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jost

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Everything posted by jost

  1. Very cool! How does it work and how did you manage to get the needed height?
  2. Very cool! How does it work and how did you manage to get the needed height?
  3. I'm not ok with the publishers pricing and communication politics. But it's not a big issue since the game can be refunded. At this point I wouldn't buy KSP2: Too buggy and it wouldn't even run on my potato. I'm fine with buying a new rig but at the moment I wouldn't even know what Hardware I should take ( because the recommended is way over my budget). I'm also not ok with entitled gamers who want the developers to risk their job or working "full hardcore" for a video game. Several times in my career I told my boss when I wasn't happy with a decision. Never ever did I complain about it to the public since I wouldn't risk my income on it. Thus I don't blame KSP2 developers for doing the same. Both opinions are not mutually exclusive.
  4. Well people have bills to pay. I think it's quite entitled to assume that people would risk their job because of such a thing.
  5. I think we need to separate the business, technical and legal issues. First from a business point of view I agree with you: It's not in the interest of T2 to hurt sales ( of KSP1 and 2) by a open source version. Might be different some years after KSP2s finalization/cancellation though. Second the technical side: I would love to have the source code since it would make fixing bugs/developing mods etc a lot easier. On the political side I'm also a Linux-User for 20 years so I think it would be "doing the right thing". Of course there are tools which allow this right at the moment but ( as I don' t need to tell you as Kopernicus maintainer) they are operating in a grey area. So freeing the source under a practical license would be great. Thus: I absolutely would love to have the source but I don't think it will happen before KSP2 is finished
  6. [snip] The success of KSP2 needs more competent team members not less. And even with new hires it would take some time to show any results (since they needed to be trained, getting used to the source code etc).
  7. Hopefully Musk won't do this. The recent development at twitter doesn't look like a good way to do engineering or buisness
  8. Yes, the textbox was white. Doesn't matter anymore though: I uninstalled the mod and reinstalled it with ckan and everything worked as expected I can live with it although it feels a little bit wrong not to know the root cause. Many thanks to you and HebaruSun for your efforts. Best regards, Jost.
  9. Nope. I'm still getting the same error. And I'm trying this since last week.
  10. I can't update Distant Object Enhancement (DOE) /L with ckan at the moment, all I got is this error: @Lisias did some checks in the mods thread at and pointed out that the problem seems to be with ckan For the moment I downloaded and installed the update from CKAN so it's not a big issue for me. I'm wondering however what's the root cause of the error.
  11. CKAN doesn't work at the moment: Are you still to busy with real life work or should i report the issue to the CKAN folks? I downloaded and installed the release from github instead so it's not a big issue for me. Best regards, Jost
  12. I came to this conclusion not so much because of the offensive remarks (I don't think they will help but of course people are allowed to feel this way and express their feelings). I also don't talk about the many kerbals who are highly criticial of the state of the game but having good points (e.G data mining showing that KSP2 ist actually just a refactored KSP1, managment issues at IG,T2 , obvious showstoppers going into release, underwhelming communication with the community etc). Obviously these girls and guys are NOT entitled teenagers. But to expect that people will doing a walk to Canossa (1), risking their job just to please some angry video game nerds (who will still be angry afterwards) is just ridiculous and childish. To expect that the developers won't have any vacation until the game is feature-complete and free of bugs too. And I can't help but guess that these kind of people never actually had a job in a company with an own PR department. Which people are most likely to not having these experiences? Teenagers. I don't blame them for it but I don't take them to seriously either. They are entitled to their opinion about the game and I'm entitled to my opinion about them (1) https://en.wikipedia.org/wiki/Road_to_Canossa
  13. Why should he (or any other member of the KSP2 team) publish such a statement? It can only result in his dismissal without notice, why should anybody do such a thing? To risk their job to please a crowd of angry and entitled teenagers? I'm sorry if this angers somebody who is is actually older than 20 but I can't help it: The KSP2 discussions reminds me of an old blog post by Jamie Zawinskis (former netscape developer): https://www.jwz.org/blog/2009/10/big-daddy/
  14. I think it depends in which parts of the Internet you used to hang around. I'm an oldtimer too and started in the Usenet newsgroups. At least in the German newsgroups LARGE CARPS were considered as screaming. And like in real life people didn't like people who SCREAMED without reason. Maybe english speaking newsgroups or web forums were/are different in their nettiquette?
  15. The Image doesn't seem to work for me.
  16. It's one thing to be angry about the work of the developers of KSP2 or their management. I don't think it's helpful or healthy but at least understandable. I don't understand why people expect that modders (who are developing mods in their free time as hobby) will start developing mods when KSP2 doesn't even have official support and API for them.
  17. Last time I checked customers were not forced with a gun on their head to buy anything. If a game suck: Don't buy it, don't play it.
  18. Ouch, this hurts just from reading. I hope your salary compensates at least a little bit for this pain.
  19. That's not the point. Of course everybody is entitled to ask any questions. This doesn't mean that it's smart to ask any question. And like verybody is entitled to his questions and opinions I'm entitled to think that some questions and opinions are dumber than others. Maybe it's because I'm not a teenager anymore but I don't see the point in asking dumb questions just for the sake of asking. And any question like "When will you guys finally admit that your game sucks, your developers sucks and your company sucks?" is a dumb question because nobody will answer such question without risking their job. Which most people won't do no matter how much they hate their job, their company, their boss or their companys products. A smart question would be something like: Given the current issues with the graphic subsystem how do you expect to implement colonies with a decent performance? Or: There is a ongoing debate on multiplayer and timewrap in the community. Some kerbals are concerned that timewrap and multiplayer won't play nice together. Can you say anything how you want to address such issues? The answer will still be mostly PR, but there would be at least a chance in given some insights (let's say 5 to 10 % of the answer) and it would still be a critical question.
  20. This is a stupid question in any case. Do someone really expect that a team member will say anything bad about their companys products? Most companys don't like workers who tell the customers "Our product is crap at the moment" and would fire them. I really don't understand why people ask such silly questions: First (see above) the answer will always be that everythings gonna be allright. But even if the answer would be a more honest one: What's actually the benefit of getting such an answer? The state of the game is not improved in both cases.
  21. Sorry to spoil your fun but I used that opinion because there wasn't a "I'm not interested in multiplayer and don't want to play it ever".
  22. This was already discussed in the prelaunch forum several times: And at several other threads I don't bother to link here. And even in this section: Sorry to crash the party but I stick to my prelaunch opinion: It's not worth the hassle if it impacts development speed and performance too much (which is to be expected if the simulation is big enough to actually make gameplay more interesting). The current state of the game didn't helped to change my opinion.
  23. Thanks a lot, I woudn't call it a big off-topic rant. This is the kind of insight and well-reasoned criticism I can appreciate and understand. You are making some good points it will be interesting to see how things will develop. At the moment I don't even own KSP2 (due to my old potato there wouldn't be a point) so I'm hoping for improvements (in the game and my economical resources ). In the meantime I'm just hanging around in the KSP2 part of this forum.
  24. Do you have any reference for this (e.G. data mining)? Some people claimed this after EA-launch but they didn't give any arguments expect their (relatable) disappointment on the state of the game. So I didn't take them too seriously. You however have some street creds in modding KSP and already made some rational technical arguments so I'm interested how you came to this conclusion. BTW: Big thanks for your work on KSP Community Fixes and Kerbalism, I'm doing a Science mode run with Kerbalism and hadn't this much fun with KSP in a long time.
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