All Activity

This stream auto-updates     

  1. Past hour
  2. Well as per title: my space station is constantly being renamed to the craft that is docking, leading to a lot of confusion and annoyances. How do I prevent the station name from being changed?
  3. Use ELP to build a GC kit from resources, and than use another set of resources to finally build it into a ship\building\e.t.c.? That is what I name "too complicated". USI mods have already patched my ELP to use it's long industrial chains based on CRP resources, and KSPI adds more exotic needs for it's toys. And there is still so many "engineering challenges" out there aside from lifting heavy things from Kerbin's surface to orbit again and again... What is the principal difference between a large garage and a small hangar like where Formula-1's are built?
  4. That is an excellent point. To the bug tracker, then.
  5. I still do not recommend using kopernicus in a version of KSP that it doesn't support. That's just generally a bad idea and will cause problems for you. Also, there being "excess light" isn't really a thing unless the makers of those mods didn't make the stars' light curves correctly.
  6. This is the correct answer. There are cupola parts from SSPX that have Visual Observation.
  7. Yes. I believe that the science animate was installed via CKAN as a suggestion (I don't think it is a dependency) when I installed the DMagic science mod itself.
  8. Amazing! I never thought I would found stock hinges after DLC came out. Absolutely fantastic fine piece of work. Now my Mun save file will be overpopulated with Lunokhod!
  9. Yes, it has a very nice Atlas V with a modular centaur. You can put an RL-10 to have more realism or any other engine, hey, you can even add an F-1 engine that would REALLY solve the low TWR issue.
  10. Today
  11. Now I can't wait to put Jeb in orbit around a 25km asteroid that orbits a moon that orbits an earthlike moon that orbits a gas giant moon that orbits a GIANT uranus sized gas giant that orbits a star that orbits a black hole.
  12. They're considered part of the Gemini Agena Target Vehicle, which is still on the To Do list. The old ones are still there but soft deprecated.
  13. If you like to build Stations with Mobile Processing Labs like I do, you need large Numbers of high leveled Scientists. But getting them beyond Level 3 requires Interplanetary Missions which take quite a while and flying Kerbals in bulk to the Mun and Minmus can get quite tiring as well. Besides I don't see much point in having placed a Flag everywhere necessarily making you a better Scientist. For this Reason, severedsolo and Mark Kerbin have made the Kerbal Academy Mod which allows to level up Pilots in Training Courses. So why won't add a secondary way to level up Scientists? As the Final Frontier Mod by Nereid does that, it should be possible to count the Number of Science Points a single Kerbal has researched. This in my Opinion is the most logical Way to count the Experience of a Scientist. So I'd lake to create a mod to do exactly that but my Modding Experience so far is limited to adding functions to parts (Mk 2 Lander Cabin with BonVoyage Controller, Mk 4-1 Pod with Research Lab and a very crude Surface Sample Function in the Drill-O-Matic Junior)
  14. I'm on the fence with this, on one hand it adds little to the game just like 5th says but on the other it would probably be a little bit of an eyesore not to include because it's likely many of us actually will see playtime in the thousands of years. On that note I'd like to pose a related question: KSP1 can orbit a vessel around a moon that orbits a planet that orbits a star, but what if we must go deeper? (I'll skip the meme necromancy for today though.) Having one of the star systems provide a colossal star for all other systems to orbit around would vastly reduce the brain strain for both players and devs IF the game permits additional "layers" of orbits. Now I can't wait to put Jeb in orbit around a 20km asteroid that orbits a moon that orbits a planetlike moon that orbits a gas giant that orbits a small star that orbits a giant star.
  15. Still, I, too, remember Cronkite talking about the too-shallow reentry as if it was a one-way trip to Earth escape. Fifty years later, it occurs to me that Walter was a reporter, and probably knew next to nothing about physics and orbital mechanics...
  16. Yes, you will loose energy so you Ap would be lower on next orbit. But as you say they could easy run out of resources, they had dropped the service module so they only had the power and oxygen in the capsule. And as other say they wanted to land close to the recovery ship although this was not so critical.
  17. The problem is not 1.8.1. If I install by the book 1.7.3 and 1.8.1 just with REX the results are 100% equal. The problem is the adding some more planet and star packs, I have 83 addons, that some how are raising that problem of excess of light, thanks for your concerns I understand them. I believe that I found the solution, fixing the other mod pack and keep those both files. Thanks!
  18. Another thing Apollo didn't have was a button in mission control that automatically recovered the capsule instantly no matter where it was in the world. They actually had to land reasonably close to their target so that their recovery ship could get to them.
  19. It was a complex series of analyses and models with more than just the topographic models. We also used rock counting to the cm-scale, color variation, local tilts, and spectra. Osprey has slightly better backaway vectors but a lower density of fine material. So the probability of a successful contact times the probability of a successful collection for the two sites was about the same. After vigorous debate we selected Nightingale as prime and Osprey as backup and rejected the other two. We received concurrence from headquarters that our rationale is sound. Yes, we had modeled our pre-launch data based on Itokawa and expected vast smooth regions like the Muses-C regio and assumed worst case would be like the rough areas of Itokawa. Surprise!
  20. It is a myth. It's impossible to "bounce off" into solar orbit or indeed, into anything resembling a stable one. However, the Apollo capsule didn't have a whole lot of consumables (batteries, RCS prop, life support), and was designed for very specific reentry profile. It would eventually reenter, but it would likely be too late by that point, and even if it wasn't (Apollo crews could be quite resourceful), there's a good chance they'd end up over land, which is another thing Apollo wasn't designed to handle.
  1. Load more activity