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Taco Salad

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Everything posted by Taco Salad

  1. For some reason the smelters demand I construct a dyson sphere. I've checked the configs and they look normal enough, I have ZERO clue why they draw this much power when making metal. It's not just in the VAB, they suck that much power in actual use.
  2. I've tried researching it on my own but, I can't find anything on them so I gotta ask. Is the F1-V, the vacuum variant inspired by any proposed design, or are they purely fictional?
  3. Everyone here's saying it takes Rocketparts, but in my game it says it needs machinery. Any way to set it so assembly needs rocketparts instead of machinery? Or preferably, remove the resource requirements to assemble the modules. I tried ALT+P but the menu doesn't come up, and the pathfinder menu doesn't offer anything either.
  4. Okay slight warning/disclaimer for those downloading via curseforge. It may also try and download a copy of module manager, even if you already have it installed and I am now dealing with the headache that is causing.
  5. Also, I can't tell if this is just a bug on my end, or if it's an oversight. But the Kane-11-MSM payload bay cover weighs about 700 kg, which is rather substantial in my opinion. Tested both in the VAB and in the pad, 700kg lost on it being jettisoned.
  6. Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings.
  7. Feel bad asking but, could we maybe get colorable shape primitives? Rectangles, squares, circles, stuff like that. Currently you have to jury rig stuff with Ascii tom-foolery. Would be nice to be able to make colored stripes.
  8. We have the SNAP-29. The S-IVB tank-wrapper RTG.. But could we get a parts-switch for a radiator less version for general use? Rather like the flat form-factor of it.
  9. Two questions, both probably dumb. Does this have Space Dust support, or any plans for it? It'd be cool to run a full Avatar-like mission there and back. And does in game music volume setting affect the music added by this game. I really don't want to miss it, but I can also only handle so much Kevin Macleod.
  10. Okaaay I have an issue. It hasn't effected anything yet but it's a bit alarming. Noticed my KSP.log was over 90mb, and just keeps getting bigger the longer the game runs. It's because of this. Is this normal, should I be concerned.
  11. Unfortunately it causes an error and a crash using it. A shame.
  12. Oh thanks, I'll have to give this a shot
  13. About six years ago now I asked for help, and the mod maker gave me a patch that let most of the crewed modules have ground workshop support. Any chance we can get another patch that does the same for orbital workshop functionality? Making it so crewed modules can function both as ground workshops and orbital workshops.
  14. Since we have the F1-B, will we be getting the J2-X? Or along those lines, a BDB version of the RS-25. Maybe even some shuttle era parts like the SRBs. Not a full orbiter as SOCK and the like has that covered, but stuff such as an adapter for Shuttle to Skylab, or maybe even some more exotic concepts, such as shuttle external tank wetlabs. (Also A plain-white variant of the skylab/wetlab parts that blend in with the standard S-IVB tanks would be dope)
  15. I have a question for the devs, what is the real world counterpart for the Herakles rocket in BDB? Or is this entirely homebrew. Either or, I really love the look of it and would like to know more about it.
  16. I've seen people here talk about hydrogen fueled tugs and fuel depots, but with the boiloff system in BDB it doesn't seem feasible. Is there some way to better insulate tanks that I'm not aware of? If not, would it be possible to have a refrigerator part that can eliminate or greatly reduce boiloff. Costs electric charge and needs radiators to transfer the heat into space.
  17. Dunno if this is a bug or something but, the Hokulani-LWWS Light Wet Workshop has no bays for USI life support stuff, while the other Hokulani workshops do.
  18. I took a peek at the dev branch stuff for BDB and somehow broke my USI kontainers and damn, I gotta say the new stuff looks great. Love how clean the revamped parts are, and I like how the lunar lander is now a lot more modular. I can't find for the life of me some images I saw of a concept for a extended lunar stay version of the LM, where the crew hab was expanded, designed to be a separate outpost sent ahead of time before the main crew. Edit: found an image of it
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