Jump to content

[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)


CobaltWolf

Recommended Posts

1 minute ago, hraban said:

Hehe .. IUE is nice. CuddleWolf, you make the animation for the SolarPanels?


 

Oooh, very nice. Do you mean do I know how? I think they hinge at the bottom, and swing out to clear the satellite bus, then they rotate on the normal axis.

Link to comment
Share on other sites

1 minute ago, CobaltWolf said:

Oooh, very nice. Do you mean do I know how? I think they hinge at the bottom, and swing out to clear the satellite bus, then they rotate on the normal axis.

Nothing is ready, i search for a 3 side view of IUE but there is not so easy.

Hope to find more information about the mechanism of the solarpanels.

Link to comment
Share on other sites

uhhh, I'd have to learn how to animate in Unity but I could try.

EDIT: I woke up feeling pretty 'bleh' today, so I hoped on and worked on a bunch of BDB stuff for a few hours. Nothing much new but there was a bunch more work done on the Thor and Titan parts, including a new LR87 variant. I completed most of the todo list I made yesterday morning.

Edited by CobaltWolf
Link to comment
Share on other sites

45 minutes ago, hraban said:

The little challenge I sent you. (you have mail)

Hraban, I will take a look at it when I get the chance. Shouldn't be tooo hard, I think. I'll email you if there are any issues.

Also, I uploaded the work I did today on to GitHub. I think. I'm not sure. Like I said, nothing new just more fixes to the for the textures and such, The two Titan fairing bases got converted to the new style (ie not a tankbutt). The textures on the Able and Ablestar tanks got adjusted. The Titan engine parts (specifically the fairings) got cleaned up and a fresh coat of paint, if you will.

@Jso did I do it right?

Edited by CobaltWolf
Link to comment
Share on other sites

Hello, everyone!

I've been told that the issue where if you have SmokeScreen installed but not RealPlumes, it breaks the stock engine FX, persists.

If you're having this issue, fix it by going into the Bluedog_DB/Compatibility folder and delete RealPlumes, or installing RealPlumes(Completely optional, some people's computer doesn't run it...)

Updated, working configs will be included in the next release of BDB. :P

Cheers!

Link to comment
Share on other sites

Spoiler

 


@PART[bluedog_agenaProbeCore]:NEEDS[RemoteTech] //Belle-TRU Telemetry Response Unit
{
	%MODULE[ModuleSPU] {}
	
	%MODULE[ModuleRTAntennaPassive]
	{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

@PART[bluedog_Explorer1]:NEEDS[RemoteTech] //Sienno Probe Core
{

	%MODULE[ModuleSPU] {}
	
	!MODULE[ModuleDataTransmitter] {}

	@MODULE[ModuleAnimateGeneric]
	{
		%allowManualControl = false
	}
	
	%TechRequired = start
	%MODULE[ModuleRTAntenna] 
	{
		%Mode0OmniRange = 300000
		%Mode1OmniRange = 1500000
		%EnergyCost = 0.005
		%MaxQ = 6000
		
		%DeployFxModules = 0
		
		%TRANSMITTER 
		{
			%PacketInterval = 1
			%PacketSize = 1
			%PacketResourceCost = 0.25
		}
	}

}

@PART[bluedog_explorer7probe]:NEEDS[RemoteTech] //Suomi
{
	%MODULE[ModuleSPU] {}
	
	%MODULE[ModuleRTAntennaPassive]
	{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER 
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

@PART[bluedog_rangerCore]:NEEDS[RemoteTech] //Rorat Probe Core
{
	%MODULE[ModuleSPU] {}
	
	%MODULE[ModuleRTAntennaPassive]
	{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER 
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

@PART[bluedog_veneraProbe]:NEEDS[RemoteTech] //POG Probe Core
{

	%MODULE[ModuleSPU] {}
	
	%MODULE[ModuleRTAntennaPassive]
	{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER 
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

@PART[bluedog_Titan1_NoseProbe]:NEEDS[RemoteTech] //Prometheus-I "Crius" Anterior Probe Core
{

	%MODULE[ModuleSPU] {}
	
	%MODULE[ModuleRTAntennaPassive]
	{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER 
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
}

@PART[bluedog_Diamant_Asterix]:NEEDS[RemoteTech] //Obelix Probe Core
{

	%MODULE[ModuleSPU] {}
	
	!MODULE[ModuleDataTransmitter] {}

	@MODULE[ModuleAnimateGeneric]
	{
		%allowManualControl = false
	}
	
	%TechRequired = start
	%MODULE[ModuleRTAntenna] 
	{
		%Mode0OmniRange = 300000
		%Mode1OmniRange = 1500000
		%EnergyCost = 0.005
		%MaxQ = 6000
		
		%DeployFxModules = 0
		
		%TRANSMITTER 
		{
			%PacketInterval = 1
			%PacketSize = 1
			%PacketResourceCost = 0.25
		}
	}

}

@PART[bluedog_Diamant_Diapason]:NEEDS[RemoteTech] //Fourchette Probe Core
{
	%MODULE[ModuleSPU] {}

	%MODULE[ModuleRTAntennaPassive]
		{
		%TechRequired = unmannedTech
		%OmniRange = 300000
		
		%TRANSMITTER 
		{
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 15.0
		}
	}
	
}

@PART[bluedog_Pioneer1]:NEEDS[RemoteTech] //Ramo Probe Core
{
	%MODULE[ModuleSPU] {}

	!MODULE[ModuleDataTransmitter] {}

	%MODULE[ModuleRTAntenna] //Yoinked this one off the Explorer1 above.
	{
		%Mode0OmniRange = 300000
		%Mode1OmniRange = 1500000
		%EnergyCost = 0.005
		
		%DeployFxModules = 0
		
		%TRANSMITTER 
		{
			%PacketInterval = 1
			%PacketSize = 1
			%PacketResourceCost = 0.25
		}
	}
	
}

@PART[bluedog_Pioneer4]:NEEDS[RemoteTech] //Amba Probe Core
{
	%MODULE[ModuleSPU] {}

	!MODULE[ModuleDataTransmitter] {}

	%MODULE[ModuleRTAntenna] //Yoinked this one off the Explorer1 above.
	{
		%Mode0OmniRange = 300000
		%Mode1OmniRange = 1500000
		%EnergyCost = 0.005
		
		%DeployFxModules = 0
		
		%TRANSMITTER 
		{
			%PacketInterval = 1
			%PacketSize = 1
			%PacketResourceCost = 0.25
		}
	}
	
}

The damn forum is goofing up a bit I think... Anyway, RT configs for the new probes. Hurray!

Edited by komodo
bugfixes
Link to comment
Share on other sites

33 minutes ago, hraban said:

first pre-release of IUE can be downloaded here: Contares IUE

About bugs, features and more read here: Contares

Can you send me the most up to date version of the unity source files for the IUE? I have to try and get classwork done right now but if I work on KSP stuff tonight it'll be the first thing I do. Second would be hotfixing SEP. :P

Link to comment
Share on other sites

5 minutes ago, CobaltWolf said:

Can you send me the most up to date version of the unity source files for the IUE?

Can send you the ASSET-Folder of IUE. The complete project has more then 150 parts, no way :)

 

Link to comment
Share on other sites

Good afternoon, everyone!

As you can imagine, we're getting into the later stages of the new update, and that means a lot of config work.(Mostly for Cobalt, but I have things to do as well. :P )

Basically I'd be a big help if someone ( @davidy12, you like judging my work, help me out) could go through and if you see any problems with the RP configs on the parts, old or new, in the mod let me know. If you feel they're too far away from the engine bell, if something doesn't have plumes, blah blah blah, anything.

 

Link to comment
Share on other sites

Just now, hraban said:

Can send you the ASSET-Folder of IUE. The complete project has more then 150 parts, no way :)

 

.... just, whatever is needed for it. I'd rather work on the more or less finished part. I can grab the beta for the part cfg myself, don't worry about that.

Link to comment
Share on other sites

11 minutes ago, VenomousRequiem said:

Basically I'd be a big help if someone ( @davidy12, you like judging my work, help me out) could go through and if you see any problems with the RP configs on the parts, old or new, in the mod let me know. If you feel they're too far away from the engine bell, if something doesn't have plumes, blah blah blah, anything.

I think all the Realplumes look good to me.

Link to comment
Share on other sites

12 minutes ago, davidy12 said:

I think all the Realplumes look good to me.

Well... That's not helpful... If I remember correctly the Juno upper stages were goofed way bad, and the Castor 1's plume is a bit far away. As well as the little tiny engine not having a plume at all, and something else I can't remember... Also I think the Atlas engine's plumes are too big. 

Link to comment
Share on other sites

Just now, VenomousRequiem said:

Well... That's not helpful... If I remember correctly the Juno upper stages were goofed way bad, and the Castor 1's plume is a bit far away. As well as the little tiny engine not having a plume at all, and something else I can't remember... Also I think the Atlas engine's plumes are too big. 

Well if your talking about the stock engine configs, then the stock Castor 120 is off.

Link to comment
Share on other sites

My thoughts on Windows 10, copied from what I just posted to Facebook:

Quote

Dear Microsoft,

Thanks for upgrading me to Windows 10 while I was in the middle of working on something. I've gotten over than. What I haven't, and won't, get over, is the fact that in doing so you have the secondary HDDs on BOTH of my computers, without warning me first. Based on what I have found, this issue has been common for over SIX MONTHS, and your support team has done little more than copy+paste stock answers not pertinent to the issue. You have not even acknowledged that this is an issue. So now I've lost almost 1tb of data. I just wanted to pass on my sincerest thanks for your efforts to make my life easier and more productive, by eliminating unwanted clutter such as years worth of personal images, all of my music, and gigabytes of files that I thought were safe, given that they were backed up between the data drives on the two computers. I am exceedingly happy that this occurred just days after purchasing one of your phones. Your company is an inspiration to us all.

Sincerely,
GO **** YOURSELVES

PS: Thanks for the notification that pops up every few minutes that tells me that the drives have zero bytes free. I ****ing love the noise that accompanies the popup!

Basic upshot: No, I didn't lose anything. All my work is backed up, somewhat infuriatingly, on Microsoft's Onedrive service. However, at the moment I cannot start Unity on the computer I was planning on working on tonight. My desktop is fine for the moment but it needs to be used to render class assignments so it will be fairly busy for the time being.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...