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Found 11 results

  1. As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: DV Map Size x1 (default) Size 2.5x Texture Resolutions KSRSS is available in several texture resolutions. This allows users to choose the best compromise between performance and eye candy based on their PC specs. So how do you exactly change the texture resolution? First you have to start KSP and wait until the main menu scene appears. You should see a window on the left. If you are already in KSP, you can click on the KSRSS button in the toolbar. To change the resolution, simply click on the button of the desired resolution, press Save and reboot KSP. That’s it. Installation and Download KSRSS 0.7 IS IN BETA. A STABLE VERSION ISN’T AVAILABLE YET. OLDER DOWNLOADS WERE REMOVED FOR INCOMPATIBILITY REASONS. You can download the beta, but expect bugs and other issues. 1. Install Kopernicus and its dependencies(bundled in Kopernicus download). 2. Install KSRSS. Copy the KSRSS folder in the download and paste it inside your GameData. The Extras folder contains files to disable/enable some features, if you don't know what they are, they probably aren't for you. 3. Profit ! 4. (Optional) Install Contract Configurator for the KSRSS contract pack. (If you play career mode) 4. (Optional) Install EVE (Redux) for clouds. Note that you can run EVE without scatterer installed, for low-end PCs. 5. (Optional) Install scatterer for better atmospheres. 6. (Optional) Install Sigma Dimensions for 2.5 rescale. You don’t need to download anything else. Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaDimensions SigmaBinary KSCExtended FAQ Q: How do I change the texture resolution? A: See above. Q: I want to play in x2.5 size! A: Install Sigma Dimensions. No Rescale needed, only SD. Q: What is this x2.5 thing you talked about in question 2? A: In KSP, the stock system is 10 times smaller than the real one. x2.5 size means a system in which the planets are 2.5 times larger than in stock KSP, or 4 times smaller than the real one. Stock parts are overpowered in stock size, but performs “realistically” in x2.5. The same is true with popular mods like BDB, Tantares, KNES, CRE, reDirect… KSRSS is available in x2.5, see Question 2 and installation instructions for details. Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack
  2. Kratos The Successor to Ariane IV Kratos ahead of her maiden flight Kratos is the newest launch vehicle developed and operated by Arianespace for the European Space Agency (ESA). Kratos will begin operations in 1991, and replace the Ariane IV. The Kratos-S (Standard) variant can carry up to 21 Metric Tons to LEO. For more demanding missions to further out destinations, such as a probe, the variant Kratos-E (Expanded) is available. The Kratos-E features a 3rd stage called "Loki" Named after the God of power; Kratos represents the strength, might and power of ESA. With a new launch capabilty, ESA aims to become a strong force in the launch market. Both Launchers have a long and short fairing variant, identified by an 'S' or 'L' following the Kratos type. For example: 'Kratos-SS' A standard Kratos with a short fairing 'Kratos-EL' An expanded Kratos with a long fairing The system was designed as an expendable heavy-lift space launch vehicle. Standing 68m tall and 5.4m wide, it is comparable to Atlas V, Ariane 5 and Proton rocket. The system is powered by hydrogen and oxygen. Now for the stats: First Stage: 10 Vulcain 2 engines with a combined thrust of 13590kN and a burn time of 103s. Second Stage: 6 HM7B engines with a combined thrust of 373.2kN and a burn time of 361s. Third Stage (Loki): 1 HM7B engine with a thrust of 62.2kN and a burn time of 748 s. This new launch vehicle features a more modern look than the previous Ariane rockets. Sleek white with the classic blue ESA colour for accents. This new launch vehicle is soon to hit the market and the launch pad too. And for the first time, you the readers will have a say in its future career... You can book a flight to launch your own mission on Kratos. As long as the mission is 1) Based in the real world 2) possible and plausible, I will launch it for free and make its own post on this forum. This idea allows me to share the magic of good looking rockets and ksp images to people who maybe cannot do it themselves. It also gives me something to launch, I'm tired of ore tanks lol So send me your missions, I can't wait to make them! Book here! PS: By the way, I go to school so getting the missions out could be a couple of days, or a couple of weeks, just depends how busy i am. PS PS: Timeline of launches is not chronological, could jump from 1995 to 2012 Mission List
  3. ALL CREDITS GO TO USER [Katniss218] DO NOT THANK ME!! KatnissCapeCanaveral for KSRSS with some extra launch sites Download: https://drive.google.com/drive/folders/1u306jMzY3Cl85OABpD65qRs1Nn5Zw8p9?usp=sharing this is meant for 2.5x scale of KSRSS it has not been tested on normal scale. All this does is overwrite configs so please download the original KatnissCapeCanaveral here > [1.8.1/1.10.1] Katniss's Cape Canaveral - RSS - Add-on Releases - Kerbal Space Program Forums / Release Katniss's Cape Canaveral v1.2.2 · Katniss218/KatnisssCapeCanaveral · GitHub You will only need to put the KatnissCapeCanaveral folder inside of GameData. once you installed it into your GameData file drop the edited folder into GameData and replace all files when it asks to (this is my first post like this so please tell me if i made mistakes ) get KSRSS here: [1.8.1 ONLY] KSRSS(VE) 0.6.1 - More things around rings - Add-on Releases - Kerbal Space Program Forums
  4. ( This is my first thread BTW ) In this thread I'll post a mission in a while ( as exams are approaching ) , From the start of the space center , the first orbital launch , The moon , mars and beyond. Note : The names of the rockets are in Arabic but written in English , like : Qamar : Moon Marikh : Mars Timsah : Alligator ( It's a bit strange as my name bank is going bankrupt ) Al-nisr : The eagle Al-Zahif : The crawler Other names will be added once the mission planning start. All my rockets : Awake 1 ( super-fast satellite launcher ) , Awake 1 heavy ( slightly discontinued ) , Awake 2 ( this was a complete failure ) , Qamar 1 (moon rocket , failed for structural problem) , Qamar 2 , Qamar 2 ? There wasn't even a design about it There is now but it's still under contruction , Qamar 3 ( moon rocket , failed because the second stage engine was insufficient ) Qamar 4 ( moon rocket , pending launch ) Planned : Qamar 5 Crew block 1 , Qamar 5 crew block 2 , Qamar 5 crew block 3 , Qamar 5 cargo block 1 , Qamar 5 cargo block 2 , Marikh 1 ( a mars transport rocket , for rovers and stuff ) , Awake 1 crew
  5. DOWNLOADS Spacedock | Github Require Mods: Kerbal Konstructs Omega's Stockalike Structures Tundra's Space Center Pics New Parts: Launch Pad 1
  6. Modular KSRSS/SSRSS What does this mod do? This mod splits up RSS / KSRSS and makes them stock size, for example: If you just want the Earth and Mun, you can! What planets do you plan on including? I plan on adding support for most RSS planets. Check the Road Map below for more information Is this mod hard to run? Yes and no. Because of the textures it can be pretty ram intensive, but since it's only one body being highly edited you should have more fps than usual RSS or KSRSS. Does it have clouds and scatterer support? Of course! Both are included. Where are the clouds from? Here Massive thank you to Adiri, Astronomer, Themaster401 and the KSRSS Team for helping me out. Please read the README for licenses and other things: cfgs are CC-BY-NC-SA 4.0 while all textures are all rights reserved to the original owners provided in the README, thank you! MERCURY INSTALL INSTRUCTIONS: - Download Mercury: Here - Download Kopernicus: Here TEXTURES ARE INCLUDED VENUS INSTALL INSTRUCTIONS: - Download Venus: Here -Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE EARTH INSTALL INSTRUCTIONS: - Download Earth: Here - Download Kopernicus: Here - Download EVE: Here - Download Scatterer: Here TEXTURES ARE INCLUDED AND ONLY SUPPORT 16K Earth and 43K clouds. REQUIRES SCATTERER .831 OR ABOVE MOON INSTALL INSTRUCTIONS: - Download The Moon: Here - Download Kopernicus: Here TEXTURES ARE INCLUDED MARS INSTALL INSTRUCTIONS: - Download Mars: Here - Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE JUPITER INSTALL INSTRUCTIONS: - Download Jupiter: Here - Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE SATURN INSTALL INSTRUCTIONS: - Download Saturn: Here - Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE URANUS INSTALL INSTRUCTIONS: - Download Uranus: Here - Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE NEPTUNE INSTALL INSTRUCTIONS: - Download Neptune: Here - Download Kopernicus: Here - Download Scatterer: Here - Download EVE: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE PLUTO INSTALL INSTRUCTIONS: - Download Pluto: Here - Download Kopernicus: Here - Download Scatterer: Here TEXTURES ARE INCLUDED. REQUIRES SCATTERER .831 OR ABOVE SPECIAL THANKS: ROADMAP: EARTH CHANGELOG: MOON CHANGELOG: VENUS CHANGELOG: MERCURY CHANGELOG: MARS CHANGELOG: JUPITER CHANGELOG: SATURN CHANGELOG:
  7. MOD ABANDONED Hello and welcome to my thread of a visual Overhaul for ksrss mod this is intended to work and was not tested on 1.8.1 on the experimental dev build of ksrss and future 1.10x versions found here https://gitlab.com/ksrss/KSRSS download link below Download Link Here For release1 and many more you have to switch the branch to the name of the release Newest releases here: Kve High /64k cubemaps Kve Medium /48k cubemaps Kve Low /32K cubemaps For all KsRss players to enjoy! also this was mostly made on demand by a user i wont discuss Discord closed this mod requires scatterer and eve to work correctly Also some lag on the ground but when ksp starts to render orbit scene it goes to your normal performance Credit to @TruthfulGnome for getting the images Credits: ksrssve : @tony48 RVE64K : @pingopete EVO textures : @itsjust Kve adds atm : Rve64k scatterer effects rve64K clouds DownScaled 48K earth land cubemaps What Kve will add in the future : max 64K Terrain textures for everything possible higher quality terrains for all planets/moons possible Near-Real life visuals the best performance for quality promised with full mod in the future it could have 5 gb of data Follow development Here! https://trello.com/b/oxtsz6KC/kve-dev License : CC BY-NC-SA 4.0
  8. The sun, like always, rises to the east of the Space Center on... Earth? This is not Kerbin, but instead its larger, wetter cousin. With only one moon and a higher atmosphere, it will more of a challenge to go to space today. But the Kerbals will persist, with boosters and courage and stupidity and boosters! Welcome to the... JNSQ KSRSS Space Race! Hi all! You may remember me from the original JNSQ Space Race, where after technical issues I played the Dressian National Rocketry Association. We're doing it again, but this time in a 2.5x scaled KSRSS, for added Flavour™. Rules are similar to last time: -Career Mode -Medium difficulty +Require Signal For Control -Mods encouraged, as long as they're not cheaty -Reverts and quicksaves Are permitted, but don't abuse them. This is mostly for fending off the Kraken, let your doomed machinations tumble to the ground! These rules will be updated as the race nears its beginning However, other rules such as progression and the scoring system, tech tree mods, contruction time, lifesupport etc. are yet to be decided, as I'd like to have you input on that first! The competitors are as follows: 1. The Neo-Dressian Spacefaring Foundation The NDSF is an organisation founded by eccentric businesskerbs Nertia (not at all related to the excellent modder and KSP2 Dev of a similar name) and Eeloon Kerman. It began when the pair were out on what their agents call a 'Danger Trip' (I think some of them are still hyperventilating) in which they discovered the ruins of the old DNRA facility. There they found an old Imperial Dressian flag, bleached by the sun and torn from wind-strewn rubble and inquisitive wildlife. Judging from what remained of the facility around it, this flag was originally destined for the surface of the Moon, but it was a destiny that was never realised due to the demise of the DNRA... until now. Nertia and Eeloon knew that they needed to take the Kerbals to space once again... For realsies, this time! To this end, the Neo-Dressian Spacefaring Foundation was formed. Similarly to the DNRA before it, it sported the national flag of the Dressian Confederacy, but as most of its funding came right out of Nertia's own Gluon Corporation, its logo was plastered front-and-center of the NDSF's flag. While it still recieved government subsidies, the NDSF was far less reliant on them than the DNRA, this hopefully meant it could take a few hits financially before it went under. 2. Space Agency of the Western Hemisphere (SAoWH) It's known for its long acronyms and lack of creativity in naming, and every rocket, spacecraft, kerbal, station and base will have long acronyms as their names. Despite its name, it's actually just a small country that forgot its own name throughout its history and is now called "Small country in the west of earth" with SCiWE as its acronym. The naming schemes in this country always cause troubles in international relations. Even though it is a very small and unimportant country, its space technology is surprisingly advanced. The race will begin when we have enough people, and once some of the above rules have been agreed upon. So go forth, and form your own space agencies!
  9. Unlike most mods I can send a thousand screenshots and you still won't understand the beauty of this mod. So here's two videos! Still confused? This mod includes a variety of other features such as: -16k Textures with 6 bands for Jupiter. -16k Textures with 8 bands for Saturn. -10k Rings for Saturn. -4k Textures for Uranus with 4 bands. -8k Textures for Neptune with 5 bands. -All bands utilize UV Noise causing them to wiggle and move over time. -Tilt for Jupiter, Uranus and Neptune. -New optional rings for Saturn, Jupiter and Uranus. -Scatterer fixes for KSRSS's gas giants. -Fixes Titan in KSRSS. -Full revamps of Io, Europa, Ganymede and Callisto. Gallery bellow Compatibility This mod is not standalone is designed to work with other visual packs. In other words this mod works with other visual packs. This mod is also designed to be compatible with both RSS and KSRSS with no additional patches needed. Download | LATEST RELEASE 0.6 Primary -https://github.com/ballisticfox/GasGiantsEnhanced/releases/tag/v0.6 Backup/CKAN - https://spacedock.info/mod/2969/Gas Giants Enhanced Notice & Licensing This mod is still very "tech-demoish". Gameplay friendliness is not completely guaranteed and you may have serious performance hits using this mod. This mod is license under CC-BY-NC-SA. You may use textures in this mod. Credit must be given. May not redistribute textures for commercial purposes. Must be under CC-BY-NC-SA. Credits files are provided in each texture set, if you want to use the textures, just throw the credits from the folder into your texture folder. Want more? The final plan of this mod is to completely remake all current gas giant moons and add more minor moons.
  10. Hi, I just installed KSRSS and all the dependencies and stuff, and I used Sigma Dimensions for 2.5x rescale, but there was a bug on startup! I can't upload the KSP.log and Logs/Kopernicus file, and I couldn't find the ModuleManager.ConfigCache file in my KSP directory.
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