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Found 59 results

  1. AndrewDrawsPrettyPictures

    [1.4.3] Extrasolar v1.7.5 [5/9/18]

    WHAT IS THIS? The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. PLEASE DO NOT INSTALL THIS FROM CKAN! SCREENSHOTS HEBA: SOLYTH: FUST: MIR: LOMINA: MORE LIST OF PLANETS AND MOONS RECOMMENDED MODS KSP Interstellar Extended: Adds tons of advanced propulsion systems and makes the transfer from the Sun to Valentine a bit quicker. BetterTimeWarp: Maybe even a necessity. Adds greater time warp options that really help with making your transfers faster and less boring. Project Orion Nuclear Pulse Engine: Adds two very interesting nuclear engines into the game based on Project Orion and Project Medusa. After Kerbin: Escape the flames of Archangel and create a new home for Kerbalkind in the Valentine System. MOD COMPATIBILITY Custom Asteroids Distant Object Enhancement Environmental Visual Enhancements and scatterer After Kerbin Outer Planets Mod New Horizons DOWNLOAD ON SPACEDOCK or DOWNLOAD ON GITHUB WATCH @beaucoupzero SEND HIS INTERSTELLAR SHIPS TO VALENTINE: WATCH @TheBeardyPenguin EXPLORE AFTER KERBIN AND EXTRASOLAR: CHANGE LOG License: BSD
  2. Alaygrounds

    Hot Kerbin [1.3.1] First Release of the mod Hot Kerbin! It puts Kerbin in the beginnings of a runaway greenhouse effect, and The Mun being mined down to it's core, with an "Atmosphere" made from debris. Download Scatterer is basically a dependency, get it here Kopernicus IS a dependency, as it is with every planet pack, and you can get it here Want pictures? Well here you go! License: Attribution-NonComercial 4.0 International
  3. This mod moves KSP about three hundred years from stock. Also, Kerbals are more human-like, and by that, I mean they use natural resources wayyy too much. Kerbin has now been introduced to a runaway greenhouse effect. The Mun has also been mined to being 10 km larger than Minmus.
  4. Moved to the general Add on dev
  5. ↑ horrible logo that will be remade ↑ This mod will add 100 bodies in a cluster orbiting far from Kerbol. Designed for modded mid and late game exploration, colonisation and other fun and wackiness. yes this is a divider line Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a few flickering spots among the stars had always intrigued them. Throughout history, this realm in the deep sky has been associated with mythologies, the Kraken, the multiverse and snacks. As time passed, they realise that the greatest treasure the universe have to offer is right in their backyard - a neighboring cluster centered around a blue star with multiple yellow and red dwarfs guarding the outer reaches of the system. The more they looked, the more astonishing this system becomes: habitable worlds appeared one by one, documentations of ring systems became more and more detailed, the resolutions of images got higher and higher, and even a brand new protostar had been found. However, questions and mysteries started to pop up among the excitement: an abnormally high amount of friendly worlds near the quaternary red dwarf system, an unyielding planetary nebula around a main sequence star, the capture of some allegedly artificial signals, and an exotic stellar remnant with unknown composition. Nevertheless, this cluster remained silent but inviting, and space programs all over Kerbin began missions toward the stars. After countless missions to Jool, the spirit of the Kerbalkind was ignited once again to venture into The World Beyond, and this system is aptly named The Dawn Cluster. One day, all the boundaries will fall. Inner Dawn System Dawn - An A3V class blue star, the center of the cluster that every planet and star orbits. It is quite a lot more massive and a lot brighter than Kerbol (1.6x stock sun radius, 2x gravity, 2x brightness). The space near it harbors a large amount of planets. Oblivion System Oblivion - A new protostar orbiting Dawn from a distance with a big accretion disk (which is basically a colossal ring system) and plenty of asteroids. Despite it's unstable system, a few planets have already formed around it. Traverse Quaternary System Traverse - A M1V orangish red dwarf orbiting roughly in the center of Dawn's SOI and holds up a Quadruple system with an very large amount of densely packed habitable worlds. Fragment - A very small M9V red dwarf orbiting Traverse in close binary. Due to it's size it has little effect on the overall structure of the system. Ascension - A small M5V red dwarf orbiting Traverse from afar, shining a second dim light onto Traverse’s worlds, and also hosts some planets itself. Eternal - A tiny M8V red dwarf orbiting Ascension in binary Wall System Wall - A dim T4 class brown dwarf with only one companion. Eon System Eon - An outlying G7V yellow dwarf near the edge of the SOI of Dawn Barrier - VERY FAST spinning exotic stellar remnant orbiting Eon, and one of the most mysterious objects within the vicinity of Dawn. I should probably point out now that this entire thing is by no means (or even close to) being realistic... This is probably going to trigger a lot of people but that is the design... I really want to integrate my personal worldbuilding fantasy plus that making a mod would look really good on my game design college portfolio... These will be constantly changed and updated as the development progresses (so eventually there will be EVE clouds covering my terrible textures) The Dawn Cluster seen from the edge of it's SOI (currently the color of most stars haven't been changed) Tengu. It's even brighter when you actually fly there Hyperion. It initially had a very horrible color map, but now it's all good now... Horu the angery fireball Keter. Summit, the only chocolate ball right now that has a ring Gersemi Fantasy, a small but not the smallest habitable world Yggdrasil. It's bright color is resulted from exotic lifefroms on the surface Sandalphon, a "wet" moon Zhuque. Was initially aiming for a "terraformed Duna" but then it became something else Ebott. Basin, with only 2 huge land chunks (not shown: the other continent) Wyvern the blue dwarf planet Baihu. Ouroboros. Sagen, somewhat Titan like The Inner Dawn System The Cluster at it's current state I Intent to not release this mod until everything is more or less finished (beside sciencedefs obviously). However, if you are interested in contributing to sciencedefs, click HERE to help! Overall progress Celestial body config files 100/100 Textures for body that has a surface 83/83 Gas giant textures 8/8 Sunspot textures 9/9 Biomes 65/91 EVE configs 63/63 Scatterer configs 62/62 General configs 17/17 Bundled Parts 1/3 Roadmap Initial Release Flags and decals Screenshots for LMS/SigmaLoadingScreens Make a few super long ranger antenna parts to be bundled Resources configs A proper logo (VERY IMPORTANT) The mod will be released in a modular way, meaning there will be a core download containing only necessary files (no planets) while each system can be downloaded individually. This allows players to choose what they want to play with (since this mod is very RAM intensive) and allows for an easier way to integrate future expansion packs. Future Plans Surface anomalies/easter eggs Surface particles and comet trials More EVE effects INSTANTANITOR objects KSPedia diagrams Figure out how to make LandClasses work and add terrain scatterers, and better PQS in general Research body and DOE compatibility Compatibility with GN and KSS Remake some early planets Science definitions for stock and DMagic (hopefully will finish before [insert an overused joke about something that obviously isn't going to happen]) More systems A Q&A section that is oddly out of place Q: When will this be released? A: Again I am not release this mod until I'm satisfied and think it is ready for reviews. Q: This looks awesome! I'd like to help in making this planet pack! A: First of all, I'd like to give you my highest level of gratitude for assisting me in this ambitious endeavor. If you want to help out, just reply in this thread and talk to me with the details. If you are a modmaker and want me to support resources, please also reply below! Q: Will this be compatible with [insert planet pack here]? A: Compatibility shouldn't be a big problem, due to Dawn's high orbit, it will work fine with OPM, Extrasolar, GPP_secondary, Other Worlds and most packs that replaces the stock system, as long as there are no bodies with the same name. However, it is unlikely that The World Beyond will be GN and KSS compatible in the first release, but it's something that is planned. Q: Why do some of the names of stars/planets (especially those in the Traverse system) sounds so familiar? Have I heard some of them somewhere else before? A: Oh no no no... *nervous laughter* What are you talking about, those names are hand picked and it took days for me to figure out a good name, and they are most certainly not blatant references to TV/cartoon/anime/games/people and I'm totally not planning to make more of those references in biome names... That is just your imagination because I definitely did not run out of names and those names simply popped into my mind, I mean come on, have you ever heard of something named Ori and Frisk before? Or a comet named Tiamat before? No, right? Exactly... Q: So when exactly can we except to download this mod? A: Well if you want a date, then 2114 January 12nd Changelog *right now there is no release, so this only exists for documentation and consistency reasons* v0.9 (2018-04-07) BETA RELEASE +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +made more references *compatible with Kopernicus 1.4.2-1, EVE 1.4.0-1 and scatterer 0.0329 *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 (2018-03-18) Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +added CC BY-NC-ND 4.0 license +made more references *compatible with Kopernicus 1.3.1-7 *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 (2018-02-12) +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star +made more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 (2018-01-28) +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +made more references *update for Kopernicus 1.3.1-3 *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 (2017-12-14) Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +made more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 (2017-12-02) +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 (2017-11-18) +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +made more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *redid a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 (2017-11-05) +added textures for Horu and Keter +made more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 (2017-11-01) +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +made more references +added CTTP textures (outside of the mod folder so it can be shared with other mods) *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 (2017-10-29) +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 (2017-10-25) +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 (2017-10-02) +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits A lot of inspirations in The World Beyond came from those existing planet packs and their great creators: @Gameslinx's Planet overhaul, Before Kerbin and After Kerbin @StarCrusher96's Kerbal Star Systems @Galileo's Planet Pack @Artyomka15's Kolyphemus and Krgantua System @Poodmund for creating the milky way skybox used in the screenshots @KillAshley for making the realistic atmosphere tool that all the bodies used The sunflares used in this mods are kindly provided by @JadeOfMaar's SunflaresOfMaar, used with permission Some of the EVE textures used for this mod is from Astronomer's Visual Pack created by @themaster401 I would also like to thank Thomas P for upkeeping Kopernicus, TheWhiteGuardian's tutorials and everyone in the Kopernicus Discord for helping me with my newbie planet making problems. *Also I think I've made countless typos throughout this post, which will hopefully be fixed
  6. Download from Spacedock: This mod REQUIRES: Real Solar System Kopernicus SigmaBinary This is me taking over @pozine mod, seeing as he has been offline since February. Most credit goes to him. (11/05/16) - Poll! (20/05/16) - Poll! This mod is the continuation of Pozine's RSS Planets & Moons Expanded Mod. It adds more stuff to RSS:In the current version (0.13.2): Retextures Saturn; Adds a heightmap for Iapetus; Does something to Uranus; Adds Asteroids (Asteroid Belt/Kuiper Belt/Elsewhere): Vesta; Juno; Ceres; Pallas; Ida; Dactyl; 67P (Where Rosetta went and Philae landed); Lutetia; Orcus; Vanth (its moon); Makemake; Chariklo; Halley; Sedna; Moons of Jupiter: Metis; Adrastea; Amalthea; Moons of Saturn: Pan; Daphnis; Hyperion; Pheobe; Pandora; Prometheus; Epimetheus; Janus; Moons of Uranus: Titania; Miranda; Ariel; Umbriel; Oberon; Moon of Neptune: Proetus; Moons of PlutoCharon: Styx; Nix; Kerberos; Hydra; All stuff I plan to do: Changelog: Credits: Me (imkSushi) for doing something pozine for making the mod in the first place NathanKell for Real Solar System ThomasP for Kopernicus (sorry about the axial tilt discussion) Sigma88 for SigmaBinary the ksp devs for KSP anyone who downloaded the mod for supporting the mod Old thread: This mod is licensed by the Creative Commons Attribution 4.0 International -
  7. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits between Eve and Kerbin Kalatea - that weird moon is often called "The Space Cheese" due to its strange shape, orbits between Kolyphemus' rings Moei - a lava world Pandoor - a habitable planet with giant trees on its surface (the trees are WIP and may glitch) [MORE PICS] [DOWNLOAD FROM SPACEDOCK] If you like my mods, then why not leave a small donation to keep me be motivated doing another one? It really helps me out! Thanks to: @Artem Kerman for helping me a lot with the visuals @Samio for uploading the Moei color map in the Posiible planet additions thread
  8. This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity - 1.4g Radius - 480km Namm - an icy planet without oxygen atmosphere but surprisingly covered with pine trees... Gravity - 0.62g Radius - 339km Pantagrool - a rapidly spinning pulsar Radius - 30km Gravity - 35.8g Admun - a desert planet with oxygen atmosphere Radius - 280km Gravity - 0.125g Jopa - a small asteroid that sometimes passes very close to Kargantua Radius - 5km Gravity - 0.0001341g Included mods: -Kopernicus -Scatterer -EVE DOWNLOAD: The mod: System [WIP] The volumetric disk patch: The license is CC BY-NC-ND 3.0 The DiskController plugin source: If you like my mods then you can leave a small donation, it really helps me out! Changelog: Hope you liked it
  9. The Homestead system will at one point be an entirely new solar system. Also, a mod created entirely by people under the age of 14! Credit to Mattdiction for the system idea
  10. UranianBlue

    [1.31] Dwarf Planets Plus

    Hello All!!! I've been working on this mod on and off for about two months now, and I finally got myself to finish it. Dwarf Planets Plus is a mod that (absolutely definitely was not meant to shut up the vesta-lovers and) adds in five extra dwarf planets to the solar system! If you've ever felt that Eeloo and Dres didn't represent Centaur, KBO, and Asteroid Belt objects well, this mod is for you. DPP was meant to be a supplemental mod, meaning that it is designed to work with most planet packs created by the community (including my own mods). Note that the mod currently does not work if you are also using Kerbal Star Systems. If you have any suggestions for future updates, leave them here. Here are some shots of the five objects currently in the mod (more will be inserted in future updates). Here is the link to download: Features for the next update: 1: Dwarf Moons (asteroid like moons) 2: Eris analog with 3: Improved Biome Maps 4: Compatibility improvements (to make the mod playable with GPP and KSS, for example) 5: Research Bodies support (maybe) eve support will come after update 2. don't ask for it.
  11. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  12. Note: If you had the original InterKalactic mod, this is separate and NOT compatible. This is a separate planet pack entirely, the original has been discontinued. For now, at least. InterKalactic 2 is a remake of InterKalactic; many of the bodies from the original pack are used, but now, there's some story and uniqueness behind InterKalactic 2. IK2 is based off of the premise that Kerbol is expanding into a red giant, and expanding your sights to the stars and planets beyond. I'm aware that in real life these events would take billions of years, but for the sake of this planet pack, we're pretending that these events all happen within a much shorter time frame. InterKalactic 2 has two 'dependencies': Kopernicus and Kerbol++. Kopernicus allows for planets to be modified in KSP, and Kerbol++ is my other planet mod which implements several semi-realism and challenge-based tweaks to planets that are inherited by this pack. Kerbol++ will modify the bodies of every planet except for Kerbol, Ike, Gilly and Eve accordingly. If you want to support this mod or my other projects, you can donate at the following bitcoin address: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: You are also welcome to provide your own planet textures if you would like. The bodies in this modpack are currently mostly divided into 2 distinct regions: Kerbol and the InterKalactic Plain, as I have unofficially dubbed it. Kerbol consists of the Kerbol System, with only minor changes by InterKalactic, including an analogy for Planet 9. The InterKalactic Plain currently only consists of one incomplete star system: Sol. It also includes the black hole known as Hawking's Singularity. In between the IKP and Kerbol is another WIP star system, Aartee. While the rest of the Kerbol System remains fairly accessible, the IKP is a tremendously far distance away, and you'll need to be going very fast to reach it. However, once you do, the rest of the InterKalactic star systems become much more within reach, as they will all be much closer to eachother from this point onwards. While IK2 is optimized for KSP 1.3.1, I don't expect it to have any problems running on more recent versions of KSP. Latest Update (0.2): Multiplied Gilly's surface gravity by 10, to account for it's reduced SOI and to make landing a bit less of a headache (now it's 0.05g) Added a black hole named Hawking's Singularity to the InterKalactic Plain, in remembrance of Stephen Hawking. Known Issues: None currently Download on SpaceDock: 2 Download K++ on SpaceDock: or visit its main thread: You can view the thread of the original InterKalactic here (note that it is not compatible with IK2 or K++): SCREENSHOTS: Sunset on Kerbin Gas planet size comparison; The big one is Korbur (Kerbal's name for Jupiter), the purple one is Korvin, and the green one is Jool Moho on the horizon All 3 of the currently implemented stars from a distance (from right to left: Sol, Kerbol, Aartee) Below, you will find a summary of how the planets have changed. (Changes from Kerbol++ are listed too) Kerbol (The Sun) Kerbol is now many times larger and brighter than before. In addition, it has acquired a reddish hue. Moho Moho is slowly being pulled into the Sun, and as such, it is tidally locked and orbits extremely quickly around the Sun. Moho now possesses Gilly as its moon. If you choose to visit this duo, don't forget radiators. Gilly After being flung through the Kerbol system, Gilly has found home orbiting close Moho. Eve Eve's orbit has been notably elongated. While still not too far from Kerbin, bring some extra fuel if you're going to Eve. Currently, Eve is technically moonless. VoronoiCraters A series of 4 temporary moons orbiting Eve. These are just temporary for testing purposes and will be removed later, so please don't settle them. Kerbin Kerbin has been more or less spared by Kerbol. While Kerbin has been saved from the worst of it, the planet still may experience occasional temperature swings as a result of its increasingly eccentric orbit which wreak havoc on the environment. Kerbin's orbit has slowly been spiraling out, and so it's relatively farther from Kerbol than it would have been otherwise. Mun The Mun orbits extra far from Kerbin now. Minmus The orbit of Minmus is now highly irregular, taking it both closer and farther from Kerbin than previously. Duna Duna has been pushed outwards from the Sun like Kerbin. The Dunian system remains mostly unaffected by the expanding sun otherwise, but has gained a brand new moon, mysteriously. Oogaloo This funnily named moon orbits in between Duna and Ike. It is rather small, just slightly bigger than Gilly. Ike Ike remains unchanged in this pack. Dres Dres has been pushed out a bit as well, but otherwise remains unchanged Jool Vall is now Jool's closest moon, followed by the other bodies in their previous orders. Jool also has a nice set of rings and is much, much bigger. Vall The shephard moon of Jool's rings. Laythe The second closest moon to Jool. Volcanically hyperactive and covered mostly with an ocean. Pol Pol is a distant, irregular moon of Jool. Bop Bop is also a distant, irregular moon of Jool. Eeloo Eeloo remains unchanged by this pack, besides for orbiting much farther from Kerbol. Korvin The elusive, recently discovered 'Planet 9'. Reaching this one is tricky as it has a fairly elliptical and distant orbit. It was discovered after Kerbal scientists studied anomalies found in the orbits of Eeloo and various asteroids. Korvin's two moons are Oceania and Kyel. Oceania This water world has no surface at all, and is heated up by its close proximity orbiting Korvin. Oceania has a fairly thick atmosphere notably similar to that of Kerbin. Kyel A relatively flat and cratered desert orbiting Korvin. Would be great for base building. Kyel has a thin, grey atmosphere. Aartee A high energy star distant from everything else. This is what lies between Kerbol and the InterKalactic Plain. Currently does not host any planets, but is great for solar energy. Sol A welcoming, yellow star, currently the only star in the InterKalactic Plain. Myecl A grey chunk of rock orbiting closest to Sol. Hosts no moons and has little value in colonization, besides for a relative abundance of ore. Alternis A red, ringed desert world orbiting Sol. Currently hosts no moons. A weak potential biological signature has been detected here. Korbur A massive gas giant orbiting farthest from Sol. Hosts just 4 known moons. Ie Korbur's nearest moon. It is very yellow and volcanically active. Contrary to popular belief, it is NOT made out of ice cream. Cryo Cryo consists of a large ocean, but locked under a massive global sheet of ice that is kilometers thick. Klaspen The third moon of Korbur. Heavily cratered. Kallisto Sometimes confused with Klaspen, Kallisto is also dark colored and heavily cratered Hawking's Singularity A black hole in remembrance of Stephen Hawking. Currently has no bodies orbiting it.
  13. Clockwork13

    [1.3.1] InterKalactic [1.0]

    While this pack has been discontinued since 1.1.3, I have tested it and it still works fine on 1.3.1. I have also changed the version # to 1.0 to signal the end of development. I have updated and bumped this forum thread one last time for if anyone's interested. You can visit the forum thread for InterKalactic 2 here: (Original Description) This Kopernicus planet pack puts all of the old KSP bodies into new locations, plus adds 2 new ones. More will be added in the future. The goal of this pack is to make sure there isn't a single planet in the game that isn't worth visiting. Development started on 6/4/16. NOTE: If you choose to use this mod, I highly recommend a faster timewarp mod as well. If you go without one, it could take up to an hour or more on full timewarp to get to some planets. I will add more here as I expand the mod. If you would like to download it, click here to go to the Spacedock page (Updated to 1.1.3, probably will also work with 1.2 and beyond) or alternatively, the download it directly from here. The curseforge page will no longer be updated as I have lost me CurseID. Also, I highly recommend you download from Spacedock if you can, as I like to keep track of exactly how many people have downloaded it, which as of writing this is around 900-1000 people. -- Known Problems: Green = Can be fixed | Red = Can't be fixed - The sky at the KSC stays static, instead of moving based on time of day. (minor) - Kethane overlay on the main menu doesn't appear. Only affects you if you have the Kethane mod (minor) - Contracts sometimes show up for landing on Kirius. Just decline these and you should be fine. - A black screen may occasionally show up for the KSC when loading a new save. This likely only happens when running the planet pack for the first time. To fix, just reload the save. (minor) Please let me know if you encounter any bugs or other weird anomalies that I should add here. Extensions OPM Compatibility InterKalactic already is technically compatible with OPM, but all the new planets orbit the black hole and not Kirius or any other star. This extension should work with any KSP version and any version of the mod, and simply put, it makes Plock and Sarnus orbit Kirius, while Neidon and Urlum both are rogue planets, having modified orbits around the black hole. To prevent messing up the saves of anyone who already has OPM installed prior to this mod, the moons of all the planets remain untouched, with the only exception being Eeloo, which would otherwise be a moon of Sarnus. In order to download this extension correctly, delete your existing OPM mod and replace it with this version. In case something gets messed up, backing up your saves is highly recommended. To download the extension, click here. Jupiter This extension adds 1 new planet and 4 moons, which as you could probably guess, are Jupiter, Io, Europa, Callisto and Ganymede. These planets are relatively featureless and have generally a flat terrain, and are all very far from Kirius which Jupiter orbits. However, Jupiter and its moons could make for an excellent multiplanetary base, as well as a supply stop for traveling even deeper into space. To download, click here. Changelog Spoiler that I STILL can't get rid of for some reason:
  14. Clockwork13

    [1.3.1] Kerbol++ 1.03

    Kerbol++ is a very simple and lightweight planet mod. This mod is based on the idea of people like me with slightly lower-end computers being able to play with a unique Kerbol System without the headache of installation and 30 minute long loading sessions. It adds no new planets and contains zero new textures (besides for Jool rings, which can be removed without hurting anything if needed), but instead improves the orbits of existing ones (including getting rid of the unnaturally perfect orbits of certain bodies), among a few other minor changes to the world. This is designed to enhance the Kerbal exploration experience while not requiring save restarts, extra mods (besides kopernicus) or anything else, while being relatively interchangeable with stock KSP saves. Only prerequisite is Kopernicus. While this is designed for 1.3.1, and will likely not be explicitly made for later versions, it probably will work fine with other versions. ** This mod is pretty new, so please report any bugs you encounter. List of changes is as follows: - One new, simplistic flag representing the mod - Mun's gravity raised marginally, now orbits farther from Kerbin and has a somewhat eccentric orbit. - Minmus now has a highly irregular and retrograde orbit around Kerbin, taken it both much closer and farther from Kerbin than previously. Could be used strategically, but also the difficulty to reach it hopefully encourages utilization of the Mun more. - Jool is now four times as large and has considerably higher surface gravity. It is a gas giant, after all. - Jool's moons have been revamped to accommodate the larger size. Read further for additional info. - Vall is now the 'shephard' of Jool's rings, and the closest moon in and has much higher surface gravity. Laythe is next, which is no longer tidally locked, followed by Tylo, Pol, then Bop, all whose characteristics aside from orbiting farther out remain unchanged. - Moho is now much closer to Kerbol and is tidally locked. Also slightly higher surface gravity. - Kerbin now orbits roughly in Duna's previous location, and has 2.5x surface gravity. - All planets further out than Kerbin are roughly twice as far out. - If player has reached, asteroids will spawn near Jool and plummet into its SOI - Moved KSC to the edge of the desert - Eve, Gilly and Ike both remain completely undisturbed Notice about transferring saves between unmodded and modded games: While most of this pack is designed to be relatively interchangeable with stock KSP, the Joolean system may include complications, especially if you put anything too close to Jool before adding this mod (may cause said crafts to be instantly destroyed) or if you have anything orbiting too far away from Jool (crafts may just float off into space) before removing this mod. Worst case scenario, these kinds of situations are relatively easy to fix in the persistent file. And remember, always back up your saves. Download link for 1.3.1: If you're interested in donating to support this and my other planet packs, my only method to do so ATM is via bitcoin: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: Donations will go to assist this and my other projects. Additional Images:
  15. GenesisPlayz

    [v0.3 pre-release] OuterSpace

    OUTERSPACE So what is Outer Space? Outer Space is my first Kopernicus planet pack, aiming to bring more challenge in the game. Nothing much at the moment. !WARNING! This mod is in it's early stages, bugs occur! If you experience weird glitches, PM me and i will try to fix it. When is this updated? Updates will happen, but sometimes things can block development time. I can't really tell. Who is in charge of this? @GenesisPlayz (Myself) The lead developer. I'm doing all the coding and stuff. @ModerndayLink Giving me tips in the beginnng and helping me out when i got confused. @SamBelanger For making the textures, i like them and it saves me alot of time (I'm a terrible artist when it comes to rocky plernerts). CHANGELOG KNOWN ISSUES: TO-DO LIST: DOWNLOAD VIA SPACEDOCK: If you want to take an early peek now:''Outerspace'' KSP Planet Pack Eh, SpaceDock doesn't want to update the mod for some reason. Well, here is an alterative via MEGA:!U3QBlKJT!vAExDvviY35GUhp6XoM61A2fuy30yJapyDujP2XZpz8 SPECIAL THANKS:
  16. I've been wanting to put the Upsilon Andromedae system into Interstellar Adventure Revived for quite some time. Back when I was first developing version 1.0, in fact. However, IA-Revived is too cluttered for this whole system to fit without making the mod too large. The planets in this system are so large that they would need hordes of moons to compliment them. I would need to give the system it's own planet pack! So...that's what I did. UPSILON KANDROMEDAE is a Kerbalized version of the real-life Upsilon Andromedae system, featuring... The two stars (Titawin and Upsilon B) All four planets (Saffar, Samh, Majriti, and Upsilon E) A bunch of moons (24 planned in total) Biomes for all terrestrial objects Custom atmospheres and oceans A very bizarre and Kerbal-like collection of objects. Scaled-down Kerbol to compensate The mod will be in my classical "Real-ish Kerbal Scale" - 1/10th the radius, 1/100th the mass, 1/10th the planetary distance, and 1/500th the stellar distance as in real life. That would make the system close enough to reach but still a difficult challenge to even get an encounter with. All the objects here are made to be worlds all their own, each with widely different science opportunities and landscapes for whatever playing style you do. CURRENT STATUS (June 3rd, 2017): The two stars and the four planets have all been made and textured. I will need to fix their texture seams (made them purely with GIMP). Rings are added to Samh and Majriti. All objects have been made in the correct scale, meaning that they also have the same gravity that they would in real life (nearly 39 gees for Samh!). The four planets have internal heating as well - the closer you get to the center, the hotter it is. The tops of their atmospheres are their equilibrium temperatures. As of now, I've finished four of Upsilon E's 5 planned moons, one moon of Samh, and one moon of Majriti. I am currently working on the textures for three more moons around Majriti. SCREENSHOTS: ACKNOWLEDGEMENTS: @The White Guardian and @StarCrusher96 for help with Kopernicus @Thomas P. for Kopernicus and KittopiaTech @amarius1, @Galileo, @JadeOfMaar, and other inspirational "Kopernicusteers". Or just planet modders. Sounds better but not as cool.
  17. AndrewDrawsPrettyPictures


    CONSTELLATIONS IS HIBERNATING! WHAT IS THIS? Constellations (formerly known as RSS Extrasolar) is an exoplanet mod for Real Solar System, that adds stars and their respective planets in their (for the most part) exact positions. This mod must be used with Real Solar System, making for a nice endgame goal once you are getting a little bored of colonizing every planet around the Sun. I divided all of the stellar distances by ten, so it is easier to traverse space. However, it is still necessary for you to install some additional mods such as Interstellar Extended, so that Jebediah will be able to live to see the day that humankind reaches its curious arms into interstellar space. SCREENSHOTS ------------------------------------------------------- PROXIMA CENTAURI B TRAPPIST-1G / JOOL KEPLER-1229B -------------------------MORE------------------------- CURRENT SOLAR SYSTEMS TIPS AND TRICKS WANT A BIT OF A CHALLENGE? ------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ------------------------------------------------------- EXPANSIONS UPCOMING FEATURES CHANGE LOG License: BSD
  18. OTHER_WORLDS REBOOTED IN THE MAKING THE ORIGINAL SYSTEM BUT WITH ~x42 TIMES DE QUALITY! DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet --------------------------------------------- --------------------------------------------- 2nd planet --------------------------------------------- --------------------------------------------- 3rd planet --------------------------------------------- --------------------------------------------- 4th planet --------------------------------------------- --------------------------------------------- 5th planet --------------------------------------------- (Double planet if using SigmaBinary) Big Photos I'll add more in the future Version History: KNOWN BUGS: While at C2-1 Sphere of Influence. Vassa and C2-1 will lose their tidal lock state. Although only visual for Vassa (It resets when you leave C2-1 SOI), C2-1 loses it's rotation. COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. TO-DO: Compatibility with Planetshine, Distant Objects Enchantment, Custom Asteroids, Final Fronteir, FAR mods. Make Prima and Secunda be real double planets. EVE mod compatibility with custom clouds and Astronomer's Interestellar visual pack style. (Almost finished) Science descriptions for stock experiments and some other mods ones like DMagic Orbital Science. (I will need help for this, because I'm not a native english-speaker) Do a better forum post presentation. Check for grammar/vocabulary errors. DEVELOPMENT THREAD WIP area: THE CREW: Special Thanks: Thomas P for creating Kopernicus mod. (Most important one) The guys at the IRC channel for helping me with stupid errors. Vladimir Romanyuk a.k.a. the Space Engine creator for his randomized planet textures. (Mostly Heightmap used) Disclaimer: This is my first mod, so It can be bad, buggy, not good looking, not funny at all, or even be good! License:
  19. @SamBelanger has decided to move on in his life and is not working on the mod anymore. @Mrcarrot, @Grand Ship Builder, and I are working together to continue this mod. Pls don't turn this forum into the Mongolian Conquests, we aren't bashing Sam or anything. This is fine print. Some Pics for Clicks: None ATM Kottabos' Video on the old version of DD: Dependencies : Kopernicus by @Thomas P. Recommended Mods : BetterTimeWarpContinued by @linuxgurugamer AlcubierreWarpDrive by @RoverDude KSP-AVC by @cybutek Time Control by @westamastaflash Suggestions: OptionalAtmospheresRevamped by @DeltaDizzy OuterSpace by @GenesisPlayz, @ModerndayLink, and @SamBelanger MoonReorganizer by @Mrcarrot Kudos to: No one ATM. Team: @NickRoss120: Co-Owner of the mod @Mrcarrot: Co-Owner of the Mod @Grand Ship Builder: Co-Owner of the Mod @flekota: Contributor @UranianBlue: Contributor @Scaprod: Contributor @SamBelanger: The original mod-maker Chats : DoubleDouble Revived LICENSE : README : Download the latest version of Kopernicus which can be found here. Put the mods files in the GameData folder. Start the game (KSP). Have fun. Please note: We've been very busy the past month and haven't got much done, so don't expect an official release to be up for a bit. For now, you can download the current version at the original forum, thanks! -NickRoss120
  20. Saru Planet Pack So I recently thought of making a planet pack that includes a Saturn analog for Kopernicus. Making a planet pack sounded like fun, so I said why not? My main goal of this pack is to have it stockalike. Warning: This is an early version of the mod, EXPECT BUGS! This mod requires Kopernicus v0.5.2 This is the main plan. Hopefully they will look somewhat like this. Mobe - A mimas analog that is modeled after a potato. Ensol - Enceladus analog that is kind of greyish. It will have geysers like that eventually, when I figure out how. Will either use WIP EVE or Kopernicus. Hypo - Hyperion analog. Since Hyperion looks like a sponge, why not make a cube moon that sort of looks like a kitchen sponge? Tel - Titan analog that is the colors of titan reversed. Don't know what the ground will look like yet. Any suggestions or comments are welcome! Please remember this will not slow down my main mod. Changelog: Version 0.1 -Initial Release
  21. Skaian System Planet Pack First, I want to thank @The White Guardian for letting me use his mods to learn and @Thomas P. for the Kopernicus Examples, and also Andrew Hussie to make the webcomic this mod is inspired on! This is my first planet pack so there might be some issues with the developement and I might need some help if someone is kind enough to comment (With all the credit). So, this mod is based on the different planets of the webcomic Homestuck by Andrew Hussie, with Skaia being the center of the mod. Spoiler alert for those who are interested in Homestuck. So, let's meet the planets shall we? (Btw I have no idea how to do the posts) First: Skaia! This blue, gassy marble somewhere in the orbit of Duna has the characteristic of being exactly like Kerbin at some point, being a semihabitable planet with no soil. This planet baffles Kerbals by its blueness, and the mysterious influence the planet has on it's moons, changing lumps of rocks into good ol' habitable planets. Next: Typheus, also known as the Land of Wind And Shade! This even bluer marble is one of the satellites of Skaia, scoured mostly flat by past storms, thought to have been provoked by the influence of the moon's primary. It's thought that before these winds cleaned the planet, this moon used to be rainy and cloudy, and maybe it had life, evidenced by the lakes of pure oil dotting the surface of the planet; and it has old ruins of a sewage system, evidencing sapient beings. It's the most coveted planet of the Kerbol system, specially by the United States of Kamerica. So, this it's waht I have managed to make! Future features I want to include (Green mostly done, orange being worked on, red still not made, blue maybe not included) Lands of Heat and Clockwork, of Light and Rain, and Frost and Frogs. Prospit and Derse The Nobles and Trolls planets. So, this is my planet pack! I hope you like it and I would be so grateful if someone reports any bugs (I'ts my first planet pack so it's likely there are) or could help me out writing the code! -Download the mod: -Dropbox Thanks for reading! :o)
  22. The Kronkus system - Kopernicus Planet Pack by MrChumley This mod adds a ringed gas giant with 4 moons. It is ready for career mode with full integration into the stock game. Completely new biomes with custom science, and new secrets to discover. Textures have been optimized for quick loading, and low memory use. Includes: 1 GAS GIANT Kronkus: Huge purple ringed gas giant orbiting between Dres and Jool 4 MOONS Eahpeh: The icy shepherd moon that weaves its way through the rings of Kronkus. Kersex: It's the "Almost Kerbin" home away from home. A whole new frontier with towering mountains, desolate deserts, and fjords that stretch as far as the eye can see. Meelo: Next, is Meelo. The middle moon. Orbits outside Kersex. It's monotone colors are home to the most "sensible" moon in the Kronkus system. Scool: The outermost, tidally-locked, dusty snowball moon of the Kronkian system. Known issues: Kerbin space center "looks weird": Using Kerbin template causes the sky to be incorrect in the space center view. It is, however, correct in the flight view and the flight map view. Kersex has extra ground station(s): The extra ground station is hard coded into the Kerbin template (Which Kersex relies on) and cannot be removed (as far as I know). After extensive testing, I have determined that the extra base has minimal impact on gameplay. During career mode the station cannot be upgraded so its range is extremely limited. Enabling extra ground stations is not recommended. DOWNLOADS Kronkus Releases Direct download Source ________________________________________ (Requires Kopernicus and Module Manager) Supports: Optional: "FarOut" Contract Pack requires Contract Configurator Galactic Neighborhood Distant object enhancement bis New Horizons compatible Environmental visual enhancements (adds clouds to Kersex) Research bodies ________________________ Add this optional config file to your Kronkus folder if you want to move Kerbin into orbit of Kronkus: MoveKerbin.cfg <~~~ Right click & Save as Enjoy!
  23. READ THIS: Outer Planets Mod is no longer being actively maintained through this thread. Click this link to go the new thread, where OPM is being developed by a group of people. Outer Planets Mod Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System’s. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, as well as several of these planets' moons. At the moment not all of these planets have moons around them yet, but even without any satellites these faraway planets provide a challenge rarely encountered in Kerbal Space Program. You'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Downloads 1. Download the mod from one of the mirrors. You can also use the CKAN mod manager to download and keep it updated automatically. 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM works best with Kopernicus 1.2.1-1. We can't give proper technical support if you use a Kopernicus version that a particular OPM update wasn't designed for. 3. Install Custom Barnkit. This allows OPM to reach KSP's antennas to each the outer planets in a balanced way. 4. Install all mods, by moving the unzipped contents of the downloads into the GameData folder. You should end up with the folders OPM, CTTP, Custom Barnkit, ModularFlightIntegrator and Kopernicus in GameData. 5. (Optional) Check out the Mods section for third-party mods that OPM was designed to work with in the OP. For example, SigmaBinary makes Plock and Karen a true binary system like Pluto-Charon. Installation note: If you're updating complex mods like this, please do not overwrite the old version with the new one but delete it instead. This can prevent issues, as incompatible changes can be made between versions. To uninstall just remove the OPM folder from GameData. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Screenshots 2.1 screenshots 2.0 screenshots (slightly outdated, bodies look better in map view now) Mods Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. Note: no 1.2 compatible version at the moment. Recommended Mods Near Future Technologies has a whole range of part packs that might be very beneficial for your (manned) deep space vehicles, such as nuclear reactors, advanced electrical propulsion systems and more (and larger) solar panels all in a very nice stock-a-like style. Transfer Window Planner allows you to have a readout of the ideal transfer window to both the stock and this mod's celestial bodies. This makes planning a mission to Sarnus, Urlum or Neidon a whole lot more manageable. Atomic Age adds a lot more nuclear thermal rocket engines, that can really come in handy to get to the far planets introduced in OPM. Fan made 1.2 update found on last page. Better Time Warp adds, among other things, more time warp levels. This makes journeys to the Outer Planets a lot more doable, as you won't have to wait fifteen at stock KSP's highest timewarp levels. Fan made 1.2 update found on last page. Realistic Atmospheres redoes the stock atmospheres in a more realistic fashion. Its creator @OhioBob helped me make OPMs atmospheres more realistic. As such OPM and Realistic Atmospheres go very well, making every atmosphere from Eve to Thatmo to feel as realistic as possible Compatible Mods SCANsat allows planets to be scanned to create all sorts of maps. The terrestrial moons in OPM can now be scanned just like the stock planets and moons Surface Experiment Pack adds deployable experiments which thanks to dev @AlbertKermin also have custom science definitions for OPM Miscellaneous OPM adds a lot of new bodies, which means that the amount of science that can be gathered has increased by a lot too. To compensate this, since version 1.5.0 there has been a ModuleManager config that balances the stock science multipliers. If you don't want it though, you can remove the StockScienceMultipliers.cfg file located in the OPM/KopernicusConfigs folder. Here's a great Delta-V map for the stock system and its expansion by the Outer Planets Mod. @Olympic1 has started a wiki for information the planets and moons of Kopernicus mods like OPM called the Kopernicus Planets Wiki. It's never done, so if you have time please add some content to this wiki. @PLAD has made program called Flyby Finder that can calculate flyby windows for you. Recently they added support for OPM bodies too, so you can find out when to launch and how to get the Jool-Saturn-Urlum-Neidon window needed to recreate Voyager 2. Changelog Pre-2.0 changelogs 1.9.5 -Removed Module Manager from download (please use the MM version included with Kopernicus) -Added FlyingAltitudeThresholdvalues to Thatmo's ScienceValues -Added SpaceAltitudeThresholdvalues to Plock's ScienceValues -Add a custom gravity value to Karen -Added ScienceValues to Karen -Added timewarpAltitudeLimits to Karen -Removed duplicate value tidallyLocked in Thatmo's cfg -Redid some older FinalFrontier badges to fix some issues they had -Fixed two errors in the science blurbs -Redid the SigmaBinary support as it now has a new plugin-based work flow -Removed PlockKaren.cfg since it's been made obsolete because of the SigmaBinary changes -Reworked the temperature and pressure curves of OPM's atmospheric bodies to give them more realistic atmospheres, courtesy of OhioBob -Switched Sarnus, Urlum and Neidon to use Jool as a template to fix issues with lighting present since 1.1.1 -Removed some values in the ScaledSpace section of the OPM gas giants to account for the switch to the Jool template -Sarnus, Urlum and Neidon now use the same cloudy normal map that Jool uses -Updated the AVC version file 1.9.2 -Added procedural asteroid moons to Jool, Sarnus, Urlum, Neidon and Plock through the CustomAsteroids mod -Updated PlockKaren.cfg to latest version of the SigmaBinary template -Changed the texture paths/locations to allow for LoadOnDemand functionality -Made Karen's description a bit vaguer to account for the optional nature of the SigmaBinary mod -Redid the FinalFrontier ribbons for Plock to reflect its new look -Added FinalFrontier ribbons for Karen -Fixed the incorrectly sized ScaledSpace .bins for Plock and Karen -Updated Module Manager to version 2.6.17 -Updated the AVC version file 1.9.1 -Re-added the FlightGlobalIndex variables to the various bodies to maintain save game compatibility and prevent save game breaking from occurring in the future 1.9.0 (download 1.9.1 or above, as this is a bugged release) -Redid Plock, changing it from a Vall look-a-like into a unique body -Added a moon to Plock called Karen -Redid the gas giant's rings to adjust for changes made to the ways rings are rendered now -Flipped the biome maps of Thatmo and Karen, so that they correctly follow the terrain -Changed Plock's orbital color, PlanetShine and DistantObject color to a light greenish brown -Removed the FlightGlobalIndex variables, due to obsolescence -Fixed an error in Plock's description -Updated ModuleManager to version 2.6.13 -Updated AVC version file 1.8.1 -Add biomes to Thatmo and Nissee -Added science blurbs for Thatmo and Nissee -Added science blurbs to earlier bodies -Added an actually working version of the AVC version file -Updated resource configs for Community Resource Pack compatibility, courtesy of Olympic1 -Added discovery messages for the ResearchBodies mod, courtesy of Olympic1 -Rebalanced the time warp limits for the OPM bodies, courtesy of Olympic1 -Changed adiabatic index of OPMs atmospheric bodies for better FAR compatibility -Fixed a spelling error in the description for Nissee -Updated ModuleManager to version 2.6.8 1.8 -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 1.7.2 -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok 1.7.1 -Made Ovok egg-shaped again -Added biomes and science descriptions to Tal -Removed all mass values from the configs, as it was unnecessary to include when GeeASL was also included -Changed all PluginData textures from .png format to .dds format -Renamed the FinalFrontier file back to, as it was needed for the OPM ribbons to show up -Corrected spelling mistake in the science descriptions -Updated the Module Manager plugin to version 2.6.6 -Updated the Module Manager license included 1.7 Release -Moved the Texture Replacer cfg to the OPM folder and removed the TextureReplacer folder -Updated the Karbonite configs, courtesy of Olympic1 -Updated the ModuleManager plugin to version 2.6.5 -Changed Wal's template back to Moho, since the black body bug was fixed by Kopernicus -Tekto is much more playable now, since the dark terrain bug is fixed by Kopernicus -Changed the AntennaRange config to reflect changes in the mod's recent updates -Changed the rotational periods of the gas giants to make them more realistic -Tweaked the atmospheres even further to create smoother transitions similar to stock atmospheres -Balanced Tekto's atmosphere to make it less tedious during descent -Changed Tekto's atmospheric ambient color from reddish to the correct green -Rounded the atmospheric heights of all OPM bodies, to match the new style of the stock bodies -Corrected Priax's mass -Added relative paths for the .bin files in the OPM bodies' cfg files -Adjusted the SOIs of Ovok and Hale to make scanning and orbiting less problematic -Removed the Kopernicus folder, the mod can now be downloaded separately, making combining OPM with other planet packs easier 1.7 Beta 2 -Added about a dozen extra science descriptions to Urlum's moons -Fixed a description that was about Priax, but was listed for Wal -Corrected the spelling in Neidon's description as well as a science description for Polta -Moved Eeloo's ribbons and config info into the OPM/Ribbons folder and removed the Nereid folder -Removed the useless svn files and folders from the Ribbons folder -Fixed a compatibility problem with ATM through a config/moving the ring textures to a separate folder -Converted the ring textures to DDS format -Renamed the configs in the OPM folder for clarity's sake -Changed a value in the antenna distance config to account for a change in RemoteTech -Moved the PlanetShine config into the OPM folder and removed the PlanetShine folder -Added Tal to the PlanetShine config -Updated the ModuleManager plugin to version 2.6.3 -Fixed Priax's biome definitions not matching the actual biome map -Tweaked the atmospheres in OPM to make them work better and to make them more unique from one another -Temporarily made Dres the template for Wal instead of Moho, to prevent the black body bug 1.7 Beta 1 -Added a moon around Wall called Tal -Added biomes to Urlum's moons -Added a couple more science descriptions to Tekto -Rebuilt the mod to only use the new Kopernicus -Removed KopernicusTech because it's no longer used -Converted all gas giants to work without a template -Removed DDSLoader because it's obsolete since 1.0 -Removed CustomAsteroids support since it hasn't been updated in months and is buggy -Removed the solar power curve config because it is obsolete since 1.0.1 -Updated ModuleManager to version 2.6.2 -Rotated Priax so that its lighter side is facing the orbital direction -Added FinalFrontier ribbons for the Urlum moons -Enabled Plock's ribbons in the FinalFrontier config -Rebalanced the prestige you get for each OPM ribbon -Changed Wal's orbital color to make it more distinct from Tal's color -Changed Wal's description to fit the inclusion of Tal -Made Wal's orbit larger to realistically allow subsatellite Tal to exist -Added custom timewarp limits to the existing OPM bodies -Redid some of the normal maps for the existing OPM bodies -Integrated OPM with the new stock resource system -Renamed the RegolithConfigs folder to KarboniteConfigs, to reflect Karbonite mod dropping Regolith for the stock resource system 1.6.5 -Added a ScaledSpace .bin for Plock -Removed tidal locking from Plock -Added a rotational period to Plock -Tweaked the mass and gravity of Plock slightly to make them more consistent with each other -Made Urlum's rotation prograde to fix issues the retrograde rotation caused for some people -Changed the descriptions for Slate and Eeloo to make their lore more realistic -Fixed the incorrect height map for Slate -Made Slate's normal map more detailed -Updated the KittopiaTech license to the most recent version -Updated DDSLoader to version 1.9.0 -Updated ModuleManager to version 2.5.13 -Updated KopernicusTech to version 0.13 1.6 -Added three new moons to Urlum: Polta, Priax and Wal -Added licenses to the download as per the rules -Added AVC support with a .version file -Resized Slate's color map to reduce memory use at a negligible loss in in-game quality -Tweaked Tekto's atmosphereAmbient in the PlanetShine config to make it as much as other atmospheric bodies -TextureReplacer incompatibility fixed 1.5.5 -Updated the plugins to KopernicusTech 0.121 -Updated ModuleManager to 2.5.10 -Removed the Kopernicus Cache .bin files -Added the Kittopia ScaledSpace .bin files -Added the DDSLoader plugin -The Sarnus texture has been given Saturn-like polar hexagons -Ovok has been made more egg-shaped and several body characteristics have been changed to account for the new shape -The Ovok biome map and the science descriptions have been changed to reflect the changes to Ovok -Switched all textures back to DDS format -Made some textures smaller (gas giants, small moons) as their high resolutions only increased memory use and didn't improve the in-game quality much -Fixed Tekto's ScaledSpace ocean not matching the real ocean and tweaked the color a bit -Moved the new planets and moons out of Systems.cfg and into their own config files for increased modularity -Fixed the knowledge base atmosphere height of Tekto not matching the real atmosphere height -Removed the rotation periods for Hale and Ovok as they're tidally locked now and don't need that info -Tidally locked Eeloo as well, just like its inspiration Enceladus -Changed the distances of Eeloo, Slate and Tekto to be more similar to the relative distances in the Saturn system -Tweaked Tekto's atmospheric color -Added biomes and science descriptions to Tekto -Added some science descriptions to the older planets and moons -Corrected some descriptions of the older planets and moons -Removed AVP configs and moved them to a separate download in the forum thread OP -Reduced the temperature multiplier for OPMs gas giants to prevent issues with DRE/FAR -Moved the atmosphere handling for the gas giants from Kopernicus to Kittopia -Tweaked the atmospheric colors of the gas giants to make them look better 1.5.2 -Included the correct DLL for Kopernicus 0.4, so that the biome bug is now actually fixed -Added a missing cloud layer in the AVP config for Sarnus -Added biome-specific resources for Sarnus' moons to the Regolith config -Added resources on Tekto to the Regolith config 1.5.1 -Removed unused Tekto ocean textures -Mirrored the textures for Hale, Slate and Ovok vertically so they look like they did in 1.4 -Updated Kopernicus to version 0.4, which fixes the biome bug -Removed the now obsolete biome enabling/disabling config -Removed the ScaledSpace folder in KittopiaSpace as Kopernicus can now handle that -Set ModScaledAtmoShader to false for Sarnus, Urlum and Tekto so that atmospheric gradient once again displays correctly 1.5 -Added a new moon to Sarnus called Tekto -Updated ModuleManager to version 2.5.9 -Switched the Kopernicus and KittopiaTech plugins to the KopernicusTech fork -Moved terrain handling from RSS to KopernicusTech; RSS is now no longer included -Switched textures to PNG, since KopernicusTech does not support DDS; DDSLoader is now no longer included -Tweaked the rings of Sarnus and Urlum a bit, adjusted Hale and Ovok's orbits to compensate -Increased the gravity of Hale and Ovok to enlarge the SoI to make it easier to get an encounter with the moons -Tidally locked Hale and Slate to Sarnus -Added a specialized Regolith/Karbonite config -Added a way to disable biomes on the new bodies, as a bug applies the new biomes to the template bodies too. To disable these biomes, remove Kopernicus/Config/OPMBiomes.cfg -Rebalanced the science multipliers of all bodies to compensate for the added planets and moons. The rebalanced multipliers for the stock planets can be disabled by removing Kopernicus/Config/StockScienceMultipliers.cfg -Adjusted Plock's characteristics to make it less like Vall and more like Pluto -Made Neidon start farther along in its orbit, so that it and Plock will never come too close -Added a config for AntennaRange and RemoteTech that extends the range of the longest-range dishes to compensate for the expanded Kerbol system -Added Astronomer's Visual Pack-compatible cloud configs for the planets and moons with atmospheres 1.4 -Upgraded KittopiaTech to version 0.192 -Added biomes for Hale, Ovok and Slate -Added science blurbs for the new moons -Added atmospheric science blurbs for the gas giants -Removed the RSS time warp tweak as it was causing issues -Tweaked some of the orbital and body characteristics of OPM planets and moons -Made Slate's terrain smoother in places -Changed the default textures from 4K/8K to 2K/4K. Low and high res packs can be downloaded separately 1.3 -Updated KittopiaTech to version 0.19 -Moved Eeloo to an orbit around Sarnus -Made a new Pluto analog called Plock -Added three brand new moons to Sarnus: Hale, Ovok and Slate -Changed Sarnus' ring texture to realistically fit Hale in -Added support for FinalFrontier -Changed Urlum from a retrograde orbit to a prograde orbit -Made Urlum rotate in a retrograde direction and changed description to reflect that -Switched from PNG to DDS textures -Redid time warp speeds using RSS, it can now go from x1-x1,000,000 -Changed scale heights and max altitude of the new gas giant's atmospheres -Halved the spawn rates of OPMs procedural asteroid moonlets -Updated ModuleManager to version 2.5.8 -Moved the PlanetShine config into the base one, to get it to work correctly 1.2.1 -Reduced Urlum's shepherd moon spawn rate from its extremely high value (which I used for testing) to its intended value 1.2 -Added a few science blurbs for the new planets, but only orbital experiments for now -Gave custom science multipliers to each of the new planets and upped Eeloo's to reflect its more distant orbit -Added support for PlanetShine and Distant Object Enhancement -Added a new type of procedural moonlets: Urlum ring shepherds -Tweaked the values of the existing moonlet types to be more realistic/less random -Changed the ring texture of Urlum to make it less identical to Uranus' -Changed the atmospheric heights of the new planets -Changed the description of Neidon 1.1.1 -Updated PFUtilityAddon.dll (courtesy of Thesonicgalaxy) and capitalized the first letter of the ring textures' filenames to ensure rings show properly on Linux 1.1 -Added support for CustomAsteroids: this will allow procedural asteroids to spawn around Jool, Sarnus, Urlum and Neidon and represent their very small moonlets -Added planetary rings to Sarnus and Urlum -Gave the new planets unique rotational speeds -Included the correct resolution textures for Urlum and Neidon, accidentally released them with half-res textures -Updated ModuleManager to version 2.5.6 -Removed Sarnus_rim.png, an unused texture 1.0 -Initial release Known Issues These issues apply to the latest version: Due to limitations, some contracts will still generate for the fake Plock-Karen barycenter body that is created by SigmaBinary. Just don't accept them and you'll be fine Thatmo has a very bright light on it in ScaledSpace. Still investigating how to fix it Polta and Wal don't have their biomes linked to the biome map. Will fix ASAP. Frequently Asked Questions Yes and I'm not talking about Ovok's shape. So go out and find them! Acknowledgements Developers CaptRobau Eudae55 Contributors benjee10 Diddly Feelerino hazard-ish Olympic1 Spacepetscompany Augustus Porkjet Akinesis tygoo7 OhioBob Thanks Sarbian for maintaining the ModuleManager plugin that this mod uses BryceSchroeder for creating the Kopernicus mod that this mod uses Padishar for updating the Kopernicus mod to 0.90 Teknoman117 and ThomasKerman for developing the Kopernicus mod for 1.0 and beyond Augustus for giving me advice and for providing me with configs for Final Frontier support Kcreator for making KittopiaTech which this mod uses Thesonicgalaxy for helping me fix the ring issue for Linux MOARdV for maintaining the Distant Object Enhancement mod, which this mod supports Valerian for making the PlanetShine mod, which this mod supports Olympic1 for providing me with configs for CRP support Nereid for making the Final Frontier mod, which this mod supports and for helping me generate the required graphics RoverDude for making the Community Resource Pack mod, which this mod supports simon56modder for making the ResearchBodies mod, which this mod supports rbray89 for making the ActiveTextureManagement mod, which this mod supports toadicus for making the AntennaRange mod, which this mod supports Remote Technologies Group for maintaining the RemoteTech mod, which this mod supports shaw for making the TextureReplacer mod, which this mod supports cybutek for making the KSP-AVC Plugin mod, which this mod supports Bekiekutmoar for supplying the winning names for the Slate Naming Contest Gravitasi for updating the Kopernicus/Kittopia plugins and showing us how to use them together KillAshley for lots of help with atmospheres, PQSmods and lots of other things Felger for providing the basis for KillAshley's help on OPM converting to the atmospheres in 1.0 Rosco P. Coltrane for the original Delta-V map for OPM Misucat, Galahir350 and Kowgan for all the various contributions to the current Delta-V map -ctn- and others who contributed to the Outer Planets wiki Special thanks to: Sigma88, Eleusis La Arwall, Amarius and all other unnamed fans of OPM License This mod is licensed:
  24. The Modded K-Prize Party Thread (With given permission from @boolybooly) (Badge pending) The K Prize challenge is to make the obvious craft, a spaceplane, and make it work. All those who succeed will be included on the roll of honour and get a free badge. To enter report relevant accomplishments on a mission which actually flew, your word is good enough but images and videos are welcome. It is encouraged to find any planet pack you can and find an SSTO that can go there. (Outer Planets Mod, Jungis, Xen's Planet Collection, Cyran) Rules 1. The craft may not lose any parts in flight, no decoupling allowed. 2. The craft must lift off horizontally, reach orbit (PE > 70,000m) and land intact (on Kerbin) ready for 'refuelling'. 3. All fuel tanks, wings (ie lift generators & aerodynamic environments) and engine parts must be non-over powered or cheaty in spirit, for fairness. 4. Mods may be used, for both parts or destinations. Provisos to rule 1. A. Payloads may decouple from the craft providing all payload tanks are as full on decoupling as at launch and any thrust (or lift) generators on the payload were not used prior to decoupling. B. Docking is permitted providing no fuel is transferred (net per fuel type) into the K-Prize craft and then used for propulsion (it can be transferred out). Crew transfers are permitted. C. Mining and refining are permitted providing none of the resulting fuel product is used to drive the craft i.e. mined fuel is treated as payload only. +Kudos 1. Smallest ship (by weight, weight info required). Minimalist record. 2. Largest ship (by weight, weight info required). Maximalist record. 3. Highest orbit beyond Eeloo. Altitudinalist record. 4. Landing on KSC terrain. Pilot proficiency medal. 5. Landing on any KSC runway or docking in orbit. Advanced pilot precision award (1stClass for both). 6. Visiting other SOIs. Kosmokerbal Commendation. 7. Planetoid landings. Astrokerbal Distinction. 8. Payload to orbit and mined product or fuel store to Kerbin from asteroid. Utilitarial Commendation. 9. Payload to distant planet's surface and mined product or fuel store to Kerbin from planet. Utilitarial Distinction. 10. Spaceplane is made 100% from stock parts and visits a modded planet Stock Distinction Prefixes: Exploratory applies to planetoid missions and Expeditionary applies to planetary lander missions outside Kerbin's sphere of influence. (Planets are defined as the central body in their own SOI within Kerbols SOI or gravity exceeding 0.75 of Kerbins.) This challenge is an approved sister-challenge to the original, stock, K-Prize challenge and is meant to reflect it's criteria excluding the mod restrictions. Mods may be used but if they are deemed overpowered, they can be denied. Future Thread Additions will include: A list of available planet packs Roll of Honor - @JacobJHC - Stock Thatmo SSTO (OPM) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation, Advancer Pilot Precision Award - Stock Trao SSTO (SPE) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation - Stock Asclepius SSTO (Asclepius) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation - @Laie - Bigwing Duna - An awesome 4 Kerbal Duna SSTO - Astrokerbal Distinction, Kosmokerbal Commendation, Advancer Pilot Precision Award