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Everything posted by Majorjim!
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These can be a pain in the ass to get working.. Keep at it though mate it looks great so far! Have you played with different autostrut settings. That usually fixes it for me.
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KSP Loading... Preview: Ike & Minmus revamp.
Majorjim! replied to St4rdust's topic in KSP1 The Daily Kerbal
This -
Replica's Docking port consideration...
Majorjim! replied to Jestersage's topic in KSP1 The Spacecraft Exchange
It's totally dependent on what you are replicating. -
It will be great to not have to use huge bundles of SRBs anymmore!
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KSP Loading... The KSP franchise expands
Majorjim! replied to SQUAD's topic in KSP1 The Daily Kerbal
Good to see you online again dude. -
I would love to see something offical about this. It seems folks are just guessing at this point.
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I did. It says this: Q: Will I be able to transfer my saves/account to KSP2? (backwards compatibility) A: Saves from Kerbal Space Program 1 will not be compatible with Kerbal Space Program 2. Saves are not craft. Anyone know FOR SURE if craft files will not be compatible?
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official? Link? If this releases with no clouds...
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Does anyone know if craft files will be cross compatible?
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KSP Loading... Preview: The Duna Texture Revamp
Majorjim! replied to St4rdust's topic in KSP1 The Daily Kerbal
I ask as the mod that increases surface textures has a quite noticeable performance hit. And if there is no real difference in performance why not make the new texture the default one? -
KSP Loading... Preview: The Duna Texture Revamp
Majorjim! replied to St4rdust's topic in KSP1 The Daily Kerbal
Whats the performance hit like? -
Aesthetic vs Performance preference (again)
Majorjim! replied to Jestersage's topic in KSP1 The Spacecraft Exchange
Only poorly made ones are. -
Saturn V & Apollo - Stock Real Scale Replica
Majorjim! replied to Bubbadevlin's topic in KSP1 The Spacecraft Exchange
Damn dude... -
totm august 2019 Apollo 11 50th Anniversary
Majorjim! replied to Munbro Kerman's topic in KSP1 The Spacecraft Exchange
Welcome back! -
totm august 2019 Apollo 11 50th Anniversary
Majorjim! replied to Munbro Kerman's topic in KSP1 The Spacecraft Exchange
Awesome work mate, truly! The LEM is amazing and the overall detail is stunning! A true labor of love and congratulations on finally getting it released. -
KSP Loading... Preview: Improvements to PAW Sliders
Majorjim! replied to St4rdust's topic in KSP1 The Daily Kerbal
Thank you for this!! -
KSP Loading... Preview: KAL-1000 Actions
Majorjim! replied to St4rdust's topic in KSP1 The Daily Kerbal
Great! So can we have a tutorial now please? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Majorjim! replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Use servos. -
totm june 2019 Breaking ground - Test Zone
Majorjim! replied to sgt_flyer's topic in KSP1 The Spacecraft Exchange
Good find! -
LOL, what robotic grabbers?
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Because of the many requests for grippier parts so walkers are more feasible. What other reason do you think it's for? Slippy bases is certainly not the reason to release these parts. anyway, that's my point, the reasons are vague. Using them grab stuff makes zero sense. How and why?
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I don't think they work like Docking ports or the claw though. I would just like to hear from the devs their thinking behind each part. I'm sure that was part of it yes, it goes without saying that they want to work Efficiently. My question is why the shapes they chose. Did they have a specific purpose in mind. I never said I didn't want to use them. I will definitely use them in fact. I'm just curious as to why squad chose to release all these different shape parts for what is clearly a single Issue, the slippery walkers.