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Everything posted by dave1904
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[1.12.x] Kopernicus Stable branch (Last Updated March 18th, 2025)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
Am I reading this wrong or did you formulate this wrong? Even after 1.12.0 this is still the case. I'm playing on 1.12.2 and MakingLessHistory still fixed the lethal terrain. Has makingless history always been a sollution to this problem? I cannot believe I only saw the fix to this problem today......... -
Thanks. I was looking all over the web and could not find a single source that mentioned that able was hotstage. I was hotstaging the whole time and thought I was doing it wrong. I thought that the able could start once and obviously not restart without ullage after reading it somewhere yesterday. Maybe that person got the Agena and able stage mixed up. I have a second question about the thor able/delta. When I play 3.5 rescale is it cheating to set the fuel tank capacity to stock on the able/delta stages? I simply do not have the delta v to get into orbit even with the star srb. As mentioned I want to fulfill BDB satalite contracts with the real life launches because that forces me to learn about old rockets that I know nothing about.
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I am flying alot of thor able and delta missions with engine ignitor. I disabled ullage simulation in the aj 10 (bluedog_Able_Engine) config because the tank is pressurized if I am not mistaken. I am just wondering if I am correct about this. I do not want to add ullage motors or rcs trusters if the real thing did not have it and cannot find staging details of the real rocket.
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What will you name your first interstellar colony ship?
dave1904 replied to Nirgal's topic in Prelaunch KSP2 Discussion
Eggs and Bacon after the HMS Agamemnon. -
I didn't even read the disclaimer on the loan on my house that I signed last week. As long as they don't notice that I got a 3080 with some of it im ok
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The magic wand wish for KSP 1 and the feature I cannot wait for in KSP2 are the same. Axial Tilt.
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Kerbal Space Program 2 is heading to PlayStation 5 and Xbox Series X|S
dave1904 replied to StarSlay3r's topic in 2021
We have seen the UI of KSP2 and fundamentally its the same as KSP1. It would be very stupid to change the controls on PC because it works and is half the reason the game is famous. The console version will sell enough to pay for itself so it is actually very important for them to spend time on a console specific UI and control scheme. They should do it like ubisoft did with GRAW 1 and 2. Totally different games on both systems. -
Not really. Even people that know how far galaxys are from eachother cannot really comprehend the distance.
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[1.12.x] Kopernicus Stable branch (Last Updated March 18th, 2025)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
Without kopernicus I would have been done with KSP years ago and I honestly suspect alot of other players. There is only so much you can do with the stock solar system but Kopernicus makes it infinite. -
[1.12.x] Kopernicus Stable branch (Last Updated March 18th, 2025)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
I really hope KSP2 allows you to mod planets in a far simpler way. Kopernicus seems to be the most annoying mod to work on there is. -
This is the simplest(best) explanation I've ever seen. I've always wanted to know the maths on when thrust is more important than deltav. Example would be twr of 2. 0 on the mun with 3000m/s or twr of 10 with 2500m/s. I am sure the 3000m/s one from my gut feeling but my example was extreme. I often wonder at what point should I use a larger heavier engine.
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The simple adjustable fairing is not covering the payload and is causing drag. I fixed it by moving the modulecargobay to be below modulesimpleajustable fairing. It was this MODULE { name = ModuleCargoBay DeployModuleIndex = 1 closedPosition = 0 lookupRadius = 3.25 } MODULE { name = ModuleSimpleAdjustableFairing segmentLength = 5.1796 numSlices = 2 deploySpeed = 25 shieldingCenter = 0, 3.4505, 0 shieldingBaseRadius = 4.5465 editorOpenOffset = 12.5, 0, 0 WALL { transformName = Wall mass = 0.5 CoM = 1.25, 2.77, 0 rootOffset = 0, -0.443, 0 } CONE { transformName = Cone mass = 0.5 CoM = 1.74, 5.23, 0 rootOffset = 0, -0.443, 0 } } I changed it to this and it works. Why it makes a difference I do not know. MODULE { name = ModuleSimpleAdjustableFairing segmentLength = 5.1796 numSlices = 2 deploySpeed = 25 shieldingCenter = 0, 3.4505, 0 shieldingBaseRadius = 4.5465 editorOpenOffset = 12.5, 0, 0 WALL { transformName = Wall mass = 0.5 CoM = 1.25, 2.77, 0 rootOffset = 0, -0.443, 0 } CONE { transformName = Cone mass = 0.5 CoM = 1.74, 5.23, 0 rootOffset = 0, -0.443, 0 } } MODULE { name = ModuleCargoBay DeployModuleIndex = 1 closedPosition = 0 lookupRadius = 3.25 }
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I compared the config to the other SAF parts in BDB and simply made the change of putting the module ModuleSimpleAdjustableFairing before ModuleB9PartSwitch(Texture) and its working now. No Idea why but maybe it might save you a couple of secs. the working config is below. I have no idea what I am doing but it seems to work.
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I love them. I really hope wing design has a major impact on aerodynamic performance. I would also love better UIs on how drag and lift etc is displayed.
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The more I play BDB the more details I notice on real rockets. Its great for learning. I am in the middle of building the older atlas rockets and looking at images I noticed the interstage covers on the centaurs do not match. Am I using the wrong interstange for the Centaur II upwards because I know it fits the D1. Edit: I was also wondering why the older atlas rockets are called bossart and the new one muo. Why that design choice?
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Michael Collins Memorial - KSP2 Poll
dave1904 replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
Yes the lore is more important. The Apollo 11 crew will go down in the history books next to julius caesar and alexander the great. In 3000 years if we exist people will read about Apollo 11. Nobody will read about KSP. -
Michael Collins Memorial - KSP2 Poll
dave1904 replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I do not think we need memorials in a game. People that know who Michael Collins was do not need to be reminded about him and people that do not will not get the easter egg in a game. agree 100% I hate flying over the Degrasse sea. Every time I am there I roll my eyes. -
[1.12.x] Kopernicus Stable branch (Last Updated March 18th, 2025)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
will check it out. -
[1.12.x] Kopernicus Stable branch (Last Updated March 18th, 2025)
dave1904 replied to R-T-B's topic in KSP1 Mod Releases
I have this issue with flickering on some planets in planet mods and luckly on tylo so it is easier to report this problem with the stock game and kopernicus. When I land on tylo and zoom in close to the craft I get flickering. When I zoom out a bit it goes away. All I have is stock game and kopernicus. Images below. 3 Oh and glad to see you back o/