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Found 43 results

  1. [1.3] Extrasolar v1.3.2 [3/6/17]

    WHAT IS THIS The Extrasolar mod adds the red dwarf star "Valentine" to the Kerbol System. Orbiting Valentine are several new planets and moons to discover, which are listed bellow. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. SCREENSHOTS VIDEO (outdated) RECOMMENDED ADD-ONS KSP Interstellar Extended: Adds tons of advanced propulsion systems and makes the transfer from the Sun to Valentine a bit quicker. BetterTimeWarp: Maybe even a necessity. Adds greater time warp options that really help with making your transfers faster and less boring. Project Orion Nuclear Pulse Engine: Adds two very interesting nuclear engines into the game based on Project Orion and Project Medusa. MOD SUPPORT Custom Asteroids: If using Custom Asteroids with Extrasolar, an asteroid belt will be added around Valentine. Distant Object Enhancement: Put simply, you will be able to see objects from farther away. Environmental Visual Enhancements and scatterer: Pretty clouds to cover up all of my ugly texturing Extrasolar is compatible with most planet packs due to Valentine's very high semi-major axis. DOWNLOAD ON SPACEDOCK CHANGE LOG License: BSD
  2. This mod is currently an idea, a couple of WIP configs, and 1 WIP corona texture. It doesn't even have a name yet, but I'm asking @SamBelanger to make a texture for the home planet. I will likely have the rest of the textures procedurally generated, but right now, it's not much. Hopefully, this will have a giant red star for the sun, massive enough to become a supernova. Your homeworld will be mostly desert, with green only in the coldest places on it. The Homeworld's name: Kirothoum. @SamBelanger has come through, and has given me a texture that works.
  3. Realistic(ish) Stock Planet Overhaul Version 0.2.0 So I kind of got bored of creating exoplanets for RSS so I've decided to create a completely different planet pack that does something I've never done before, replace the stock solar system! This is a very work-in-progress mod, so the planets and moons are very limited. This is simply a thread to discuss what types of planets and other features that will be in this mod. If you've created a handy patch for my Pretty Planets that does this, that, or the other, send it over to me or put it on GitHub and I'll implement into the mod and put you in the credits once I actually release this thing. Here are some screenshots to show how development is going so far: KAIA, THE NEW KERBAL HOMEOWORLD: REYN, AN EXOTIC HELIUM GAS GIANT: YUNNA, AN ARID DESERT WORLD: MORE SCREENSHOTS Get it on GitHub or SpaceDock
  4. Outer Planets Mod Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System’s. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, as well as several of these planets' moons. At the moment not all of these planets have moons around them yet, but even without any satellites these faraway planets provide a challenge rarely encountered in Kerbal Space Program. You'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Downloads 1. Download the mod from one of the mirrors. You can also use the CKAN mod manager to download and keep it updated automatically. 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM works best with Kopernicus 1.2.1-1. We can't give proper technical support if you use a Kopernicus version that a particular OPM update wasn't designed for. 3. Install Custom Barnkit. This allows OPM to reach KSP's antennas to each the outer planets in a balanced way. 4. Install all mods, by moving the unzipped contents of the downloads into the GameData folder. You should end up with the folders OPM, CTTP, Custom Barnkit, ModularFlightIntegrator and Kopernicus in GameData. 5. (Optional) Check out the Mods section for third-party mods that OPM was designed to work with in the OP. For example, SigmaBinary makes Plock and Karen a true binary system like Pluto-Charon. Installation note: If you're updating complex mods like this, please do not overwrite the old version with the new one but delete it instead. This can prevent issues, as incompatible changes can be made between versions. To uninstall just remove the OPM folder from GameData. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Screenshots 2.1 screenshots 2.0 screenshots (slightly outdated, bodies look better in map view now) Mods Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. Note: no 1.2 compatible version at the moment. Recommended Mods Near Future Technologies has a whole range of part packs that might be very beneficial for your (manned) deep space vehicles, such as nuclear reactors, advanced electrical propulsion systems and more (and larger) solar panels all in a very nice stock-a-like style. Transfer Window Planner allows you to have a readout of the ideal transfer window to both the stock and this mod's celestial bodies. This makes planning a mission to Sarnus, Urlum or Neidon a whole lot more manageable. Atomic Age adds a lot more nuclear thermal rocket engines, that can really come in handy to get to the far planets introduced in OPM. Fan made 1.2 update found on last page. Better Time Warp adds, among other things, more time warp levels. This makes journeys to the Outer Planets a lot more doable, as you won't have to wait fifteen at stock KSP's highest timewarp levels. Fan made 1.2 update found on last page. Realistic Atmospheres redoes the stock atmospheres in a more realistic fashion. Its creator @OhioBob helped me make OPMs atmospheres more realistic. As such OPM and Realistic Atmospheres go very well, making every atmosphere from Eve to Thatmo to feel as realistic as possible Compatible Mods SCANsat allows planets to be scanned to create all sorts of maps. The terrestrial moons in OPM can now be scanned just like the stock planets and moons Surface Experiment Pack adds deployable experiments which thanks to dev @AlbertKermin also have custom science definitions for OPM Miscellaneous OPM adds a lot of new bodies, which means that the amount of science that can be gathered has increased by a lot too. To compensate this, since version 1.5.0 there has been a ModuleManager config that balances the stock science multipliers. If you don't want it though, you can remove the StockScienceMultipliers.cfg file located in the OPM/KopernicusConfigs folder. Here's a great Delta-V map for the stock system and its expansion by the Outer Planets Mod. @Olympic1 has started a wiki for information the planets and moons of Kopernicus mods like OPM called the Kopernicus Planets Wiki. It's never done, so if you have time please add some content to this wiki. @PLAD has made program called Flyby Finder that can calculate flyby windows for you. Recently they added support for OPM bodies too, so you can find out when to launch and how to get the Jool-Saturn-Urlum-Neidon window needed to recreate Voyager 2. Changelog Pre-2.0 changelogs 1.9.5 -Removed Module Manager from download (please use the MM version included with Kopernicus) -Added FlyingAltitudeThresholdvalues to Thatmo's ScienceValues -Added SpaceAltitudeThresholdvalues to Plock's ScienceValues -Add a custom gravity value to Karen -Added ScienceValues to Karen -Added timewarpAltitudeLimits to Karen -Removed duplicate value tidallyLocked in Thatmo's cfg -Redid some older FinalFrontier badges to fix some issues they had -Fixed two errors in the science blurbs -Redid the SigmaBinary support as it now has a new plugin-based work flow -Removed PlockKaren.cfg since it's been made obsolete because of the SigmaBinary changes -Reworked the temperature and pressure curves of OPM's atmospheric bodies to give them more realistic atmospheres, courtesy of OhioBob -Switched Sarnus, Urlum and Neidon to use Jool as a template to fix issues with lighting present since 1.1.1 -Removed some values in the ScaledSpace section of the OPM gas giants to account for the switch to the Jool template -Sarnus, Urlum and Neidon now use the same cloudy normal map that Jool uses -Updated the AVC version file 1.9.2 -Added procedural asteroid moons to Jool, Sarnus, Urlum, Neidon and Plock through the CustomAsteroids mod -Updated PlockKaren.cfg to latest version of the SigmaBinary template -Changed the texture paths/locations to allow for LoadOnDemand functionality -Made Karen's description a bit vaguer to account for the optional nature of the SigmaBinary mod -Redid the FinalFrontier ribbons for Plock to reflect its new look -Added FinalFrontier ribbons for Karen -Fixed the incorrectly sized ScaledSpace .bins for Plock and Karen -Updated Module Manager to version 2.6.17 -Updated the AVC version file 1.9.1 -Re-added the FlightGlobalIndex variables to the various bodies to maintain save game compatibility and prevent save game breaking from occurring in the future 1.9.0 (download 1.9.1 or above, as this is a bugged release) -Redid Plock, changing it from a Vall look-a-like into a unique body -Added a moon to Plock called Karen -Redid the gas giant's rings to adjust for changes made to the ways rings are rendered now -Flipped the biome maps of Thatmo and Karen, so that they correctly follow the terrain -Changed Plock's orbital color, PlanetShine and DistantObject color to a light greenish brown -Removed the FlightGlobalIndex variables, due to obsolescence -Fixed an error in Plock's description -Updated ModuleManager to version 2.6.13 -Updated AVC version file 1.8.1 -Add biomes to Thatmo and Nissee -Added science blurbs for Thatmo and Nissee -Added science blurbs to earlier bodies -Added an actually working version of the AVC version file -Updated resource configs for Community Resource Pack compatibility, courtesy of Olympic1 -Added discovery messages for the ResearchBodies mod, courtesy of Olympic1 -Rebalanced the time warp limits for the OPM bodies, courtesy of Olympic1 -Changed adiabatic index of OPMs atmospheric bodies for better FAR compatibility -Fixed a spelling error in the description for Nissee -Updated ModuleManager to version 2.6.8 1.8 -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 1.7.2 -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok 1.7.1 -Made Ovok egg-shaped again -Added biomes and science descriptions to Tal -Removed all mass values from the configs, as it was unnecessary to include when GeeASL was also included -Changed all PluginData textures from .png format to .dds format -Renamed the FinalFrontier file back to, as it was needed for the OPM ribbons to show up -Corrected spelling mistake in the science descriptions -Updated the Module Manager plugin to version 2.6.6 -Updated the Module Manager license included 1.7 Release -Moved the Texture Replacer cfg to the OPM folder and removed the TextureReplacer folder -Updated the Karbonite configs, courtesy of Olympic1 -Updated the ModuleManager plugin to version 2.6.5 -Changed Wal's template back to Moho, since the black body bug was fixed by Kopernicus -Tekto is much more playable now, since the dark terrain bug is fixed by Kopernicus -Changed the AntennaRange config to reflect changes in the mod's recent updates -Changed the rotational periods of the gas giants to make them more realistic -Tweaked the atmospheres even further to create smoother transitions similar to stock atmospheres -Balanced Tekto's atmosphere to make it less tedious during descent -Changed Tekto's atmospheric ambient color from reddish to the correct green -Rounded the atmospheric heights of all OPM bodies, to match the new style of the stock bodies -Corrected Priax's mass -Added relative paths for the .bin files in the OPM bodies' cfg files -Adjusted the SOIs of Ovok and Hale to make scanning and orbiting less problematic -Removed the Kopernicus folder, the mod can now be downloaded separately, making combining OPM with other planet packs easier 1.7 Beta 2 -Added about a dozen extra science descriptions to Urlum's moons -Fixed a description that was about Priax, but was listed for Wal -Corrected the spelling in Neidon's description as well as a science description for Polta -Moved Eeloo's ribbons and config info into the OPM/Ribbons folder and removed the Nereid folder -Removed the useless svn files and folders from the Ribbons folder -Fixed a compatibility problem with ATM through a config/moving the ring textures to a separate folder -Converted the ring textures to DDS format -Renamed the configs in the OPM folder for clarity's sake -Changed a value in the antenna distance config to account for a change in RemoteTech -Moved the PlanetShine config into the OPM folder and removed the PlanetShine folder -Added Tal to the PlanetShine config -Updated the ModuleManager plugin to version 2.6.3 -Fixed Priax's biome definitions not matching the actual biome map -Tweaked the atmospheres in OPM to make them work better and to make them more unique from one another -Temporarily made Dres the template for Wal instead of Moho, to prevent the black body bug 1.7 Beta 1 -Added a moon around Wall called Tal -Added biomes to Urlum's moons -Added a couple more science descriptions to Tekto -Rebuilt the mod to only use the new Kopernicus -Removed KopernicusTech because it's no longer used -Converted all gas giants to work without a template -Removed DDSLoader because it's obsolete since 1.0 -Removed CustomAsteroids support since it hasn't been updated in months and is buggy -Removed the solar power curve config because it is obsolete since 1.0.1 -Updated ModuleManager to version 2.6.2 -Rotated Priax so that its lighter side is facing the orbital direction -Added FinalFrontier ribbons for the Urlum moons -Enabled Plock's ribbons in the FinalFrontier config -Rebalanced the prestige you get for each OPM ribbon -Changed Wal's orbital color to make it more distinct from Tal's color -Changed Wal's description to fit the inclusion of Tal -Made Wal's orbit larger to realistically allow subsatellite Tal to exist -Added custom timewarp limits to the existing OPM bodies -Redid some of the normal maps for the existing OPM bodies -Integrated OPM with the new stock resource system -Renamed the RegolithConfigs folder to KarboniteConfigs, to reflect Karbonite mod dropping Regolith for the stock resource system 1.6.5 -Added a ScaledSpace .bin for Plock -Removed tidal locking from Plock -Added a rotational period to Plock -Tweaked the mass and gravity of Plock slightly to make them more consistent with each other -Made Urlum's rotation prograde to fix issues the retrograde rotation caused for some people -Changed the descriptions for Slate and Eeloo to make their lore more realistic -Fixed the incorrect height map for Slate -Made Slate's normal map more detailed -Updated the KittopiaTech license to the most recent version -Updated DDSLoader to version 1.9.0 -Updated ModuleManager to version 2.5.13 -Updated KopernicusTech to version 0.13 1.6 -Added three new moons to Urlum: Polta, Priax and Wal -Added licenses to the download as per the rules -Added AVC support with a .version file -Resized Slate's color map to reduce memory use at a negligible loss in in-game quality -Tweaked Tekto's atmosphereAmbient in the PlanetShine config to make it as much as other atmospheric bodies -TextureReplacer incompatibility fixed 1.5.5 -Updated the plugins to KopernicusTech 0.121 -Updated ModuleManager to 2.5.10 -Removed the Kopernicus Cache .bin files -Added the Kittopia ScaledSpace .bin files -Added the DDSLoader plugin -The Sarnus texture has been given Saturn-like polar hexagons -Ovok has been made more egg-shaped and several body characteristics have been changed to account for the new shape -The Ovok biome map and the science descriptions have been changed to reflect the changes to Ovok -Switched all textures back to DDS format -Made some textures smaller (gas giants, small moons) as their high resolutions only increased memory use and didn't improve the in-game quality much -Fixed Tekto's ScaledSpace ocean not matching the real ocean and tweaked the color a bit -Moved the new planets and moons out of Systems.cfg and into their own config files for increased modularity -Fixed the knowledge base atmosphere height of Tekto not matching the real atmosphere height -Removed the rotation periods for Hale and Ovok as they're tidally locked now and don't need that info -Tidally locked Eeloo as well, just like its inspiration Enceladus -Changed the distances of Eeloo, Slate and Tekto to be more similar to the relative distances in the Saturn system -Tweaked Tekto's atmospheric color -Added biomes and science descriptions to Tekto -Added some science descriptions to the older planets and moons -Corrected some descriptions of the older planets and moons -Removed AVP configs and moved them to a separate download in the forum thread OP -Reduced the temperature multiplier for OPMs gas giants to prevent issues with DRE/FAR -Moved the atmosphere handling for the gas giants from Kopernicus to Kittopia -Tweaked the atmospheric colors of the gas giants to make them look better 1.5.2 -Included the correct DLL for Kopernicus 0.4, so that the biome bug is now actually fixed -Added a missing cloud layer in the AVP config for Sarnus -Added biome-specific resources for Sarnus' moons to the Regolith config -Added resources on Tekto to the Regolith config 1.5.1 -Removed unused Tekto ocean textures -Mirrored the textures for Hale, Slate and Ovok vertically so they look like they did in 1.4 -Updated Kopernicus to version 0.4, which fixes the biome bug -Removed the now obsolete biome enabling/disabling config -Removed the ScaledSpace folder in KittopiaSpace as Kopernicus can now handle that -Set ModScaledAtmoShader to false for Sarnus, Urlum and Tekto so that atmospheric gradient once again displays correctly 1.5 -Added a new moon to Sarnus called Tekto -Updated ModuleManager to version 2.5.9 -Switched the Kopernicus and KittopiaTech plugins to the KopernicusTech fork -Moved terrain handling from RSS to KopernicusTech; RSS is now no longer included -Switched textures to PNG, since KopernicusTech does not support DDS; DDSLoader is now no longer included -Tweaked the rings of Sarnus and Urlum a bit, adjusted Hale and Ovok's orbits to compensate -Increased the gravity of Hale and Ovok to enlarge the SoI to make it easier to get an encounter with the moons -Tidally locked Hale and Slate to Sarnus -Added a specialized Regolith/Karbonite config -Added a way to disable biomes on the new bodies, as a bug applies the new biomes to the template bodies too. To disable these biomes, remove Kopernicus/Config/OPMBiomes.cfg -Rebalanced the science multipliers of all bodies to compensate for the added planets and moons. The rebalanced multipliers for the stock planets can be disabled by removing Kopernicus/Config/StockScienceMultipliers.cfg -Adjusted Plock's characteristics to make it less like Vall and more like Pluto -Made Neidon start farther along in its orbit, so that it and Plock will never come too close -Added a config for AntennaRange and RemoteTech that extends the range of the longest-range dishes to compensate for the expanded Kerbol system -Added Astronomer's Visual Pack-compatible cloud configs for the planets and moons with atmospheres 1.4 -Upgraded KittopiaTech to version 0.192 -Added biomes for Hale, Ovok and Slate -Added science blurbs for the new moons -Added atmospheric science blurbs for the gas giants -Removed the RSS time warp tweak as it was causing issues -Tweaked some of the orbital and body characteristics of OPM planets and moons -Made Slate's terrain smoother in places -Changed the default textures from 4K/8K to 2K/4K. Low and high res packs can be downloaded separately 1.3 -Updated KittopiaTech to version 0.19 -Moved Eeloo to an orbit around Sarnus -Made a new Pluto analog called Plock -Added three brand new moons to Sarnus: Hale, Ovok and Slate -Changed Sarnus' ring texture to realistically fit Hale in -Added support for FinalFrontier -Changed Urlum from a retrograde orbit to a prograde orbit -Made Urlum rotate in a retrograde direction and changed description to reflect that -Switched from PNG to DDS textures -Redid time warp speeds using RSS, it can now go from x1-x1,000,000 -Changed scale heights and max altitude of the new gas giant's atmospheres -Halved the spawn rates of OPMs procedural asteroid moonlets -Updated ModuleManager to version 2.5.8 -Moved the PlanetShine config into the base one, to get it to work correctly 1.2.1 -Reduced Urlum's shepherd moon spawn rate from its extremely high value (which I used for testing) to its intended value 1.2 -Added a few science blurbs for the new planets, but only orbital experiments for now -Gave custom science multipliers to each of the new planets and upped Eeloo's to reflect its more distant orbit -Added support for PlanetShine and Distant Object Enhancement -Added a new type of procedural moonlets: Urlum ring shepherds -Tweaked the values of the existing moonlet types to be more realistic/less random -Changed the ring texture of Urlum to make it less identical to Uranus' -Changed the atmospheric heights of the new planets -Changed the description of Neidon 1.1.1 -Updated PFUtilityAddon.dll (courtesy of Thesonicgalaxy) and capitalized the first letter of the ring textures' filenames to ensure rings show properly on Linux 1.1 -Added support for CustomAsteroids: this will allow procedural asteroids to spawn around Jool, Sarnus, Urlum and Neidon and represent their very small moonlets -Added planetary rings to Sarnus and Urlum -Gave the new planets unique rotational speeds -Included the correct resolution textures for Urlum and Neidon, accidentally released them with half-res textures -Updated ModuleManager to version 2.5.6 -Removed Sarnus_rim.png, an unused texture 1.0 -Initial release Known Issues These issues apply to the latest version: Due to limitations, some contracts will still generate for the fake Plock-Karen barycenter body that is created by SigmaBinary. Just don't accept them and you'll be fine Thatmo has a very bright light on it in ScaledSpace. Still investigating how to fix it Polta and Wal don't have their biomes linked to the biome map. Will fix ASAP. Frequently Asked Questions Yes and I'm not talking about Ovok's shape. So go out and find them! Acknowledgements Developers CaptRobau Eudae55 Contributors benjee10 Diddly Feelerino hazard-ish Olympic1 Spacepetscompany Augustus Porkjet Akinesis tygoo7 OhioBob Thanks Sarbian for maintaining the ModuleManager plugin that this mod uses BryceSchroeder for creating the Kopernicus mod that this mod uses Padishar for updating the Kopernicus mod to 0.90 Teknoman117 and ThomasKerman for developing the Kopernicus mod for 1.0 and beyond Augustus for giving me advice and for providing me with configs for Final Frontier support Kcreator for making KittopiaTech which this mod uses Thesonicgalaxy for helping me fix the ring issue for Linux MOARdV for maintaining the Distant Object Enhancement mod, which this mod supports Valerian for making the PlanetShine mod, which this mod supports Olympic1 for providing me with configs for CRP support Nereid for making the Final Frontier mod, which this mod supports and for helping me generate the required graphics RoverDude for making the Community Resource Pack mod, which this mod supports simon56modder for making the ResearchBodies mod, which this mod supports rbray89 for making the ActiveTextureManagement mod, which this mod supports toadicus for making the AntennaRange mod, which this mod supports Remote Technologies Group for maintaining the RemoteTech mod, which this mod supports shaw for making the TextureReplacer mod, which this mod supports cybutek for making the KSP-AVC Plugin mod, which this mod supports Bekiekutmoar for supplying the winning names for the Slate Naming Contest Gravitasi for updating the Kopernicus/Kittopia plugins and showing us how to use them together KillAshley for lots of help with atmospheres, PQSmods and lots of other things Felger for providing the basis for KillAshley's help on OPM converting to the atmospheres in 1.0 Rosco P. Coltrane for the original Delta-V map for OPM Misucat, Galahir350 and Kowgan for all the various contributions to the current Delta-V map -ctn- and others who contributed to the Outer Planets wiki Special thanks to: Sigma88, Eleusis La Arwall, Amarius and all other unnamed fans of OPM License This mod is licensed:
  5. The Kronkus system - Kopernicus Planet Pack by MrChumley This mod adds a ringed gas giant with 4 moons. It is ready for career mode with full integration into the stock game. Completely new biomes with custom science, and new secrets to discover. Textures have been optimized for quick loading, and low memory use. Includes: 1 GAS GIANT Kronkus: Huge purple ringed gas giant orbiting between Dres and Jool 4 MOONS Eahpeh: The icy shepherd moon that weaves its way through the rings of Kronkus. Kersex: It's the "Almost Kerbin" home away from home. A whole new frontier with towering mountains, desolate deserts, and fjords that stretch as far as the eye can see. Meelo: Next, is Meelo. The middle moon. Orbits outside Kersex. It's monotone colors are home to the most "sensible" moon in the Kronkus system. Scool: The outermost, tidally-locked, dusty snowball moon of the Kronkian system. DOWNLOADS Kronkus Releases Direct download ZIP Source ________________________________________ (Requires Kopernicus and Module Manager) Supports: Optional: "FarOut" Contract Pack requires Contract Configurator Galactic Neighborhood Distant object enhancement bis New Horizons compatible Environmental visual enhancements (adds clouds to Kersex) Research bodies ________________________ Add this optional config file to your Kronkus folder if you want to move Kerbin into orbit of Kronkus: MoveKerbin.cfg <~~~ Right click & Save as Enjoy!
  6. OUTER SPACE So what is Outer Space? Outer Space is my first Kopernicus planet pack, aiming to bring more challenge in the game. Nothing much at the moment. Please note that this pack is in MAJOR development, it really adds only 3 bodies for now When is this updated? Frequent updates will happen, but sometimes things can block development time. I can't really tell. Who is in charge of this? @GenesisPlayz (Myself) The lead developer. I'm doing all the coding and stuff. @ModerndayLink Giving me tips in the beginnung and stuff @SamBelanger For making the textures, i like them and it saves me alot of time (I'm a terrible artist when it comes to rocky plernerts). CHANGELOG KNOWN ISSUES: TO-DO LIST: DOWNLOAD VIA SPACEDOCK: If you want to take an early peek now:''Outerspace'' KSP Planet Pack SPECIAL THANKS:
  7. Download from Spacedock: This mod REQUIRES: Real Solar System Kopernicus SigmaBinary This is me taking over @pozine mod, seeing as he has been offline since February. Most credit goes to him. (11/05/16) - Poll! (20/05/16) - Poll! This mod is the continuation of Pozine's RSS Planets & Moons Expanded Mod. It adds more stuff to RSS:In the current version (0.13.2): Retextures Saturn; Adds a heightmap for Iapetus; Does something to Uranus; Adds Asteroids (Asteroid Belt/Kuiper Belt/Elsewhere): Vesta; Juno; Ceres; Pallas; Ida; Dactyl; 67P (Where Rosetta went and Philae landed); Lutetia; Orcus; Vanth (its moon); Makemake; Chariklo; Halley; Sedna; Moons of Jupiter: Metis; Adrastea; Amalthea; Moons of Saturn: Pan; Daphnis; Hyperion; Pheobe; Pandora; Prometheus; Epimetheus; Janus; Moons of Uranus: Titania; Miranda; Ariel; Umbriel; Oberon; Moon of Neptune: Proetus; Moons of PlutoCharon: Styx; Nix; Kerberos; Hydra; All stuff I plan to do: Changelog: Credits: Me (imkSushi) for doing something pozine for making the mod in the first place NathanKell for Real Solar System ThomasP for Kopernicus (sorry about the axial tilt discussion) Sigma88 for SigmaBinary the ksp devs for KSP anyone who downloaded the mod for supporting the mod Old thread: This mod is licensed by the Creative Commons Attribution 4.0 International -
  8. This is the official thread for the Kerbal Galactic Expansion mod. This mod adds new star systems to Kerbal Space Program Prerequisites: Most recent version of Kopernicus. Images: Releases: Release v0.3 is now available on both sites. Changelog: v0.3 - Version: "How the heck does finalizeOrbit work?" Added the Kel system Added the Kernol system Added the Kiris binary system Added a new planet to the Kerbol system Added rings and a corona to Xurbol Moved Kerbol System closer to the Xurbol to minimize floating point errors and orbits shifting Cleaned up the file system Known Issues Xurbol's rings appear extremely dim in the tracking station Xurbol's rings can be seen through it when zoomed out Some planets are have low quality textures Planned Features More star sytems(like 1 or 2, 3 at most) Black hole gamma ray bursts More detailed rings on Xurbol Wormholes(most likely wont happen) SigmaBinary support Expand the Kel system(more planets and maybe binary) Biome maps -Brightness curves on the stars v0.2 - Version: "I guess this is an actual project I'm doing now" Added small asteroid like planet in the asteroid belt named Kre Re-did the Trappist-1 star to have a corona Smoothed out terrain Re-aligned some of the planets to be tidally locked Switched Trappist-1b and c SpaceDock: Galactic Expansion GitHub: If you have any comments or bugs please leave a reply on this thread or on the GitHub repository. License: MIT
  9. Celebrating 2 years of Other Worlds! The original developer of the mod, Pkmniako, has decided to pick it up again. The new Other_Worlds topic is now in Add-on Development, where the progress of an entire revamping of Other_Worlds can be followed. Download This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. Originally by Niako. Repackaging by themaster402. License:
  10. OTHER_WORLDS REBOOTED IN THE MAKING THE ORIGINAL SYSTEM BUT WITH ~x42 TIMES DE QUALITY! DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet --------------------------------------------- --------------------------------------------- 2nd planet --------------------------------------------- --------------------------------------------- 3rd planet --------------------------------------------- --------------------------------------------- 4th planet --------------------------------------------- --------------------------------------------- 5th planet --------------------------------------------- (Double planet if using SigmaBinary) Big Photos I'll add more in the future Version History: KNOWN BUGS: While at C2-1 Sphere of Influence. Vassa and C2-1 will lose their tidal lock state. Although only visual for Vassa (It resets when you leave C2-1 SOI), C2-1 loses it's rotation. COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. TO-DO: Compatibility with Planetshine, Distant Objects Enchantment, Custom Asteroids, Final Fronteir, FAR mods. Make Prima and Secunda be real double planets. EVE mod compatibility with custom clouds and Astronomer's Interestellar visual pack style. (Almost finished) Science descriptions for stock experiments and some other mods ones like DMagic Orbital Science. (I will need help for this, because I'm not a native english-speaker) Do a better forum post presentation. Check for grammar/vocabulary errors. DEVELOPMENT THREAD WIP area: THE CREW: Special Thanks: Thomas P for creating Kopernicus mod. (Most important one) The guys at the IRC channel for helping me with stupid errors. Vladimir Romanyuk a.k.a. the Space Engine creator for his randomized planet textures. (Mostly Heightmap used) Disclaimer: This is my first mod, so It can be bad, buggy, not good looking, not funny at all, or even be good! License:
  11. Help me stay motivated in my endeavors to create more interesting and diverse mods for KSP. Every little support helps! What is New Horizons? Growing tired of the same planets? Need a new adventure? Welcome to New Horizons Featuring an entirely new roster of planets, and an entirely different solar layout, experience a challenge the Kerbol system has never provided before! Designed to 'freshen-up' the Kerbal experience, this pack reorganizes the entire system and also adds 19 new bodies to discover and explore! NH also aims to challenge it's players, with missions needing tight maneuvering, to decades long voyages to the outer systems. Screenshots New Planetary Layout: Videos: Downloads: Github Mirror - CurseForge Dependency: Kopernicus Optional: Want stock planets to look as nice as New Horizons planets? Try KASE! made to improve the stock system while still keeping it's stock feel and fully compatible with NH! KASE Forum Thread Install Instructions: Please ensure you delete ALL files from previous version when updating, or else serious issues can and will occur. A fresh KSP install is recommended if you are unsure what files need to be removed. Simply Download the .zip file and merge the contents into your KSP game directory. Included Mod Support: Supported Planet Packs: Incompatible Mods: Known Bugs: Changelog: v2.0.1 -Fixed SpaceCenter black screen -Tweaked alot of settings -Fixed alot of stuff -Switched ring shader to new version for asthetics Credits: Sarbian for maintaining ModuleManager Kcreator for making KittopiaTech Gravitasi for updating the Kopernicus/Kittopia plugins BryceSchroeder, Teknoman117, Thomas.P and NathanKell for making & maintaining the Kopernicus plugin this mod relies on. CaptRobau as pulling apart his configs for OPM helped me learn how to use KittopiaTech before the tutorials were created. Dunrana for helping fix my ScienceDefs mistakes. Felger for helping me so much with the atmosphere settings License: New Horizons by KillAshley is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  12. This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity - 1.4g Radius - 480km Namm - an icy planet without oxygen atmosphere but surprisingly covered with pine trees... Gravity - 0.62g Radius - 339km Pantagrool - a rapidly spinning pulsar Radius - 30km Gravity - 35.8g Admun - a desert planet with oxygen atmosphere Radius - 280km Gravity - 0.125g Jopa - a small asteroid that sometimes passes very close to Kargantua Radius - 5km Gravity - 0.0001341g Included mods: -Kopernicus -Scatterer -EVE DOWNLOAD: The mod: System [WIP] The volumetric disk patch: The license is CC BY-NC-ND 3.0 The DiskController plugin source: If you like my mods then you can leave a small donation, it really helps me out! Changelog: Hope you liked it
  13. Hello guys. I am working on a new mod that adds in a temperate gas-giant. The mod deletes Duna, but makes up for the loss of the planet with a gas-giant and four moons! I will release the mod soon. Currently, I have not added in Biomes or Science Defs, so the mod is complete if you cheat and play in sandbox mode. However, I need to finish painting up biome maps and making at least some custom science defs before I release the mod to the community. I appreciate your patience. Here are some shots of the planets: Bervin: Alru: Goval: Unox: Some shots of Cavran:
  14. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits between Eve and Kerbin Kalatea - that weird moon is often called "The Space Cheese" due to its strange shape, orbits between Kolyphemus' rings Moei - a lava world Pandoor - a habitable planet with giant trees on its surface (the trees are WIP and may glitch) [MORE PICS] [DOWNLOAD FROM SPACEDOCK] If you like my mods, then why not leave a small donation to keep me be motivated doing another one? It really helps me out! Thanks to: @Artem Kerman for helping me a lot with the visuals @Samio for uploading the Moei color map in the Posiible planet additions thread
  15. [1.2.2] RSS Constellations (RSSC) v2.2 [6/18/17]

    WHAT IS THIS? Constellations (formerly known as RSS Extrasolar) is an exoplanet mod for Real Solar System, that adds stars and their respective planets in their (for the most part) exact positions. This mod must be used with Real Solar System, making for a nice endgame goal once you are getting a little bored of colonizing every planet around the Sun. I divided all of the stellar distances by ten, so it is easier to traverse space. However, it is still necessary for you to install some additional mods such as Interstellar Extended, so that Jebediah will be able to live to see the day that humankind reaches its curious arms into interstellar space. SCREENSHOTS ------------------------------------------------------- PROXIMA CENTAURI B TRAPPIST-1G / JOOL KEPLER-1229B -------------------------MORE------------------------- CURRENT SOLAR SYSTEMS TIPS AND TRICKS WANT A BIT OF A CHALLENGE? ------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ------------------------------------------------------- EXPANSIONS UPCOMING FEATURES CHANGE LOG License: BSD
  16. (WIP) 'Out There' Planet Pack

    Hello everyone! I'm working on a very special planet pack! This pack specifically aims to add more color, variety, and most of all, adventures into the game. (Although color is still high on the list) This will be my first legitimate planet pack and I am determined to make it a reality. School is hard, though, and I may not be able to update it as fast as I'd like, so I'll try my best! Just keep in mind that this pack is in a very early stage of development and is really only colormaps and dreams at the moment. Feedback and suggestions are more than welcome! The colormaps are down below is you want to take a peak. (In order from closest to new star to farthest) Moar coming soon!
  17. I've been wanting to put the Upsilon Andromedae system into Interstellar Adventure Revived for quite some time. Back when I was first developing version 1.0, in fact. However, IA-Revived is too cluttered for this whole system to fit without making the mod too large. The planets in this system are so large that they would need hordes of moons to compliment them. I would need to give the system it's own planet pack! So...that's what I did. UPSILON KANDROMEDAE is a Kerbalized version of the real-life Upsilon Andromedae system, featuring... The two stars (Titawin and Upsilon B) All four planets (Saffar, Samh, Majriti, and Upsilon E) A bunch of moons (24 planned in total) Biomes for all terrestrial objects Custom atmospheres and oceans A very bizarre and Kerbal-like collection of objects. Scaled-down Kerbol to compensate The mod will be in my classical "Real-ish Kerbal Scale" - 1/10th the radius, 1/100th the mass, 1/10th the planetary distance, and 1/500th the stellar distance as in real life. That would make the system close enough to reach but still a difficult challenge to even get an encounter with. All the objects here are made to be worlds all their own, each with widely different science opportunities and landscapes for whatever playing style you do. CURRENT STATUS (June 3rd, 2017): The two stars and the four planets have all been made and textured. I will need to fix their texture seams (made them purely with GIMP). Rings are added to Samh and Majriti. All objects have been made in the correct scale, meaning that they also have the same gravity that they would in real life (nearly 39 gees for Samh!). The four planets have internal heating as well - the closer you get to the center, the hotter it is. The tops of their atmospheres are their equilibrium temperatures. As of now, I've finished four of Upsilon E's 5 planned moons, one moon of Samh, and one moon of Majriti. I am currently working on the textures for three more moons around Majriti. SCREENSHOTS: ACKNOWLEDGEMENTS: @The White Guardian and @StarCrusher96 for help with Kopernicus @Thomas P. for Kopernicus and KittopiaTech @amarius1, @Galileo, @JadeOfMaar, and other inspirational "Kopernicusteers". Or just planet modders. Sounds better but not as cool.
  18. Welcome to the Rangers Planet Pack forum page. Lets meet the new bodies: - First is Kerbol, the sun at the center of the Kerbol System. - Verna; a dwarf planet close to Dres that is heavily cratered with sharp ridges - Purl is a Gas Giant a bit smaller than Jool bit it has something Jool doesnt: A ring!!! - Furmal is a moon of Purl but it looks very similar to a moon you already know - Loko, a brownish moon of Purl that gets a great veiw of the Purple Giant - Reda a terrestial planet in a very inclined orbit of Kerbol - Redan is a moon of Reda with a very large mountain - Ica is a rogue planet orbiting The Centre - Icat is a moon in orbit of Ica - Hilto; a red star not to far from Kerbol - Halao is the only known exoplanet around Hilto Changelog: V0.2 Changelog: - Sun renamed and no longer gives off light - Added Reda, Redan, Hilto, Halao, Botos - Added partial EVE compatibility - Moved start location of Ica Screenshots: Verna: Furmal and Purl: Loko: Landed on Ica: Development thread: Download: Interstellar Overhaul Thanks to: @MeerkatMan25 for Science Defs @Eudae55 for Purl texture @StarCrusher96 for inspiring me @Gameslinx for helping me improve my skills @The White Guardian for his brilliant Kopernicus Tutorials
  19. NOTE: THIS PACK IS HEAVILY W.I.P. AND NEEDS YOUR HELP! The idea of Kerbol Genesis is a alteration of the stock system along with adding new stars, planets and moons that can be customized like a set of Lego bricks to make your own Galactic Neighborhood. @TheJangleMan has given me permission to use K.G.R. assets, so as such, I will use ALL of the assets, essentially creating K.G.R. Volume 2. Here is the current list of bodies. All bodies have names and descriptions, though these are subject to change. NOTE - When it comes to K.G.R. planets, I don't exactly know the orbits of the bodies, so bare with me if they aren't correct! Kerbol (Sun, New Texture and Corona) Eternium - Eternium is anything but eternal, as this hot Jool is literally evaporationg away due to Kerbol's Solar wind. Supprisingly, there is a surface of Black Diamond with lakes of liquid hydrogen here - that is, if you can make it to the surface. Moho (Updated Textures and HeightMap) - Moho is a small rock slightly larger than our Mun that is in a binary orbit with Grorth. It is hot here and, frankly, quite uninteresting. SilicaMoon1 "Grorth" (In Binary orbit with Moho) - Grorth is cooler than Moho, but that doesn't mean its not hot here. Still as uninteresting as its brother, Moho. Asteroid1 "Asluaphus" (Orbiting LaGrange Point) - Asluaphus is like the other bodies in the Moho System - BORING. Eve (New Maps and Description) - An Kerbin-like planet with an atmosphere that is not breathable to Kerbals due to low oxygen levels and unusually large amounts of argon. A long mountain range snakes its way around the planet, forming the backbone of several continents. There are Lakes of what is presumed to be Rocket Fuel here. OceaniaMoon1 "Shamun" (%80 Water with craters, similar to Kerbol Star System's Laythe) - A small Kerbin-like satellite with a rich oxygen atmosphere. The moon is dotted with countless tiny islands made from impact craters. The plant-like organisms on Shamun are almost exclusively types of grass. They can reach incredible heights due to the strength of some species, while others would be barely noticeable in a microscope, if not for their spectacular colors. Shrubs, bushes and flowers are also fairly prominent, but fungi and trees are nearly non-existent. While their colors, shapes and in some cases their scents may be wonderful, none of these organisms have developed beyond a more basic form. Gilly (New Maps and description) - Gilly is a tiny asteroid orbiting Eve. Gilly has the smallest gravity of any body in the entire Kerbol System. SuperOceaniaPlanet1 "Wioter" (%100 water) - Wioter has no landmasses to speak of, just barren, empty and cruel oceans. This planet isn't the most ideal place for life, but there are plenty of examples similar to this planet which do sustain life. Only time will tell if Wioter is a future home to new lifeforms. DesertMoon1 "Skruwioter" (Similar to Tatooine from Star Wars: Episode 4) - When scientists realized that a proper landing in Water with a traditional lander wasn't possible, an intern shouted, "Screw Water!" A writer misinterpreted the exclamation as the name of Water yet in-named moon and wrote it down. It has stuck ever since. Sustaining life on its own isn't something this moon will be capable of in the near future, but the conditions are good enough to allow terra forming and the planet is rich in resources, which could make it perfect for a mining colony. Kerbin (Same as Stock, No Changes Here) SpacePotato1 "Tromia E3LF" (Captured Asteroid that threatened Kerbin, but now resides at approx. 3-5 million meters above sea level) - Tromia E3LF made everyone scream a couple years back when it came barreling towards Kerbin. Now it resides in orbit, serving as a potential refueling base for KSC's Missions in the Kerbol System and Beyond. Mun (New Text. and Height.) - The Mun has always been a presence both in Kerbin's sky and Kerbal's minds. However, when Kerbonauts arrived here, their dreams of a world filled with canals of cookies and cream ice cream were swiftly crushed. Bummer Minmus (New Text. and Height.) - Minmus is also called, "That green thing you can see if you squint really hard." Minmus is mint colored, but doesn't taste like Mint ice cream at all. TidallyLockedTerra1 "Huobos" (Rotation slowed by 2 moons, Hurricane at equator with temperate twilight zones and frozen night side) - Huobos's two moons slow down it's rotation so much that although it is millions of miles away from Kerbol, it is essentially tidally locked. One large continent stretches from the north pole to the south pole. Ecosystems range from tropical rain forest to arid grassland and frozen tundra. A large Hurricane is ever-present on it's Kerbol-Facing Side. SilicaMoon2 "Frayalea" (Like Kerbins Mun, 180 degrees away in rotation from SilicaMoon3) - A lifeless rock with no atmosphere, about the size of Kerbin's mun. A few uranium deposits are the only sites of interest here, and there are only a dozen or so of them. SilicaMoon3 "Strov" (Like Kerbins Mun, 180 degrees away in rotation from SilicaMoon2) - Similar to Frayalea, Strov is fairly uninteresting. Unfortunately, it doesn't even have deposits of Uranium to support interest here. Katney ([AKA Duna] Suffered Comet impact, now more temperate and more Kerbin-esque) - Katney, formerly known as Duna, recently suffered an impact from a comet, and has been transformed by it. What used to be a cold red planet is, well, slightly less so. Katney, named after Mark Katney (a famous Kerbonaut who survived being stranded on Duna for over a year), has a moderately-thick atmosphere with oxygen and water present at the surface due to a comfortable temperature of 70 degrees Fahrenheit. While Katney currently holds no lifeforms, it may very well do so in the future. The conditions are near perfect, all it takes now is the right trigger and plenty of time. Perhaps an advanced species could help set things in motion with a failed lander with microbes accidentally spared from cleaning on board. Ike (New Texture and heightmap) - Ike is a cold satellite of Katney that has no satellite's on or near it. Until you go there (wink-wink)! SpacePotato2 "Brora 237" (Like Phobos) - Brora 237 is an uninteresting space potato orbiting Katney. SpacePotato3 "Brora 238" (Like Demos) - Brora 238is an uninteresting space potato orbiting Katney. Dres (More Interesting with new maps) - Dres is a dwarf planet orbiting in Kerbol's Asteroid belt. There is no atmosphere here, but large canyons dot the surface. Resources are pretty much the only thing Dres is known and good for. Comet1 "Gleshan 893" (Captured Icy Comet) - This blue comet is forever suspended over Dres. It saddens scientists that more people Know about Gleshan than Dres. Jool (Now a Green Dwarf Star due to an event similar to that which occur in 2010: Odyssey 2) - Jool used to be a Gas Giant until the Krakening. Millions of Monoliths swarmed Jools Atmosphere, increasing its denity enough until it began Nuclear Fusion. Oddly enough, Jool has retained its green color, and as such is the only known Green Star in existence. Asteroid2 "Lah" (Large Captured Asteroid) - Lah is a tiny metallic rock orbiting in what used to be Jool's Asteroid belt. It is now the only asteroid left from before the Krakening. Pol (Now more like Io, with volcanoes lava) - Pol used to be a calm moon until Jool began Nuclear Fusion. Pol heated up from the combination of Tidal forces and Jool's light. Pol is heavily volcanic, so although beautiful as this moon may be, life will of course never be possible here. But in terms of research, this moon has plenty of secrets and answers ready to be discovered. If nothing else, Pol at least makes for a gorgeous sight in the night skies of the planets around it. Laythe (Less Water, More Land, Higher temp) - A oceanic moon with an oxygen-rich atmosphere, Laythe has warmed and dried up quite a bit. A layer of single-celled photosynthetic organisms covers the entire surface of the planet, giving it a uniform appearance and a vivid green color. These unicellular plants are so successful that the evolutionary process has largely stalled, however several more complex species of photosynthetic plant have also developed. Tylo (Now more like 2nd Eve with thick atmo. AND high G-force ASL) - Tylo is every Kerbonaut's Nightmare, and Jedidiah's Dream Moon. While life will never be possible on Tylo, it does offer a unique sight in the night sky of the rest of Jool's nearby moons. Its colors and violent weather here occasionally makes the night quite magical on those planets, especially those with an atmosphere. TerraMoon2 "Flov" (Like Kerbin but colder and more land) - Flov is essentially a smaller Kerbin. It has the same land to water ratio, but has no life present at the surface. DesertSub-Moon1 "Meylia" (Like Duna but brown, more atmo and water) - Meylia has huge sandstorms that cover its surface. Although extremely violent, this sub-moon holds many resources which could be of the utmost importance to Kerbalkind. With the right technology, battling the elements on Meylia shouldn't be too much of a challenge. Vall (Now like a melted Europa but with land and red plant life) - A small Kerbin-like moon with an oxygen-rich atmosphere. The entire planet is covered by one enormous ocean. There are only a few small islands where forests of red fungus-like organisms grow. SilicaSub-Moon1 "Crufater" (Like Kerbin's Mun but much smaller and Minmus gravity ASL) - A small lifeless rock with an extremely thin nitrogen atmosphere. Its surface is pitted with large impact craters. No indigenous lifeforms exist here, and the only interest in Crufater is its Metalic Crust. SilicaMoon5 "Rarus" (Like Smaller Tylo) - This Silicate based moon is cratered on all sides. It's obvious life on Rarus is impossible, but this moon does hold the key to whether or not life will exist on the other Joolian moons around it. Rarus shields some of the other moons from an asteroid field which Jool comes into contact with every few decades. When this happens, small pieces are scattered through the Jool system, but the vast majority are caught by Rarus. Those pieces that do get scattered are usually not big enough to destroy the other moons, while at the same time potentially holding the right materials or even lifeforms to begin the process of life on those other Joolian moons IceGiant1 "Cryria" (Purple and Yellow Uranus with 4 separate rings) - Cryria is a Highly Tilted Ice Giant orbiting past Jool. A large storm resides at the equator here, and a septagon cloud formation present at both the north and south poles. SpacePotato4 "Trion" (Ring Herder) - Trion is a small red space potato that herds Cryria's 1st and 2nd rings. FormingTerra/SilicaMoon1 "Protonus" (Hot planet with primordial soup being fromed from 2nd and 3rd Rings No life yet, but the materials are there.) - Protonus is a warm moon forming in-between Cryria's second and third rings. It is kept relatively warm by its atmosphere, which is mostly composed of carbon dioxide, and bombardment from the rings above. This is a damp, boggy world, prone to excessive rain and seasonal flooding. A relatively flat surface prevents water from pooling into large oceans and instead keeps the water table high. There are a number of small seas however, which are fed by wide, shallow rivers - a product of the planet's active weather system. It is possible that these sea's have a mixture of Primordial compounds in them, but no scientist knows for sure. Space Potato5 "Kepard" (Ring Herder) - Kepard is a yellow space potato herding Cryria's 3rd and 4th rings. IceDesertMoon1 "Drars" (Colder than Duna, Blue sand) - A cold, blue desert moon with a nitrogen atmosphere. While oxygen levels are too low for Kerbal respiration, the availability of precious metals at or near the surface makes it an ideal candidate for mining operations. Comet2 "Kaprilles 923" (Captured Icy Comet that could deliver IceDesertMoon1 Water) - This small white comet is mostly flat and is made of about 90% water. It is slowly falling back down to Drars's surface. SilicaMoon6 "Fregatis" (Like Ike/Dres) - Fregatis has what KSC scientists call, "Dresitis" - the sickness of being a boring body surrounded by interesting bodies. IceGiant2 "Brao" (Like Saturn but Blue and Orange [I'm an Auburn fan, War Eagle!], and 2 rings) - Brao may look calm due to it's colors, but it is anything but. Brao has the most ferocious winds in the entire Kerbol System, and has Hurricanes larger than Kerbin, Eve, and Katney combined. FormingSilicaMoon2 "Kunia"(Like Stock Pol, but HOT) - Kunia is a forming volcanic world. Obviously this moon cannot sustain life, as the conditions here are far too violent and change too often. Perhaps when things have calmed down in a few million years life will begin to appear, but right now we can only study Kunia for more information about how moons-and planets-are formed. Methania/SulphuriaMoon1 "Eynope" (Like Titan, but Blue surface and Purple Atmosphere) - This odd Moon was all a scientist said when it was first viewed. Eynope has Gail-force winds and a surface with liquid Sulphur. Life is obviously impossible on this planet and will always be impossible. The conditions are too violent and anything that reaches the planet's surface is destroyed in its violence. A violence that is strangely beautiful, yet eerily frightening. Eeloo (New Texture and Heightmap, Binary, Like Europa) - Eeloo is one of the most Distant bodies in the Kerbol System. There are large underground reservoirs of liquid water, heated by geothermal vents here. Occasionally this water erupts onto the surface and freezes in the cold vacuum, covering the planet with tiny ice crystals. IceBallMoon1 "Ulia" (%70 of Eeloo, like Pluto) - Ulia is an ice-ball in a binary orbit with Eeloo. Although Ulia's surface is almost entirely covered in ice, it is so far away from Kerbol it could never naturally heat up. With conditions as extreme as these, the chances of sustaining life on this planet are virtually none-existent. Even if Ulia has calmed down after millions of years, it would probably still take terraforming to introduce any form of life. Abbandon - A small yellow-white star, Abbadon is relatively similar to Kerbol. Aphrodite - Aphrodite is a Valentina's favorite planet. Because she very like pink color. Violetta - When scientists has discovered this planet, they thought that it is more one analog of planet Eve, which they find near other stars every day. But later spectral analyzing has shown that on the this planet there is oxygen. And the purple color is likely to cause single-celled purple algae floating in the atmosphere of this planet. Nix - This dry planet has no signs of life. But its atmosphere contains oxygen! That is really strange... Icy - Aptly named, Icy is the coldest body in the Abbandon System. Although there is a thick Carbon Dioxide Atmosphere here, Icy remains just that. GasDwarf1 "Evis" (Tiny Jool, but Red) - A tiny gas giant orbiting just inside Abbandon's habitable zone, Evis is designated a "Gas Dwarf" due to it's odd mixture of composition and size. It has two large moons; one is essentially just a lifeless rock, but the other is similar in many ways to our home planet, Kerbin. SilicaMoon4 "Glapanides" (Like Kerbin's Mun) - Glapanides is a rocky moon of Evis. Unfortunately the conditions on this moon make it impossible to sustain life, which is a shame as it's in a good enough position to do so. TerraMoon1 "Taonov" (%50/50 water and land) - A large rocky moon with high gravity and a thin atmosphere. The atmosphere only extends about 2 miles above sea level, and many mountain tops are exposed to the vacuum of space. Native flora live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interest amount of biodiversity. Erevate - A relatively large red dwarf star, Erevate allows planets to sustain life much closer to it than Kerbol. Eden - Eden is a green dry planet without oxygen in its atmosphere. But when scientists tried to find life on it, they miraculously discovered unicellular life under ice caps of this planet. Helios - This Moon is covered In seas filled with green algae. Perhaps the microbial life from Eden is not unique to that world? Scientists at KSC seem to think so. Sehera - Sehera is a very hot and dry planet named after the Kerbal god of the Sun. Its yellow soil contrasts with its green atmosphere. IceGiant3 "Aurilia" (Green and Yellow, Smaller than Jool but bigger than GasDwarf1) - Aurilia is a Calm and serene Ice giant at the farthest reaches of the Kerbol System. Its Green and Yellow atmosphere reminds Kerbals of the once gas giant Jool. IcyTerraMoon1 "Luspadus" (Tidally Heated, VERY cold) - A moon with a nitrogen and chlorine atmosphere, Luspadus is tidally heated by Aurilia and has a small ocean around it's Equator. This moon is currently devoid of life, but there's an abundance of resources, many of which are usually quite rare on Kerbin. Life is certainly possible on Luspadus, as the conditions are right, so this moon is a prime destination for any Kerbal colonization in the future. SilicaMoon7 "Cloebos" (Like Dres) - Cloebos is another moon suffering from "Dresitis" IceDesertMoon3 "Suspore" (Like Duna but Brown) - Suspore is a Katney-like moon orbiting Aurilia that is extremely cold. Comet4 "VL-624" (Captured Comet) - VL-624 is rarely shown or talked about, but it's surface is truly - alien. Gargantua - Gargantua is a massive, rapidly spinning black hole and the largest black hole in the Kerbal Galaxy. Pantagruel - A tiny white dwarf star orbiting Gargantua. Miller's Planet - Miller's Planet is a water world with extreme tides; Troughs measure mere inches, whereas Peaks can be miles high. Mann's Planet - Mann's planet is a icy world with multible layers - one of which has life. Unfortunately this data is a lie, and this planet is barren. Edmund's Planet - Edmund's planet is a dry but hospitable world that could be Kerbalkind's future home. BrownDwarf1 "Faetis" (Like Wolf 359, Replaces Nim) - Faetis is a brown dwarf - a mix between gas giant and star. It has bands of Nuclear fusion in its atmosphere, but it is not a star. It is the largest planet in the Abbandon System. OceaniaMoon2 "Ailiv" (%70 water, %30 Land) - Ailiv is a oceanic moon with huge storms. Extreme weather conditions and violent tectonic plate movement make this planet unsuitable for any life. But this planet is still fairly young, so perhaps once it has aged and calmed down a bit, life might find its way to this world. Super-TerraMoon1 "Theobos" (3-5x Kerbin size and GeeASL) - A large rocky moon that is about 4 times larger than Kerbin with high gravity and an atmosphere of mostly Carbon Dioxide. The planet is known for its many active volcanoes, crushing atmosphere, and a surface temperature enough to melt some probes, and certainly Jedidiah. Supercomputers at KSC were fed data from Theobos to calculate possible missions for brave Kerbonauts. After a few seconds, they all said, "Do not land here." IceDesertMoon2 "Athion" (Colder than Duna, Yellow/Orange) - Athion is a tidally heated desert moon with water. Surprisingly, life hasn't managed to find its way on this moon. The conditions are perfect however, so all it takes now is time and the right trigger. Asteroid3 "Oblars 738" (Captured Asteroid) - Oblars 738 is another uninteresting red asteroid. Comet3 "Smiri"(Large Captured Comet) - Smiri is a blue-green comet orbiting Faetis. There might be frozen microbes underneath the surface of the ice here. Oblok - One of the largest stars known, Oblok is a beautiful blue giant star. Lava/DesertPlanet1 "Krush" (Binary Planet with Clone that share atmosphere, new maps and orbits) - Scosucury is a tiny ball of rock in a binary orbit with Scadulea. Scosucury's surface is practically equivalent to Kerbin's Mantle, both in temperature and geological makeup. Lava/DesertPlanet2 "Krush-B" (Binary Planet with Clone that share atmosphere, new maps and orbits) - Scadulea is made of the same materials as Scosucury, but Scadulea is slightly smaller. Aelion - A large gas giant that very similar to Pre-Krakening Jool, except for its color. Phoenix - The main feature on this scorched world is the large lakes of molten rock. Phoenix is a world dominated by volcanic and tectonic activity. Volcanoes regularly dot the surface and erupt constantly. Sunflower - Sunflower is very close to it's neighbor moon - Phoenix. Due to gravitational stress from it, the surface of this strange world tends to crack and split. Opete - Opete is a medium sized star. Poseidon - A large blue gas giant, Poseidon is a calm planet orbiting Opete. Hypat - Hypat is a large desert moon orbiting Poseidon. Osiris - Osiris is a Neutron Star. Neutron stars are the densest and smallest stars known to exist in the universe; with a radius of only about 30 km, they can have a mass of about two times that of Kerbol. Ida - Ida is a small rocky planet orbiting Osirus. Isus - Isus is a large blue ice giant bombarded by its rings and Osiris. Rocko - This moon is being ripped apart by Isus. Volco - Volco is a small silicate moon orbiting Isus. Polaris - A hot, bright star nearing the end of it's life. Rumors abound that it was once very much like Kerbol before it flared up and began to die. Pandora - A very hostile planet with acidic seas and atmosphere consisting of nitrogen, the thick atmosphere of Pandora hides most of its ground. Ryla - A large gas giant that is primarily composed of hydrogen with a substantial amount of helium. It is believed to have a rocky core roughly 2000 km in diameter but otherwise has no defined surface. Surrounding the planet is a thick planetary ring system that orbits around the equator, likely as a result of two large moons colliding with each other. Hoth - Small moon of Ryla. Hoth can provide one of the most beautiful views in the whole galaxy! Cite - Cite is a young rocky planet with a diameter around the size of Eve. It is a heavily cratered world with many impact sites over 100 km in diameter. Smaller impact sites were probably much more numerous in the past but they have since eroded away. Water covers roughly a quarter of the surface, with most of it located in craters, thereby retaining the majority of Cite's habitation near them. Life is quite abundant on Cite, only the vast expanses of desert seem devoid of fauna. If you would like to help code or texture, please comment here and I will PM you a Discord Server link and we can talk. Now working with me: Nansuchao, Artyomka15, TheCanineCraver Thanks to @TheJangleMan for giving permission to me to use K.G.R. assets in this pack. Thanks to the creator of for an AMAZING Online R.N.G. (Random Name Generator) and R.D.G. (Random Description Generator).
  20. [1.2.2] Exomoons! v0.1 [6/18/17]

    EXOMOONS! WHAT IS THIS? Exomoons! is an expansion to the RSS Constellations mod. It adds fictional exomoons to some of the planets in the RSS Constellations planet pack. This provides new ways of exploring the far reaches of the Universe, allowing gas planets to be more interesting to visit then they originally were. At the moment, there are only three exomoons distributed among two exoplanets, though in the future, many more planets will receive their own exomoons. SCREENSHOTS ---------------------------------------------------------- HD 10180 G2 (SECOND MOON OF HD 10180 G) HD 10180 G1 (FIRST MOON OF HD 10180 G) HD 10180 H1 (FIRST MOON OF HD 10180 H) ---------------------------------------------------------- ---------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ---------------------------------------------------------- UPCOMING FEATURES CHANGE LOG License: BSD
  21. Slyton Planet Pack

    There are plenty of planet pack tutorials with Kopernicus, so i decided to make use of it. This pack adds in a new planet out there, past Jool. It's named Slyton. This pack is inspired by the Saru Planet Pack by tygoo7: These celestial bodies will be added to the game: Green means finished, Orange means busy and Red means not started at all. ~Slyton; The main gas giant. It's a Saturn/Gas Planet 2 analog. ~Arcturus; A little asteroid somewhere in the rings of Slyton. ~Eeloo; Yep, our little friend joins the party! ~Therol; A Titan analog, but also an analog to something i wanted to make ages ago; a DARK planet. That says it's gonna be dark grey. ~Loptus; A Iapetus analog, but then with green/red. Yep. More might be added, but the main plan is this I might release it this summer. After some work and painfull fails, i got it released. Still alpha, expect bugs!
  22. Saru Planet Pack So I recently thought of making a planet pack that includes a Saturn analog for Kopernicus. Making a planet pack sounded like fun, so I said why not? My main goal of this pack is to have it stockalike. Warning: This is an early version of the mod, EXPECT BUGS! This mod requires Kopernicus v0.5.2 This is the main plan. Hopefully they will look somewhat like this. Mobe - A mimas analog that is modeled after a potato. Ensol - Enceladus analog that is kind of greyish. It will have geysers like that eventually, when I figure out how. Will either use WIP EVE or Kopernicus. Hypo - Hyperion analog. Since Hyperion looks like a sponge, why not make a cube moon that sort of looks like a kitchen sponge? Tel - Titan analog that is the colors of titan reversed. Don't know what the ground will look like yet. Any suggestions or comments are welcome! Please remember this will not slow down my main mod. Changelog: Version 0.1 -Initial Release
  23. So, I love planet packs. I love exploring new worlds, establishing communications, and setting up colonies. I love habitable worlds. I love strange and interesting new worlds. I appreciate some fine little dust balls, and I enjoy gazing at the majesty of real purdy gas giants. But my problem has always been that new planet packs might add a half dozen (or more) new planets, and I only really want a couple of them. Some huge packs only add a handful I REALLY love, and many packs put new planets so far away from Kerbin that It would take ten thousand Kerbal lifetimes to get there, or leave the solar system so chaotically arranged that planets actually collide (or, you know... just kind of.. clip through each other... like wall hacks.) Some packs use their own textures, some reference CTTP, or their own textures. Sometimes, the same exact artwork is loaded in multiple different folders, saturating my system memory with three instances of the same high-def picture of some lovely, lovely dirt. So I built my own solar system in an attempt to capture exactly what I want in my little sandbox. I call it "Kerbal Impossible Solar System." I wanted many planets, and even new systems to explore. I wanted a veritable smorgasbord of habitable planets to colonize, recourse rich bodies to exploit, dangerous worlds for Jeb to go give his life for the cause on. Well, I've filled it up with planets that many of the very talented modders have created and shared with us. I've combined and organized all the extra resources that they use, like textures and decals, and such to reduce the memory overhead. I've adjusted the science values to be more appropriate, and I'm in the process of creating descriptions and appropriating mining resources. After that, I'll be working on setting up EVE atmospheres and Scatterer configs. Maybe I'll add mod support for things like research bodies, if I'm feeling especially willing to punish myself. At this point, I've put a pretty large amount of work into this project, and I would share it so you can see where I'm at so far... I totally would... But, I've stolen, BLATANTLY STOLEN the fine work of MANY of the modders in this community. I haven't asked anyone for permission to use their planets in a pack yet, because I wasn't originally planning on uploading this. While I am sure *some* of the victims of my wanton theft would be happy to share their colormaps, heightmaps, biome maps, and Normals, others, I am sure, would not allow me to make use of their artwork and files. I'll start asking some of the folks that I have... erm, "Borrowed from" and see if they mind lending the fruits of their labors to this ridiculous enterprise, but I don't suspect that every planet artist will be on board to have their products so shamelessly exploited. We shall see. So, I guess I'm just kind of posting, first of all, to test the waters and see if this is a project that would generate any real interest. Those in search of realism obviously wouldn't be interested, but there are plenty of other packs that strive for realism. This pack seeks to maximize the things that an intrepid explorer, a true capitalist... a conquest minded imperialist, would appreciate. Even just people who want to get out and explore, don't really care where they end up, and don't want to have to worry about transfer windows, or plan gravity assists Kerbin years ahead of time. And secondly, to ask if anyone has planets that I may use? Maybe you are the creator of a popular planet pack, and would be happy to let me pilfer your artstuffs. Maybe you've made planets in the past, but never found a place to put them to good use. Maybe you are just really good with GIMP and like making planets, and wouldn't mind helping me fill in the gaps with some custom requests. Anything helps. (I can't actually draw / draft planets myself, so I really am totally dependent on the charity of this community if you guys want to see this come into fruition. Of course, credit will be given where it is due.
  24. RSS Constellations | Solar System Discussion

    This is just place for you to brainstorm and share what star systems should be added to the Constellations mod. I plan on adding the ones below soon. Planned Systems 55 Cancri (Copernicus) Epsilon Eridani (Ran) GJ 667 Current Star Systems Alpha Centauri Proxima Centauri (all planets have been added) GJ 3293 (all planets have been added) HD 10180 (all planets have been added) Tau Ceti (all planets have been added) Wolf 1061 (all planets have been added) Ursa Major
  25. After some troubleshooting, we've managed to get the impressive planet pack by @Gameslinx up and running in 1.22 Linux x64. I'll be chronicling the adventures of Kerbalkind as they explore this new system. On first impressions, the graphics and the work that has gone into this are outstanding. The first orbital flight with the giant rings overhead and a sunflare are giving me back some of the wonder that made KSP grab me in the first place. Some images from the first two flights follow. A quick sounding rocket for science, then a very clumsy orbiter mainly powered by SRBs. Ended up in an elliptical orbit out of fuel, and Jeb had to get out and push to make it home.