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  1. Tired of asteroids hitting Kerbin every other month? Bored with your 10th identical playthrough of an asteroid redirect mission? Want bigger Δv challenges? Custom Asteroids is a rework of the stock asteroid/comet system. Just install the mod, load up a save game, and any newly spawned asteroids will appear in locations around the solar system, including an asteroid belt, a more varied near-Kerbin asteroid population, and suitable cometary orbits. No in-game configuration necessary once the included asteroid packs are installed, although nearly everything can be configured. Lates
  2. Download via the USI Catalog Page Background: What's more awesome than asteroids? Asteroids you can put stuff in! Asteroid Recycling Technologies (ART) allows you to remove asteroid mass and attach multiple reconfigurable storage tanks to the asteroid's surface. ART is a collaboration between myself (plugin code, configs, and Unity), and WaRi (modeling and textures). How it works: First, Attach (via the same mechanism as the ARM Claw) a mass extractor to the surface of the asteroid. This device (aka the Jaw) uses a high powered laser to vaporize asteroid mass, transformi
  3. yesterday i was trying to find a massive asteroid to build a base on but couldn't find any good ones. i tried finding ways to create one but couldn't so now I'm wondering if it would be possible to create a add on that lets you spawn them in and choose shapes/sizes and texture. after thinking about that i also thought it would be nice to be able to spawn in planets and suns and possibly even solar systems. If i could do all of those things could it be possible to add textures/models to spawn in so i could have a cow shaped asteroid. and if all of this is possible how hard would it be to create
  4. I want to make videos of orbits and the ?questionmark? objects are a distraction. Is there any way to prevent these objects from showing up? I'm using the RealSolarSystem mod.
  5. Hi, i have a contract running since about 8Y (in-game). I should track asteroids endangering Kerbin, but the given orbit is over kerbins orbit, so that the telescope is mapping Duna. The asteroids apeer near the probe on the map, but i'm not receiving any updates about the contract. Should it be like this, and maybe I should let it run for a longer time, or can it be that there is some kind of a bug?
  6. This is just a thingy for discussion ATM. If anybody wants to they can make it into a mod. Also, credit to @Felsmak for the Voonian, Orbonean, and Naalean systems. CONCEPT ART FOR BODIES (apologize for bad drawings) New bodies are bolded, changed bodies italicised. INNER SYSTEM OBJECTS It appears this object may need ridiculous amounts of Delta-V, and radiators, to get to. Orbiting four times closer than Moho does to the sun, Heet is the closest object to the sun. Better plan ridiculous slingshots to get there, because it i
  7. You could have made the same argument about any colonization or exploration people have ever made in the past. And it would be wrong in almost every case.
  8. Hello, I can't scan resources on asteroids with surface scanner module, What can be the reason ?
  9. So I got my first real asteroid mission; put a class A asteroid in orbit of minmus. I have about 100 asteroids currently being tracked, both from the tracking station and from a Sentinel so i thought i could just pick a nearby one and go after it. The problem is that I dont know how to tell what 'class' they are from the tracking station. I have done some googling to try and find an answer but no-one else seems to have the same problem, which makes me think I'm just being an idiot. If some kind soul could point me in the right direction it would be most appreciated.
  10. So lets go back a few days shall we? So I recently installed the Kerbal Komets mod. I put my discovery chance on 85 thinking it was a good idea. It wasn't. Now I have 465 komets in it is extremely laggy. Komets are counted as asteroids so is there any way to delete all of them at once? I have a feeling that deleting them 1 by 1 would take at least 3-4 hours.
  11. Does the asteroid with the "Magic Boulder" texture differ in any detectable way from the standard one? I want to modify the Community Resource Pack so that only the magic asteroids have karborundum (so that's why they are magic). There would be 0% chance to have karborundum on a normal asteroid and a 100% chance to have it on a magic boulder. Is it possible to implement?
  12. There was a mod that let you mine ore from asteroids and convert it into TAC Life Support resources, but for the life of me I can't find it. Does anyone remember what it's called?
  13. Here is a method for rendez-vous-ing and catching asteroids ( or really, any curved ball the universe throws at you inside Kerbin's SOI ). I tested it this week end with class D asteroids and it gave me satisfaction, so i wanted to share. (I have no class E in my vicinity to try it on right now, but look forward to it ). The problem: asteroids good. Me catch dem. But asteroids often on higly excentric, strongly inclined orbit. Sad. I try to refuel and reuse the same tug as much as possible, but those pesky rocks never have the good manners to match my LKO parking orbit, and more often tha
  14. So NASA recently set up "The Planetary Defense Office", and I was wondering what you guys were thinking about it. Here's a link: http://www.popularmechanics.com/space/news/a18896/nasa-creates-a-first-line-of-asteroid-defense-for-earth/ Does this give humanity a higher chance of surviving a large Asteroid impact?
  15. I have migrated my saves from windows to ubuntu, steam install 12 common mods (kas, mechjeb2, some save-file agnostic mods, ~12 total). Full career, level 3 tracking station. After I cp'd the file I am getting no more new asteroid around Kerbin for almos a year. I have time-warped 2 years and I am having no more asteroids. Is this normal? Any known workaround? PS: I have active all 12 contract on my level 2 mission control.
  16. Crafts from the Asteroid Sentinels A showcase of most of the crafts featured in my graphic novel. I've released the crafts in several sets due to the sheer amount of crafts. Enjoy! The Sentinel Space Telescope/Falcon 9 Asteroid Deflection Mission Mission Very Profitable Asteroid Redirect Mission MOL/Knoll
  17. I would like to know, but don't know where to look for the following: Weight of all asteroid classes Total ore in each class I plan on, or am hoping to be capable of taking asteroids to the surface of Kerbin, and then relaunching them into orbit once again, just for the fun of it.
  18. I'm having problems with Map View. Sometimes, other (not the current one) ship icons disappear (fade out) on their tracks. If you didn't hover your mouse on the icon in time, it will fade out into nothingness and you'll have to exit and enter the map view again. This problem is not all that big, at least there's a workaround. The problem with asteroids is more serious: for example, the icons on top of the Map View say that there are currently 7 asteroids visible, but I can see only three. I'm pretty sure that these are the parts of the same problem - asteroids too fade out for some reason.
  19. Hi! I'm in my first mission to intercept an asteroid in collision course with Kerbin!!!!! So I decide to intercept the asteroid in solar orbit. The first bug, when I´m close (less than 1 km) to the asteroid, vanishes of the the map. Second bug. I target the center of mass and is outside the asteroid!!!! When I´m closer (100 to 200 mts) this fixes automatically. When I "dock" with the asteroid, I can´t save the game or go to the Space Center. I've tried this three times and the same happens every time. Please Help!
  20. So, I based my mission on the idea of flying into the orbit of the sun, refueling withe an asteroid, then flying to Dres and refueling on another asteroid. However, I don't see any asteroids near Dres. I was wondering if I have to be in orbit of Dres, or maybe just really close to it?
  21. All of my asteroids appear completely black, with no texture, even in sunlight. I've tried verifying the game cache, reinstalling the entire game, and reinstalling the game with the Steam cloud off, all with no luck. Does anyone have any ideas as to why this would happen, and how to fix it? Running on a late 2013 Macbook Pro, OSX El Capitan 10.11. KSP version 1.1.2. Link to the log file: https://www.dropbox.com/s/h24m9aqe081rj3r/Player.log.rtf?dl=0 Here are some examples of what I'm seeing:
  22. Is the are a special conditions for asteroids appearance? I spend a lot of time in career game and I have already open full tech tree. Could you help me please?
  23. I have an weird issue, all astroids from B to E, has not captured any A yet has the same mass, around 120 ton. Size is different but weight is around the same. Is this an know bug or something caused by an mod? I have no mods related to asteroids directly.
  24. SATURNIANBLUE PRESENTS The Asteroid Deflection Mission (From The Asteroid Sentinels) (First rocket i've released for a long time...) This ship is one i've planned on releasing for a while, but never really got around to it. This is the Asteroid Deflector from my graphic novel, ableit with a few modifications. The rocket itself is a stock replica of the SLS Block IB, and the top is a ship with asteroid day, which can intercept and nudge asteroids out of the harm's way. While the above depict the ship in the series, the released version contains liquid fuel tanks
  25. Asteroid mining is pretty cool, planetary resources is doing it (http://www.planetaryresources.com/#home-intro) (Or trying to anyway) Around the 2020s, and last year, congress passed a law saying Asteroid miners can profit from their resources (http://www.scientificamerican.com/article/new-law-paves-the-way-for-asteroid-mining-but-will-it-work/). But I want to imagine a bit farther, imagine Planetary resources goes on schedule, and succeeds in putting mining equipment on a NEO, now go 30 years out and imagine a small manned outpost is set up on Ceres (https://en.wikipedia.org/wiki/Mining_of_Ce
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