Beale

[1.7.X] Tantares - Stockalike Soyuz and MIR [18.0][14/07/2019]

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Just a quick clean of N1 decouplers.

Surprisingly there was no 0.9375m decoupler, fixed now.

ebGdLkk.png
8IjdLAR.png

 

If you think that isn't enough, there is even a 0.625m part!

emxvCJT.png

Edited by Beale

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GitHub
and
GitHubLV

Both mods updated at the same time... Tantares gets square truss mounts, TantaresLV gets a set of generic decouplers.
Lots of config help, many thanks @Daelkyr !

To summarize:

  • probe parts have data transmitters.
  • Blok-G fuel amounts are correct.

JbdR9z7.png
ojvArXf.png

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Let's get the show on the road!

kP65Mg6.png  "Take out the good old scootmobile and swing us around the front wont ya?"
kQe2gHD.png Good work Tomtrey, you could be a pilot one day.
tRCF8Ya.png A mysterious night launch, what did they send up?
cP3lXFg.png The chemical furnace module arrives just on time.
29QftYq.png Tomtrey prepares for a very long space walk.
Zhs9wVQ.png First task of the day, dispose of the RCS thrusters, we don't need those anymore.
1T0o3we.png Night sets in Tomtrey continued by bringing out the surface experiment package control unit.
S8edEnZ.png Third task, Tomtrey sets up... What else? A truss.
ts4yAvW.jpg All the monopropellant tanks are plumbed in along the truss, they can be jettisoned in one swoop when we no longer need them!
mGyZ53b.png The dorsal solar panel was destroyed by a golf-club (This actually isn't a joke, don't drop those KIS items too fast!).

Edited by Beale

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3 hours ago, Beale said:

Night sets in Tomtrey continued by bringing out the surface experiment package control unit.
 

Why?

3 hours ago, Beale said:

Let's get the show on the road!The dorsal solar panel was destroyed by a golf-club (This actually isn't a joke, don't drop those KIS items too fast!).

Oops.

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8 hours ago, CobaltWolf said:

Why?

Purely because I liked the look of it :D 

I might try to rendesvouz a lander to the station and take the SEP parts somewhere useful.

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WCJMidr.png
BmYYdIo.png
ZGLREby.png

 

They are all from a single 256x256.

a3nJSI9.png

 

Edited by Beale

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Oh my! What's this?! 

iKmkRbX.jpg

4000 units of liquid fuel! My God!

38NDtGd.jpg

And it weighs 45 tons!

Oh no. I didn't think it would come to this, but...

BREAK OUT THE ENERGIA!!!

I3qMvMDGjEo.jpg

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5 hours ago, NISSKEPCSIM said:

Oh my! What's this?! 

4000 units of liquid fuel! My God!

38NDtGd.jpg

And it weighs 45 tons!

Oh no. I didn't think it would come to this, but...

BREAK OUT THE ENERGIA!!!

I3qMvMDGjEo.jpg

Oh man, nice craft and launch! Reminds me a lot of the 90ton MIR-2 modules.

 

GitHub

&

GitHubLV

 

Some new modifications to the N1 decouplers and modifications to the LK (thanks @Daelkyr ).
The nodes on the N1 decouplers have moved by 3cm (Sorry, could not avoid it), nothing will break for you, but you could notice minor clipping on existing craft, nothing extreme.

The red N1 decouplers will not stay one-direction decouplers for long, I plan on making them separators, to differentiate from the set of generic yellow decouplers we just got :) 
Really, I am trying just to keep organised what we have in TantaresLV, without breaking any saves, for cleaner future development.

What future development? See below.

iejbEJR.png

Spoiler

7McKJQ5.png Energia
unU2nmQ.png Zenith
B27Vo6d.png Some other silly thing.

 

Edited by Beale

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@Beale If there's on part I'd love to see sooner rather than later, it would be a Soyuz/VA Launch Abort Tower. There are a lot of failure mods calling to me. :D

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Hey @Beale, sorry to bug, but is it me, or does the 'Farshot' engine still have no fuel cell?

IMO though, I think monoprop fuel cells would be more useful than the normal run-of-the-mill biprop ones, as @CobaltWolf has them on Gemini :)

The most notable difference between the original Soyuz and LOK was the power supply system. Unlike solar panels which provided electrical energy for the 7K-OK spacecraft, the LOK would feature liquid hydrogen/oxygen-powered fuel cells, EKhG, similar to those used on the US Gemini, and Apollo spacecraft. In addition to generating electrical energy, fuel cells would output critically needed breathing oxygen and potable water as byproducts, thus greatly increasing spacecraft's life-support capacity.'

 

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@Abrecan Try making this a .cfg file.

Spoiler

@PART[_Soyuz_Engine_2]:Final
{    
    MODULE
    {
        name = ModuleResourceConverter
        ConverterName = Fuel Cell
        StartActionName = Start Fuel Cell
        StopActionName = Stop Fuel Cell
        ToggleActionName = Toggle Fuel Cell
        FillAmount = 0.95
        AutoShutdown = false
        GeneratesHeat = false
        UseSpecialistBonus = false
        INPUT_RESOURCE
        {
            ResourceName = MonoPropellant
            Ratio = 0.009375
            FlowMode = STAGE_PRIORITY_FLOW
        }
        OUTPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 1.5
            DumpExcess = false
        }
    }
}

 

 

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20 minutes ago, Daelkyr said:

Try making this a .cfg file.

is it possible to just copy/paste this into the farshot .cfg?

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1 hour ago, Abrecan said:

is it possible to just copy/paste this into the farshot .cfg?

Yes. Just the MODULE{...} stuff. You need to make sure to not add other brackets though.

Edited by Daelkyr

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8 hours ago, Daelkyr said:

@Beale If there's on part I'd love to see sooner rather than later, it would be a Soyuz/VA Launch Abort Tower. There are a lot of failure mods calling to me. :D

Soon soon soon! :) (For both)

Annoying I am kind of locked up with work recently.

5 hours ago, Abrecan said:

Hey @Beale, sorry to bug, but is it me, or does the 'Farshot' engine still have no fuel cell?

IMO though, I think monoprop fuel cells would be more useful than the normal run-of-the-mill biprop ones, as @CobaltWolf has them on Gemini :)

It will be in next release, thanks @Daelkyr !

 

 

YZ9k66d.jpg  

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Feel free to listen to some glorious music while perusing the album.

Spoiler

 

 

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11 hours ago, Drakenex said:

Great overhaul @Beale! You're getting better and better :wink:

 

Just updated my ISS

L6LSmuj.png

 

Hot dang that's a good looking ISS!  Which mods did you use?  And what does it look like when you de-orbit it?  xD

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honestly I have to laugh at people putting ISS and MIR replicas in 100km orbits or similar. if you wanted to be really accurate, you'd set its orbit to ~55000KM, so you actually have to do regular missions to it and boost to keep it from falling out of the sky.

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heh nah. I spend too much time using Timewarp for EL to add that management headache, unless I'm doing so deliberately.

also I'm running pretty close to the limit of my hardware with the number of scripts and widgets I've got loaded in.

hmm, I'll have to try a 55000km Salyut just for testing reasons- it's no good if it deorbits too quickly after all.

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3 hours ago, Deltac said:

Hot dang that's a good looking ISS!  Which mods did you use?  And what does it look like when you de-orbit it?  xD

Tantares, CX Aerospace, Habtech, Community ISS and CST-100.

Deleted the old one and sent the new one up using the cheat menu, I'm a busy person you know :D

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3 hours ago, Mechtech said:

honestly I have to laugh at people putting ISS and MIR replicas in 100km orbits or similar. if you wanted to be really accurate, you'd set its orbit to ~55000KM, so you actually have to do regular missions to it and boost to keep it from falling out of the sky.

Why 55000km? Shouldn't it be 430 by 430 @ 53.1?

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21 hours ago, Daelkyr said:
Feel free to listen to some glorious music while perusing the album.

When I can't do a free-return myself, but it's okay because somebody else will :D 
Beautiful craft. 

18 hours ago, Drakenex said:

Great overhaul @Beale! You're getting better and better :wink:

 

Just updated my ISS

L6LSmuj.png

 

That's awesome! I have not seen so many full ISS.
I'm sure @cxg2827 and @benjee10 Would enjoy it also :) 

 

 

 

sy8xHA3.png
TNvF8SU.pngZqYWJTy.png

 

Edited by Beale

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2 hours ago, Beale said:

TNvF8SU.pngZqYWJTy.png

Love it!

Any plan to do these grid fins for Soyuz?

wwgzyxtsdfxcjvlxpoif.jpg

 

 

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