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  1. Hello dear community, im struggling to find TT s Modular wheels mod. I have 1.2 installed. I need that mod for the following reasons: It has combustion engines of different several types, found in real cars, it has nice, adjustable real life weels. I remember back then, I made various kinds of nice cars, from scratch with this mod. Please help.
  2. Hi guys, just starting a new thread to display all the upcoming projects before them rolling out of our "factory" Here is our website: https://keslaauto.wordpress.com/ Drive safe! Kesla Auto Team To kick things started, say hi to our 2nd vehicle - Kesla Boxville, a van designed by Rockstar, but it should be safe enough to drive on any planet.
  3. Name: Kesla Rebel Lux Rover Class: Compact pickup truck Body style: 2-door truck Price: 220 Funds Weight: 2.54T Electricity Charge: 23800 License: GPL V3 Download link: https://spacedock.info/mod/1320/Kesla%20Rebel%20Lux%20Rover%20
  4. Name: Panto Rover Class: Microcar Body style: 3-door hatchback Please visit our official website for more information and support: https://keslaauto.wordpress.com/2017/03/26/kesla-auto-panto-rover-release-note/ Download link: https://spacedock.info/mod/1277/Panto Rover License: GPL 3
  5. COMPETITION CLOSED Welcome to the official 2017 G.K.R! In this challenge, you have one goal: to drive a rover to the exact north pole and return back to the KSC as quickly as possible. Rules: There can be one kerbal on board. The only non-stock parts that may be used are FAR, mechjeb, or KIS(or any other autopilot systems) The only propulsion systems that may be used are rover wheels, jets, and mono prop engines. It must not (intentionally) leave ground level. You must post pictures showing MET at start and finish. It ends on 3/25/17 Have fun!
  6. The Kerbin Cross-Continental Rally (KCCR) This is part of the Official Kerbal Racing Season rover race event, organized by myself and @Oliverm001x The KCCR is an off-road cross-continental rally consisting of 8 stages. The race starts off at the Stage 1 flag (next to the KSC runway), and heads north along the continent towards the finish flag. The 8 stages offer every type of terrain, from smooth ground to rocky mountains and sheer cliffs for the racer to navigate on and around. Each stage is roughly 60km, not too short and not too long. THE DURATION OF THIS CHALLENGE IS FROM 1ST JANUARY TO 28TH FEBRUARY. AFTER THAT A NEW RALLY/RACE WILL BE HELD. Save file for the rally: https://www.dropbox.com/sh/51esn08h184rtrh/AADEj35YVyqXYjqQT7YdDRf5a?dl=0 Screenshots (behold my amazing MS Paint skills! ) : Full track Stages 1-3 (Stage 1 starts at the KSC runway) Stages 3-4 Stages 4-5 Stages 5-6 Stages 6-8 Rules: Main categories are Modded and Stock, subcategories are Electric only (E), Fuel/Electric (F/E), Fuel only (F) and Hovercraft (H). Only one vehicle is allowed for the entire rally, the vehicle cannot be replaced. However, fixing the vehicle (things like repairing wheels) is allowed. Using KIS/KAS to replace parts of the vehicle is allowed, but will put you in the modded section. Chutes are allowed. Flying is not allowed. Jumping, however, is allowed. A jump is classified as a jump if the craft is in the air but is not being propelled by anything. It should follow a (rough) arc and hit the ground again. If the throttle is active while the craft is in the air (resulting in the engines, if any, producing thrust), this is considered flying. Boost flaps are allowed. These block the thrust of engines instantly, avoiding the dreaded spool-up and spool-down times of jet engines. Junos are the only jet engines this method can be used on effectively. If boost flaps are not being used, then cutting throttle (using the X key) when the craft is in the air is sufficient. Even though the jet engines will still be producing thrust due to their long spool-down time, this can be disregarded as there is really no way to get around this. The method for submitting an entry is as follows: A screenshot of the vehicle inside the SPH/VAB. A screenshot of the vehicle no more than 10 meters from the stage start flag, with a speed of 0.0 m/s. A screenshot of the vehicle no more than 10 meters from the stage finish flag, with a speed of 0.0 m/s. Screenshots while driving the stage are welcome. Videos are highly encouraged, but the screenshots listed above are the bare minimum. A suggested way of keeping track of your time for each stage: When you start the stage, make a note of the mission clock (at the top-left of the screen), for example 01 mins 00 secs. When you finish the stage, make a note of the mission clock again, for example 15 mins 57 secs. And then do the maths: the start time subtracted from the finish time. In this example, the stage was started at 01 mins 00 secs, and finished at 15 mins 57 secs. 15:57 - 01:00 = 14 mins 57 secs, and that’s your time. You will be placed on the leaderboards according to your total time from each stage. Obviously, a lower time is better. Leaderboards: Stock Electric Only (E) Fuel/Electric (F/E) Fuel Only (F) Hovercraft (H) Modded Electric Only (E) Fuel/Electric (F/E) Fuel Only (F) Hovercraft (H) This is part of the Official KSP Racing Season, so any participants will get points, contributing to their season finish position (kind of how the F1 driver championship works). It's a WIP, check out that thread for more info. Good luck! Please tell me if I missed anything, I'm sure I did.
  7. Greetings all. I know there are a few car mods that have been made but, wanted to do my own. Currently, It's only four parts: Two passenger 'pod', wheel module, nose adapter and, a dual car to .625 adapter. The resembalance to a old Caddilac was completely accidental. lol. Pictures: Jet engines are definitely not required. My textures mapping is a bit lazy, and i need to fix shading. I'll probably add a truck box part, and i might even expand this to stock-textured boat parts. Smaller ones. Since there's at least three packs of boat parts... Comments welcome!
  8. Hello admirers of technology and Welcome! To the majestic world of: Oliverm001x's Pinnacle of Construction The first question: What is this? From the discovery of combustion, the invention of the wheel, the iconic moon landing with the impeccable Apollo 11 landing module, to the planned manned missions to Mars by 2024, our human civilisation has progressed at a monumentally rapid rate. Engineering pinnacles have cast a conspicuous shadow onto the people doubting the ability of modern day man, and his ability to progress within the realm of engineering. On this Spacecraft Exchange we will display some of the pinnacles of engineering, all constructed in the majestic and fun, world of KSP. Here (regular uploading not guaranteed) vehicles of all sorts will be uploaded and described, with a background, statistics, and plain scientific fun! Hope you enjoy! The Different Categories: Aircraft: The K340-100 The K325- More Aircraft Coming Soon! Rockets: Maritime Vessels: Land Vehicles: UAVs (Unmanned Aerial Vehicle): Space Stations: Satellites: And More!
  9. I already made a car, but I wanted to make a smaller one I guess. This one ended up bigger than planned but after many days and many revisions I had to button it up. Now that 1.2 let's me float parts (offset w/shift button) more things are possible in stock. Everything on this car is shift-offset or offset then rotated. The front end is lowered a bit for looks, but ground clearance is poo now. Car is so long that turning radius ain't good. But on the plus side- this motorcar has a full steering rack! I laugh to myself that the steering column is an actual column :-) I used linear RCS ports (take note engineers, these are nice and smooth and round) surrounded by 6 thermometers for the bushings. 3, 4, and 8 thermometers also work. Angling them slightly too can help hold the balls in place, although I didn't do that here. gears on solid axle - after multiple days of trying different gear combinations and bearing sets I settled on this single step final similar to the piston car. The engine isn't torquey so I needed the largest stepdown I could make. Obviously you can't make the final gear larger than the wheel, and a large wheel negates the stepdown :/ The axle shafts are little antennas surrounded by the smallest solar panels that just make the right sized hole. custom wheels - a morgan type wire wheel up front and solid wheels in back. RCS ports have high tolerance and the friction was good enough. and a working hybrid turboshaft-crankshaft engine with pulsing exhaust. 8 junos tuned down to blow on 4 batteries that are offset from the center to appear like a crankshaft. Let's just say this did not help with balance or high rpm performance. Bearings are my old standard, the avionics cone pds314 showed me, stuck in a hole made by 4 octo struts. the exhaust is thrust limited to 2.5, the minimal setting where they still set off a puff of flame (6.5 is the next faster puff btw for you aesthetic enthusiasts). If you stage them all separately they puff at off times and it makes it look like cylinders are firing! I am very proud to be presenting this and hope you enjoy seeing it. Cheers to all the engineers I "borrowed" ideas from. KerbalX
  10. Alright, this is the last Takumi EVA evolution. I call it the Wasp EVA. It's a performance supercar that can apparently fly. It is recommended you stay on the ground, though. Oh yeah, and they finally got their car show. Craft file for anyone who wants it: https://www.dropbox.com/s/p7f1h1hzr9dzsfn/Wasp EVA.craft?dl=0
  11. So, I got bored, and since I'm lazy, I decided to modify the already successful bodywork of the Takumi EVA, and I decided to go with a dune buggy sort of design. This is what I came up with. Here is the download link if you want it: https://www.dropbox.com/s/s4d78khur2xan4q/Raid EVA.craft?dl=0
  12. I wanted just a little more exposure than kerbalx alone, so I'm posting here for your viewing pleasure. Lots of things going on here - full steering rack with steering wheel, a rear axle with coupler, 2x gear stepdown. Even found a spot to put a fuel tank. No mods. The worst thing? Steering wheel is on the wrong side of the car. video piston car
  13. Ford Koupe This Automobile is about looks, it's performance? Well this Automobile is all about looks, I'm sure Jeb could pick up a date in this Rod and I suggest staying out of the racing scene. Craft File: Ford Koupe Parts: 101 Mass: 7.954t Height: 2.2m Width: 4.8m Length: 6.5m Operation: Use the rear rockets for acceleration
  14. Features The Chubby Sloth (Stock) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Includes 8 speakers (sound not included) Can reach up to speeds of 25 m/s+ Constantly regenerates electricity so no need to worry about the power cutting out Has 4 XL3 to haul the chubby part of the sloth Has lights for speakers and the rim of the craft with the colors of Red Green and Blue Note 1-Do Not put a kerbal in it unless you want it to go under 8 m/s and not have it turn...I don't know why this happens, perhaps a bug Note 2-Use the diff steering to make the Chubby Sloth go fast.The wheels speeding up to try and turn will speed up the whole craft and wont be able to turn in time An album will go here as soon as they fix the button, if you would like to see an albums please click the download button to the page with the album. Specs Known Issues/Known Suggestions Action Groups ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Toggle red speaker lights Toggle green speaker lights Toggle blue speaker lights Toggle red bottom lights Toggle green bottom lights Toggle blue bottom lights Turn on all lights Turn off all lights Download ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---- https://kerbalx.com/FlamingOnion_1/The-Chubby-Sloth ---- Thank you for viewing my post, I really appreciate It. If you like this type of content and would want more then please take the time to check out my forums profile, my KerbalX profile, and my YouTube channel Forums profile http://forum.kerbalspaceprogram.com/index.php?/profile/141134-flamingonion_1/ KerbalX profile https://kerbalx.com/FlamingOnion_1 YouTube Channel https://www.youtube.com/channel/UCncsRTjIiBXzM4QbWnV402w
  15. Since there have been favorite space movie threads, as well as a favorite rocket thread, and a favorite aircraft thread in the past, I thought it would a good idea to make a favorite car thread. This would have to be my favorite. The 1949 Cadillac Convertible. The new OHV engine was quite an improvement to their old sidevalve. Anyways, what are your favorites? Note: None of these are my pictures in any way.
  16. This craft is getting up to 200+ m/s but also gets destroyed, chutes could be added or thrust limits could be set if you prefer. This is mostly a craft show and for fun, I am also not sure if this is something others are ok with or not. I am setting up a poll for this reason. No autographs please! Craft File Version 1.1 The Blue Flame
  17. I recently noticed one of my craft had gotten downloaded and it brought back memories of how well the craft handle and I decided to do a recreation for 1.0.5 & 1.1 Use only the small landing gear for takeoffs, landing, speeds above 25 m/s. Notice: I just discovered something really cool that can used for road vehicles, a third wheel on the rear, the feature is available on the 1.1 Version, the third wheel is on action group 3. Indy Car 7 Drifter Indy Car 7 (Version 1.0.5) Craft File 1.0.5 Indy Car 7 Craft File 1.1 Indy Car 7 Drifter
  18. So guys, here it is: The Amfibie Challenge. The time that i came up on this challenge was when i was messing around with planes and cars... i decided to make a flying car with retractable wings... This was really fun to make and i would definitely give it a shot if i was you... Easy mode: Make a flying car Normal mode: Make a flying car that can dive underwater Hard mode: Make a flying car with retractable wings that can dive underwater You can use the mods: Infernal Robotics, tweakscale, procedural tanks and kerbal joint reinforcement (b9 aerospace for designing, you have to use stock engines tho) my craft: you will have to take of the runway and make a few turns in the air, then you will have to dive into the sea (<-- normal mode or higher) then you have to take off uit of the water (<- normal or higher) and then you land on the ground. You have retract your wings (if your are doing hard mode) and drive into a building with a speed of around 20 m/s. Rating will be done on how the craft looks. i won't put you in the leaderboards if you are using cheats or mods that i don't allow. -easy mode: 1. 2. 3. 4. 5. -normal mode: 1. notsodeadjeb 'THE Koyoda Kundra' 2. PointySideUp 'microsub of flying' 3. 4. 5. -hard mode: 1. I guess me? 2. 3. 4. 5. Have fun with this challenge! Ps... you will be rated higher if you make a video about it! And if you subscribe on me (advertisement, i know)
  19. Hi there, today I have something very, very special for you. I designed the very first LOWRIDER in KSP History! (Does anyone know how to resize the embedded video?) Thanks for watching! Cheers, Bluesubstance
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