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[1.9.x] Hangar Extender Extended


linuxgurugamer
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Some people like to build huge vessels.  This mod extends the hanger to allow you to do so.

The original mod was written by @Snjo, and then was maintained for 1.2 by  @Alewx.  @Alewx hasn't been around since February 28, so since I actually needed this mod, I've updated it for 1.3

The original thread for this is here:http://forum.kerbalspaceprogram.com/index.php?/topic/59703-10-hangar-extender-v33/&

New Dependencies

CKAN has been updated to install the dependencies, if needed.

 

Availability

 

To switch to the external VAB, click the button in the toolbar:

bClU4YT.png

 

Changes since 1.2:

 

  • Removed settings file
  • Added settings page (no more editing config file).  Settings page is using stock settings

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fSK9P8W.png

 

Edited by linuxgurugamer
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On 7/1/2017 at 8:10 PM, TheKurgan said:

I wonder if he is actually human... 

Well whatever you are, you're awesome.

Actually, I am a Dalek.

Exterminate. Exterminate. Exterminate. This is just a conspiracy to get you all hooked on KSP.

 

 

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12 minutes ago, Alewx said:

@linuxgurugamer and how bad was adapting the code to the new Version?^^

Stil have not really much time around, since Job and renovating the flat is very timeconsuming.

Not difficult, but some of what I did was to remove the config file and add standard settings using the system setttings page.

I still need to get a hard-coded version out of one of the files.

I wish I could get the floating boxes and cars out of the scene when the buildings are being shown, but other than that, it's working nicely.

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1 minute ago, linuxgurugamer said:

Not difficult, but some of what I did was to remove the config file and add standard settings using the system setttings page.

I still need to get a hard-coded version out of one of the files.

I wish I could get the floating boxes and cars out of the scene when the buildings are being shown, but other than that, it's working nicely.

Sounds great. As long as you do not take over also Ubiowelding :wink:

Wish I wold have more time.

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4 minutes ago, linuxgurugamer said:

You should have said:

Wish I weld have more time

Anyway, not planning on taking ANYTHING over.  It just happens

No it is the other way around, you keep most of this alive.

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On 7/5/2017 at 4:03 PM, linuxgurugamer said:

Not difficult, but some of what I did was to remove the config file and add standard settings using the system setttings page.

I can't seem to find the settings page. "system settings" refers to the main settings screen that you can get to right after starting the game? KSP 1.30 / Mac. I know that Macs sometimes cause issues with mods. 

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On 7/9/2017 at 11:16 AM, linuxgurugamer said:

It's save-game specific.  So, when you are setting up a new game, or in a current game.  Same way you get to the advanced settings

Found it. Thanks! Actually I had no idea all those settings were in there. ¯\_(ツ)_/¯

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On 7/13/2017 at 11:02 AM, Funtime60 said:

Why did this need to be updated. The old version off of CKAN works just fine with version 1.3.0.

Because there was almost no more notice for this great mod, and also because a few people were still having trobule with the mod.

Also, "Why did this need to be updated"

You do know that @linuxgurugamer put lots of work into this right? Its hard to fix code ya know :P

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