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Everything posted by Socowez
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So, couple of questions on development. (these are not derogatory I swear) 1. will 1.11 be released whenever you feel like "that's enough new parts"? Or is there a planned release date? 2. Is there plans for new stuff added, like a list to go through? Or is it on a whim like "That's a cool concept I'll add that"?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
Are these textures already in the GitLab, or is this a WIP screenshot?- 1,881 replies
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I’m gonna say it. TweakScale is a very useful tool. When you need to tweak the size of some landing gear just right the different sizes don’t fit your lander too well, it’s a good mod. There are parts that should undoubtedly be left alone, like crew modules, engines, and others. I don’t use it for most builds, but when there’s a niche that can’t be filled, Tweakscale helps. I used the Gemini Lander Legs on a lander I made, they were too small. Scaled them up just a little and they fit great and worked well. I hate the big changes too, like scaling up the first fuel tank and engines you get in a career play, it’s simply cheating. But for small applications, it’s indispensable. TL;DR: stop hating bro
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Sounds like the rabbit hole that BDB went down. They ran out of real rockets to add so they started adding concepts and fictional variants. Now, look at the sheer size of the download for it!
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The sound is absent with all PhotonCorp boosters, so it could be a PhotonCorp issue. After all, the mod hasn't been updated in many months.
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@benjee10, Would it be safe to delete imported parts folders if I have their respective mods? I have PhotonCorp, BDB, and RMM installed. Also, would deleting the Booster folder bring sound back to the SRBs? This was discussed on page 5, and the exhaust plumes have since returned but sound is still absent.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
The log file is only reset when you start up a new game I believe, so you can post the log from however far back you want as long as you haven’t played since then- 1,881 replies
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Never heard of that one before. Tried looking it up, but I can't find it. Could you link the mod?
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The changelog mentions a v1.0.1 update, but the latest GitHub release is v1.0.0. Is the newer version on SpaceDock?
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I saw a comment by @CobaltWolf a while ago (5-10 pages back, maybe more?) saying he added color variants for the handles on the Apollo CSM decoupler and service module. It would be cool if that color switch also applied to the docking port please visual aid included edit, black bar version maybe as well? just a suggestion
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
the Cape Canaveral launch pads are always at Cape Canaveral no matter where you switch the KSC to. You do need KSC switcher still. Just download KSC Switcher and click on Cape Canaveral in the Tracking Station.- 1,881 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
Default is Kourou, in French Guiana but you can change to Cape Canaveral or others using KSCSwitcher- 1,881 replies
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There isn’t one yet, as far as I know, the name and logo just got announced on EStreet’s twitter a week ago so I would guess it’s gonna be a while before it’s fleshed out enough for release Heres the tweet:
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EStreetRockets and InvaderChaos are working on a mod called ORANGES just like that, but this is Artemis Construction Kit, not Everything With Orange Foam Construction Kit. If Benjee does make an ET, it will be in a reDirect remaster