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dave1904

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Everything posted by dave1904

  1. Its a collider issue like you said but I forgot the exact details because I tested it 2 months ago. To be fair adopting the dcss to be able to stage with redirects decoupler would be the best way because redirects interstages matches the rest of the SLS stack. BTW. The atlas v sound effects with waterfall are incredible. Now the atlas feels like a 500t beast
  2. Sometimes BDB can have to many parts that it can be difficult to find something. Is there any interstages that can work for the 3.125 DCSS to 5m SLS parts?? If not it would be a really nice option in the Delta IV interstage option. Redirects interstage has issues with BDBs DCSS but I prefer BDBs DCSS. Something like the image below. I cannot get this to work because after staging the model clips and explodes.
  3. na, I have never bothered trying but maybe deleting the sound file.
  4. when something that is really annoying gets fixed.
  5. I have 130 mods and the game almost never crashes. When it does its compatiblity problems and not memory related. I just upgraded from 16 to 32 and it had 0 impact. I think for you it's specific mods causing issues and not the amount.
  6. Whatever the minimum requirements are there is no point upgrading now if you only care about KSP2. In 1 year from now the market will be different. I do not think you should bother if you're not changing gpu. I upgraded from a 4770k 970 to a 10700k and 3080. I tested the 10700k with the 970 out of curiosity and the performance boost wasn't really worth it because I was bottlenecking the 970 with all the mods. With the 3080 I can take advantage of all the performance of the 10700k. Maybe the performance difference from a 3570k makes it worthwhile but you need to wait for rocket Lake at least or wait for the 12th gen. I wanted to upgrade 1 year ago to the 2000series gpu. I forgot the name unfortunately but someone on these forums told me to wait for the 3000 series. Best advice ever. I have no idea how they knew the 3000 series would have that much umpf. To bad I didn't do a more detailed benchmark and post the results.
  7. Ok cheers apparently I need to look into this in more detail.
  8. What do you mean? Monopropellant is a fuel and an oxidizer. I am by no means an expert but you have to store the fuels in seperate tanks and not in a single tank and simply call it mono propellant. Am I wrong?? It even says so in the link you sent. "This can be contrasted with bipropellants that release energy through the chemical reaction between an oxidizer and a fuel. " What I mean in my post is having it like in realism overhaul or so. Like UDMH and NTO for example
  9. Well imo it's a must have. If it were up to me monoproplant should also require an oxidizer. Imo the term monoproplant is a bit misleading. Edit: Not really the term but how its displayed as a single propellant in the tank.
  10. Do we have liquid Hydrogen in the stock game or not?
  11. Thank you. Anyway I mean this mod. Its actually a config. You need kopernicus and sigma dimensions to get it working. I play on 2.5 because mods like bluedog design and redirect are designed for 2.5 kerbal. I like longer launches You should check it out.
  12. I mean rescale 2.5 delta v. I do not know if you know the rescale mod but when you change the size of kerbin you no longer have 3500m/s LKO but in my case 5000~ Your link doesnt work.
  13. What do I need to make a wikifile? I want to make this for 2.5 rescale.
  14. Any idea what would cause the shuttle ODS IVA to do this? The black IVA on the side. I'm running 1.11.
  15. The stock game has enough bugs. Does it matter if I have 1000 bugs with stock or 1010 with bleeding edge :))
  16. Its ok. I made a mistake. Silly my forgot to look for an update to sigma dimensions! If you do not update sigma dimentions you do still sink into the ground! When it comes to software beta versions are always better. They have more than the stable versions.
  17. There are so many updates here that its sometimes hard to follow the changlogs. In one of the releases you mention that "Distant bodies (farther out than Eeloo) sometimes exhibit issues with sinking landing gear and deadly terrain to Kerbals. We are tracking this but don't have a fix just yet." Just wondering if I have a separate issue or if you have no gotten around to fixing this? Edit: Its mentioned in release 64 that you found a fix but testing is still required. Would having 2.5 rescale cause issues? Its Plock from outer planet mod. Its late today but if you need me to give any feedback or logs on the issue feel free to ask. 2nd Edit: Forgot to update sigma dimensions. Problem solved.
  18. There is an issue. It has something to do with root parts and station types. It causes the PMA to be the default control point. I do not care if its change or not. I just recommend that the line is removed when/if this mod is updated. There is no point in having an adapter using a vesseltype. If its not changed I dont care.
  19. I have changed it but it would be still better for it to be changed in the mod. Its annoying and causes issues when docking because the root part is changed to station type parts if I am not mistaken. There is no reason for the PMA to have a vessel type in my oppinion.
  20. I would recommend removing the shiptype = station from the PMA in future updates.
  21. I understood this club back before 1.8.1(or 1.7or 1.9) was released with major performance increases. But right now I cannot understand why someone would play on 1.3.1. FPS is far more important to me than bugs.
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