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Found 20 results

  1. Backstory The Kerbal Space Agency suddenly felt the urge to make money as fast as possible, once they heard that the government would start to decrease their annual budget funding in exchange for a better military in these wartimes. Initially, KSA employees were so infuriated that some of them were already working in secrecy to deviate some near Kerbin orbit asteroids to "end it all". Fortunately, Wherner von Kerman, Chief Rocketry Engineer at KSA, managed to stop this insane evil plan and change his co-workers mind stating that he had a plan: Raising 10M funds as fast as possible with
  2. So today i stumbled upon recent PC Gamer article about KSP 2. I recommend to watch the videos, reviewing this article, before reading this post(or you can check out transcript somewhere on this forum). Videos can be found on ShadowZone and Matt Lowne YT channels. https://www.pcgamer.com/space-odyssey-our-first-big-look-at-kerbal-space-program-2/ I'm not gonna talk about the whole article, but rather about the part, that states, that KSP 2 will have what is called "Adventure Mode". From my understanding of this article, there is planned to be no funds/contract system in the game, because dev te
  3. Hey guys, could you please give me a hand, i was just playing kerbal space program career mode and i rescued some kerbals i put on the mun in a rover (not a contract) and when i started the mission i had 1MIL funds, and when i ended the mission and recovered all the kerbals (including the ones that were on the mun) i had 1.8mil funds and it said i gained 400 funds. So basically, do you gain funds from gaining reputation? I just rescued kerbals i put on the mun and gained 800 thousand when i recovered it. Thanks!
  4. The Gold Standard! Version 1.5.2 (2017/06/18) (Now with full SCANsat and Galileo's Planet Pack Compatibility!) This mod adds the pursuit of gold and an extremely rare resource called Unobtainium to the game! Gold Ore now appears on planets/moons Gold Ore can be mined and smelted into Pure Gold with the Smelter Return either Gold/Gold Ore back to Kerbin for profit Gold is heavier than Gold Ore, which is heavier than Ore Full integration with Vanilla drills and scanners Vanilla Drills and Surface Scanner available slightly earlier in the tec
  5. If anyone playing Career mode has ever gone bankrupt - or even gotten close to it - feel free to share your stories. If you haven't and still want to post on this thread, when did you spend a good chunk of your space program's money within (let's say) a 24-real-world-hour period? DISCLAIMER: This thread does not apply to Sandbox or Science mode players, since money isn't an issue. I'll start us off here. I had just made a 20-person docking-capable self-refueling SSTO, but the downside was that it could not land safely at some places due to a poor TWR there.
  6. Current version is v1.0.7 Play Your Way frees up your imagination to explore the way you see fit. That,s not all, though! Play Your Way also rewards you with REP and pays you FUNDS based on any science points you accumulate while you explore. Also, how much you get paid is completely up to you! Want to get paid 1,000 FUNDS for every science point you collect? You got it! 500 REP for every science point you collect? Go for it! Just make the necessary changes in the cfg. So, basically, you get paid whatever you want for doing whatever you want! This can either make the g
  7. NO MORE SCIENCE! Here's my first mod. It introduces a new strategy that exchanges Funds for Science points. I made it because KerboKatz is not updated anymore and I think it was a great mod that changed the way I play career mode. WHAT IT DOES: You don't have to do science experiments anymore. Just keep hoarding money from contracts and when you're ready to unlock a new tech tree node just buy some science with cold hard cash. The exchange ratio is 1000 : 1. Here's the Google Drive link (because I've been waiting for the last 6h for SpaceDock to send me the confirmation e
  8. ok this may not be the best place for this question but what are funds worth? I think paper money is a representative of a commodity like gold, silver, platinum. now in terms of ksp we have liquid fuel, oxidizer, monopropellant, solid fuel, Xenon, and Ore. so how do you determine what value the money is worth. on the wiki it says that ore cost 0.02 VF per unit of ore and if you fill one tank It only amounts to 30 VF so what is the worth of one fund unit?
  9. As mentioned here: There are many problems with career mode at the moment. I decided to open a new thread since the subject is more complex than just too much science funds. From Kerbin to Mun Orbit: - recieved 180.000.000 funds - recieved 19.000 science - did not recieve any Kerbal XP (still only 2 = orbit Kerbin) - did not achieve any milestones Additional problems: - Missions that require changing zones (Kerbin to Kerbin suborbit e.g.) do not complete randomly. Sometimes they do. - Randomly getting huge amounts of science / funds f
  10. Alt Funding v0.3.0 Alt Funding provides an alternative approach to funding your KSP career-mode playthrough: configurable, regularly-occurring payments. I recommend combining the mod with Kerbal Construction Time and a life-support mod, but they are not required. I also recommend turning down/off contract rewards. Features: Configurable payment period (by default payment occurs every 30 days). Uses a configurable, flexible formula to determine how much money you are given. Configuration can be adjusted per-save (including disabling the mod for individual saves
  11. Whenever the "analog" funds display is shown it is pushed left once by a grey box, this is on all scenes where it is shown. Clean install, no mods, new game, no past saves or crafts. build id = 01586 2016.10.11 at 12:55:15 CEST Branch: master output_log.txt
  12. This Thread is closed now! I will setup a new mission in a while!
  13. I'm getting funds each day at the start of the day. Usually between 25k and 75k but it varies. While I love funds that just feels way too cheaty. I'm posting my CKan list here in hopes that someone can spot the problem. Ive been over it several times but cant figure out why I would be getting funds. On another note I'm not getting any rescue missions and I'm not sure why. They have always been my bread and butter farming contracts. So if you can see why that might be that would be nice too.
  14. I would love to know how to get funds coming from a new player. (besides bail out grants and selling science)
  15. Hello world SirLaurenceNZ here and I recently had an idea for an interesting concept (if you know of anyone who has previously brought up this idea up previously I'd love to know and knowledge them.) The idea placing your rockets from the VAB on the launchpad with empty fuel tanks, then using a vehicle with the appropriate mining equipment to refuel your rocket prior to launch. This can be done using a set of radial decoplers with fuel cross feed on and a docking port (which can be ejected before launch.) Alternative ideas that might be worth investigating in terms of refueling is ha
  16. BackStory time: The KSC has almost run out of funds but because they were focused on other planets the didin't check the mun or minmus. Challenge: Get to the mun or minmus (which you prefer) flyby or orbit or landing with the least expensive rocket you can Rules: No hyper edit. Can Be Kerbaled. Needs pics or video (i lost my proof in freak accident with hard drive) NO PART MODS. Mech jeb and KER but MJ for readouts only. Sandbox mode. Scoring: Funds divided in half and if gone to minmus x2 and return x #(if flyby then 1 if orbit then
  17. I've been out of the loop for a bit of time and I can't recall if there is a stock feature to do this. All this mod would do is inject [X] funds every [Y] Kerbin days. - This way you could play a contractual career game without actually needing to fulfill any contracts. - In vice versa this would be like playing a science save but with funds to limit how quickly you could make things. Sounds simple enough in principle, but then again I can't code . Could someone quickly write a .dll and .cfg for this? - If you wanted to make it a more versatile mod, it could inject more funds the more parts yo
  18. So the idea is to launch a payload to LKO with as low funds/ton as possible. There will be 3 categories: 1. Disposable lifters. No recovery 2. Recovery allowed. No airbreathers 3. Anything goes Some general rules: 1. Stock only. Visual and informative mods are ok. 2. No cheat menu or other funny business. 3. You must launch from launch pad or runway. 4. You must achieve a stable orbit. Pe >70km. 5. Payload must be separated from the lifter once in orbit. Decoupler used for this can NOT be a part of the payload. 6. Payload can hav
  19. Basically, the challenge is to have a very light and cheap rocket to go to other planets/moons. Scoring is carried out in this fashion: the cost of the rocket = score lowest score wins going into negative points is ok. orbit: -150 pt. mun landing -575 pt. minmus landing : -500 pt. landing on another planet -10,000 pt. returning to kerbin from: orbit : -150 pt. mun : -575 pt. minmus : -500 pt. another planet -10,000 pt. alt + f12 : +99999999999 pt. if you go somewere not on this list, tell me were, then I will score it app
  20. Hi, Ive seen this concept discussed in other forums, mods and stock alike, but it always seems to be buried pages deep and then over shadowed by whatever other topics have evolved by that point. Forgive me if I am resurrecting an idea that has already been discussed, dismissed, or for which a solution already exists. I like games with logistics management aspects. Games where you need to carefully collect or manage resources to unlock new capabilities. The addition of Funds and Science to career mode are a great start but as has been discussed in many forums only really limiting earl
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