Nhawks17

[1.6.1] RealPlume - Stock [v1.3.1 - 1/14/19] - Better Late than Never Update

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My RCS thruster Plumes are extremely OP and HUGE....

 

Does this mod effect the RSC plumes in 1.5.1?

 

Thanks!

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11 hours ago, Kilo60 said:

Does this mod effect the RSC plumes in 1.5.1?

Check the part description in the editor - if the part was touched by RealPlume it will say "Plume configured by RealPlume" at the end

But you may also be seeing a proper RCS effect you think is too large. The reaction control ports on the SpaceX Falcon 9, for instance, can be seen working from the ground

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Posted (edited)

Hi all, please excuse if this is a dumb/un-informed question...

Since I've been using RealPlume forever and just now noticed many engines didn't seem to have proper plumes (very slow-going Career game right now), I thought I should download/install the GitHub version of this rather than continue using the CKAN version (which still says 1.4.5 max KSP version in CKAN).

With the GitHub download, am I missing anything as far as files? The OP mentions the GitHub download includes RealPlume & Smokescreen, so I'm just making sure that I've got everything I need?

Thanks in advance for any confirmations or other suggestions!

EDIT: I'm just checking version numbers, and thinking... maybe I have/had the most-updated versions via CKAN anyway?

RealPlume is version 11.1.0 (max KSP 1.4.5) and RealPlume Stock Configs is v1.3.1 (max KSP 1.6.9). That's everything, right?

 

 

 

 

Edited by scottadges

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For some strange reason all my RCS Plumes are reversed...

 

For instance when I hit RCS to move forward the plume shoots out in front of me which should push me back?

 

Has anyone else experienced this and is there a fix when using this mod?

 

Thanks!

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Apologies for the semi-necro...

Anyhow, this mod is fantastic, but I always seem to get a noticeable FPS drop whenever I look at the plumes. It's not particularly bad, but is there a setting somewhere in a CFG where I can decrease the resolution?

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14 hours ago, RealKerbal3x said:

Apologies for the semi-necro...

Anyhow, this mod is fantastic, but I always seem to get a noticeable FPS drop whenever I look at the plumes. It's not particularly bad, but is there a setting somewhere in a CFG where I can decrease the resolution?

no, your only option is to decrease the max particle count in the settings window (only accessible via blizzy's toolbar)

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Posted (edited)
On 3/9/2019 at 6:49 PM, Natokerbal said:

Has anyone made a restock plume config yet?

There is already, in GitHub, a pull request by Vladimir-csp  to resolve that issue.
But in the mean while if you want, I made the config files from that pull request:
https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF
Just download and overwrite everything, until the official release comes out.

Edited by PmThay

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7 hours ago, PmThay said:

There is already, in GitHub, a pull request by Vladimir-csp  to resolve that issue.
But in the mean while if you want, I made the config files from that pull request:
https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF
Just download and overwrite everything, until the official release comes out.

You sir, Are a kodsend

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On 3/9/2019 at 12:49 PM, Natokerbal said:

Has anyone made a restock plume config yet?

Just checking in on RealPlume to see if there's an official config/update for ReStock planned? 

No pressure, just wondering. Thanks!

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Greetings Gents. Just getting back into KSP again how well does this fair with 1.7? 

Cheers.

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On 5/24/2019 at 8:41 PM, mkalaska said:

Greetings Gents. Just getting back into KSP again how well does this fair with 1.7? 

Cheers.

Works with no issues... For me anyway...

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Hi all, I'm not sure if this is a real plume problem or not but sometimes after a craft has been in orbit for multiple game restarts, when you switch to the vessel from the map or tracking station there's a problem. The engine works fine, but the plume and sfx are not there for some reason. I've tried quicksaving and loading to fix to no avail. Has anyone else run into this?

KR

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I just started a 1.6 install, installed the mod like I have for the past 6 years. No engine sounds. Uninstalling fixes the sounds.

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Hello

I believe that there are a lot of smart people. Can one of you figure out how does SimpleRockets 2 makes its plumes? They look so cool. I think that adding similar plume to KSP will make the game better. 

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Hi every one,

 

There is an issue in the RealPLume config for SXT because SXT's Munar module was renamed when Squad released their own, see this GitHub issue

 

Since I understand that this mod is no longer updated and the fix is as easy as can be, I encourage SXT users to edit their RealPLume config accordingly

 

Cheers

 

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Hey all. New to this mod. 

I wasn't able to get it working until I discovered some configs folder needed to be added. You should list that in the instructions. 

 

But wanted to know if there are cool configs for the stock engines (I only use stock and dlc parts), because I've seen crazier stuff than the pack I found, that changes a lot as you go through the atmosphere levels.

 

Thanks!

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