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Deployed surface experiments spamming tiny science
Mr Shifty replied to archnem's topic in Breaking Ground Support
Is this forum area actually for support or is it where support requests go to die? This is a game breaking issue--not one peep from any dev or help from anyone about it. -
Deployed Mystery Goo SPAM
Mr Shifty replied to ThreeMartiniLaunch's topic in Breaking Ground Support
+1 here. Why even notify? -
I still have a copy on my computer from 2015 (saved with KSP version 1.04 and compatible versions of its compatible mods intact.) Fired it up this evening for nostalgia's sake and it is still awesome. What a magnificent experience this mod was: far better in every way than stock career mode and better than any other mod I've ever played. Too bad it's gone forever. Criminal that the forum wipe killed the original thread.
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But what if you want to rebuild the rocket for your second flight without reflying your first one?
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Dawn of Space mission design - how to redesign rockets?
Mr Shifty replied to Suma's topic in Making History Discussion
After the first mission, you can exit to the space center and then enter the VAB. Your rocket design is saved, so you just load it up and relaunch. Yes, it should let you revert directly to the VAB, but you can workaround it for now without having to redo the whole mission. -
Indeed, it's also possible to steer/glide on the way down. That said, this mission is the very first one in Squad's list and this very first part of the mission requires some pretty advanced skills: SRB thrust limiting, aerodynamic wing placement, hitting a tiny target unpowered without SAS. It might have been nice to have something to ease into the harder stuff.
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How to go to duna without maunevor nodes?
Mr Shifty replied to nascarlaser1's question in Gameplay Questions and Tutorials
Not sure what you mean by "direct burn", but if you mean pointing at a planet and firing your engines, it's mostly only a coincidence when it works. For Moho, for instance, it would never work even if Moho were co-planar with Kerbin because the angles are wrong. It sort of works for planets that are close to Kerbin (e.g. Duna and Eve) because their years are less than a factor of 2 different than Kerbin's year, thus the phase angle for transfers is slightly ahead of (Duna) or behind (Eve) Kerbin and the prograde or retrograde ejection angles point in those directions (though not exactly.) -
[1.2.2 / 1.3] Career Evolution Contract Pack
Mr Shifty replied to pap1723's topic in Add-on Releases
This looks great; I'll keep it on my radar for my next career save. Any compatibility with life support and/or end-game mods--MKS, Interstellar, etc? -
[1.11.x] - Modular Kolonization System (MKS)
Mr Shifty replied to RoverDude's topic in Add-on Releases
Forgive me for being dumb, but where in god's name are these settings located? All of my Kerbal costs are the same in the Astronaut complex UI. Is there another UI I'm supposed to use for recruiting? -
Why isn't the touchpad used for the cursor, one wonders.
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In the Board Game Geek forums for the excellent space board game Leaving Earth, a question came up about rendezvous to fly-by (as happens in The Martian, for instance.) I realized I don't think I've ever attempted this in KSP and wonder if anyone else has. If you're trying to catch a fly-by, do the normal rendezvous rules apply? (Speed up to fall back, slow down to catch up.) I'm tempted to set up a HyperEdited scenario and try it out.
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Another idiot who can't dock.
Mr Shifty replied to King_Gus_Man's question in Gameplay Questions and Tutorials
For sure, but most responders didn't respond to the OP's post, but to the one from this month. Especially in the help forum, it strikes me as ok to necro a useful thread.