Jump to content

Spike88

Members
  • Posts

    261
  • Joined

  • Last visited

Reputation

63 Excellent

Profile Information

  • About me
    Rocketry Enthusiast

Recent Profile Visitors

2,370 profile views
  1. Space dust does have a “Hubble”. What ever happened to Cobalts Hubble also? I saw you asked ages ago, but I don’t know if he responded. I wish I had the ability to make models, I would help out if I could.
  2. JNSQ is 2.7x scale, what I asked about 2.5x scale should apply to JNSQ. If there’s anything I can do to help, let me know. Also my solution is always to add more fuel, never thought about checking the weight lol.
  3. I’m on mobile so I can’t use the “search in this topic” feature, but I could swear @damonvv said it was balanced to a 2.5x system like the stock parts. I think I will look at tweaking the fuel numbers in the Configs for a higher boost back altitude.
  4. Alright, that’s about what I was getting so I wasn’t sure if I was doing something wrong. I’ve seen several info graphics for the real space x rocket that has the boost back taking place past the Karman line, so I was concerned I wasn’t anywhere near high enough
  5. 1800m/s before or after separation? I noticed the delta v jumps post separation(obviously because it’s not carrying the first stage anymore), and roughly what height should this be at in a 2.5x system?
  6. What's the best way to do a boost back in a 2.5x scale system? Also what's the best launch profile?
  7. So does this make explosions bigger overall? I was testing a shuttle launch on my testbed(sandbox) save, and when one of the SRB’s struck the orange tank it blew it up, but the shuttle and the shuttle stack clamps were still in tack. Would installing this mod change that? Mind you my testbed save has easier settings, so I don’t know if that would affect anything either.
  8. Fantastic, I was waiting to add this to my career.
  9. I can't remember which mods, but there have been several that have been adopted and then returned to the original creator.
  10. The mod seems to be forking fine, however I don't seem to have an icon on the Stock toolbar, it's just all white. I've tried on two different installs and its the same thing. There is definitely a Icon.png in my install of a little explosion.
  11. The part probably pulls it’s texture from a stock part to save on RAM. Squad changed the hierarchy of some stock parts, so the part is trying to pull from the old location. But without looking at the part, this is just my hypothesis.
  12. It actually turns out I was using an older kerbinside. The one in the OP is outdated. When I updated to the new one it fixed the splaying. I just had to move the groups and the terrain decals. KSC Extended doesn’t need any adjustments on 2.5.
  13. I can say that adding everything from CKAN and using Zerominiavc helped fixed my problems. Once ZeroMiniAVC had run a couple times I removed it and installed KSP-AVC.
×
×
  • Create New...