does not support it but other than disabling backround processing I was wondering if anyone has any good solutions? Main issue I am having is they way LH2 cooling and requires loads of charge. Im my current case 100 units/sec. -
What is Your Favorite Movie? (Oldies Included)
dave1904 replied to Mr. Peabody's topic in The Lounge
That film was amazing in every way. Personally I can't pick a favorite film. I would say the best made film of my generation is the lord of the rings. -
It will help but I doubt it will make a big difference but then again that is the point. Every feature that keeps players around will add up. Mods will no doubt be the main reason KSP2 players will stay around but that is assuming KSP2 will be a good game.
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On the contrary. Its a massive community for a 10 year old game. Most games loose 90% of the playerbase after the first month or so. The main reason most people do not care about KSP is because most people do not care about rockets and space travel. Its unbelievable how ignorant the vast majority of people are. KSP is not made for ignorant people. You cannot force people to care. Marketing is all that matters. The people that are into a game like ksp need to be aware of KSP. Once they buy it they are hooked. I honestly think tutorials will not have much effect on keeping players around. Someone without the patience to learn the game by themselves does not have the patience to learn with a tutorial because youtube is a better tutorial than anything the devs can come up with. People that are into the game will learn it by themselves and look up tips themselves because they WANT to learn. I also do not believe multiplayer will draw in alot of new players. Singleplayer games do well even today but they are bad at keeping players around. Competitive multiplayer is what keeps people engaged in the long run anyway. Multiplayer is a feature KSP players want but it will not make someone that is not into KSP want KSP..... If you are not into a game you are not going to just stick around because it has multiplayer. I never heard about KSP until found scott manleys elite dangerous videos. Youtube autoplay decided to play interstellar quest after that and I remember falling in love with KSP the second I saw it. How come I never heard of KSP until 2015? Marketing. Scott Manley has sold more copies of KSP than anyone else.
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Do you by any chance still have that craft file? After getting new hardware I always get into a benchmark mood. To be totally honest it is kind of funny the way the 3570K is only 20% slower than a R5 3600 considering the age difference. I get that its KSP but still you have to give some credit to Ivy Bridge.
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
I forgot to mention that FPS takes a horrible hit too when the terrain loads. Kerbin is not effected at all but the mun, minmus and ike. I remember you fixed the performance issue. With all my mods I play at around 50-60fps. Once I get into low orbit and start loading assets fps tanks to 10. Once I land and reload FPS is back at 60. Stock game wtih kopernicus(and rescale) is the same thing but not as extreme. FPS goes from 60 to 130 after I reload. -
how do u think the ksp 2 hardware requirement will be?
dave1904 replied to quangdinh's topic in Prelaunch KSP2 Discussion
I am surprised how much difference it made. Did not do proper benchmarks of the 10700k but with 130 mods I am getting far more consistent performance and fps is around 10-20% better . My guess is that most of the performance is coming from the fact that the 12900k is always running at 5ghz. Something I believe you even mentioned. 10700K was only boosting for a could of secs. I was worried it wouldn't perform but it does and I am using ddr4 and win10. Take the 10-20% FPS improvment with a grain of salt. I did not document anything and we all know how human memory is. More importantly the game lags and stutters far less. I wonder if that has anything to do with the consitent turbo boost. No idea. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
dave1904 replied to JPLRepo's topic in KSP1 Mod Releases
Cheers. I fixed it by simply removing the patch in station parts expansion. To be honest I don't know why science station parts have converters anyway. Its unbalanced and kind of defeats the purpose of the utility modules but that is a topic for station parts thread. -
how do u think the ksp 2 hardware requirement will be?
dave1904 replied to quangdinh's topic in Prelaunch KSP2 Discussion
I actually only got it for the single core performance. Ksp2 will still depend on single core performance. Hopefully I'm wrong but I just feel it. -
how do u think the ksp 2 hardware requirement will be?
dave1904 replied to quangdinh's topic in Prelaunch KSP2 Discussion
I'll know soon enough. Have a 12900K since 1 week buy corsair won't ship 3 euro retrofit screws for the cooler lol. Then I can compare a 10700k and 12900K for KSP1 for now. Hope it's not one of those games. Gamersnexus said that even the e cores are actually quite good.