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Everything posted by Gristle
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Having ModuleResourceConverter on a part that is also an engine causes that parts engine to be active at vessel load time regardless of its position in the staging tree.
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Yes, True Pump was an action group item. Is this added by Tweakable Everything? If not i'm confused by where it came from. Also still getting spontaneous staging problem with "MissingMethodException: Method not found: 'ToadicusTools.Tools.getModulesOfType'." in logs. Seems to only be affecting only one of my vessels at this time though. KSP Logs 5-23.zip Here is a screeny of the affected craft in the VAB with the tweakables for the malfunctioning separator. Note that staging is disabled for this part. The separator is in Beales Tantares parts mod.
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Hope everything is OK with Beale's family.
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I asked this a bit earlier and the answer was - yes its intentional. I just added the generator back in myself. Here is ModuleManager config to do it for you: @PART[Tantares_Engine_B] { MODULE { name = ModuleResourceConverter ConverterName = Fuel Cell StartActionName = Start Fuel Cell StopActionName = Stop Fuel Cell FillAmount = 0.95 AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.0016875 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = Oxidizer Ratio = 0.0020625 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.5 DumpExcess = false } } }
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When your tourist reach level 3 their baggage fees are waived.
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I've had this when I removed all the ablator resource from the pod to save weight. Had another part below pod with a stand alone heat shield so didn't need the pods ablator. Did you remove all the ablator fromthe pod?
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If it helps, the old code using KAS required the experiments to be in one of the experiment containers. Having the finalized experiment in a KAS box or other part that had KAS storage would not trigger completion. With your update it doesn't seem to recognize the completed experiments no matter if they are in a experiment return part or any other KIS inventory.
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Multiple Cfgs. To a single model and texture?
Gristle replied to LORDPrometheus's topic in KSP1 Mod Development
check out the Lack's SXT mod. He uses the technique you describe extensively. -
I'm looking for something that will - Keep a log of each Kerbals missons. Vessel name, date launched, date returne to Kerbin. Free form notes here would be awesome. - Define a crew rotation system (round robin, flight teams, or specialist teams) and assign the appropriate Kerbals to new craft for me in VAB/SPH. - something that kinda bothers me with the current profession system is that a pilot doesn't know how to turn a wrench and the engineer doesn't know how to read n altimeter. Would it be possible to be "cross train" Kerbals to be able to perform the other professions tasks at reduced efficiency?
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While it looks nice this would break re-usability and compatibility with non Tantares parts. I would say no.
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Are the chatterer bits still included in this pack?
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- renaissance compilation
- visual enhancements
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Could this mod be the culprit that recharges my spacecrafts batteries when Kerbals return from EVA?
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Gristle replied to TriggerAu's topic in KSP1 Mod Releases
Did you know you can transfer ablator from one part to another using ARP? -
Can't do that. Haven't unlocked it yet in my career.
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