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KSP2 Release Notes
Everything posted by Treveli
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New terms and Short hands and nicknames
Treveli replied to GoldForest's topic in Prelaunch KSP2 Discussion
Orion- Atomic Pogo Daedalus- Bill's Welder -
Space Race power move, land your rocket in the competitions backyard. Jeff- 'Dammit Elon, why!?' Elon- 'Meh, didn't think you would be using the space.'
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I was not aware that was going on in my figurative backyard. I'll have to go take a peak.
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Kraken blood.
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You make a joke, but if Musk hears it, he'll probably put it down on his 'to do' list.
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Raptor's Craft Download Catalog - Tested & Proven
Treveli replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Yeah, they did make one. Maybe make a new category for your KerbalX page. 'Jeb and Bill's Garage', anything that 'works' (kinda/sorta) and/or is funny to watch in action. Little humor ain't a bad thing, after all. -
Makes me wonder what Von Braun would think. I remember a story about a meeting he had with a subcontractor that assured him they were not leaving debris inside sub-assemblies. Then Braun pulled a dirty rag out of his desk and said 'we found that in one of your parts'.
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Galaxy Express 999? Only thing I can think of.
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What Is Your Naming Theme For Your Spacecraft?
Treveli replied to Hotdiggitydog's topic in KSP1 Discussion
To my shame, I have over 1000 hours in KSP and have never sent a manned mission to Duna, or any of the other planets. I usually end up getting distracted while making preperations to do it, and by the time I come back to KSP I can't remember what I was doing in my old saves. But on my Apollo-Style missions to the muns, I just use Scraper for the entire thing. -
What Is Your Naming Theme For Your Spacecraft?
Treveli replied to Hotdiggitydog's topic in KSP1 Discussion
(destination name) Streak- simple fly-by mission. Manned. (Destination name) Scope/Scraper- a landing mission. Unmanned/Manned. Name Surveyor- Probe, orbiting. Also serve as a communication relay for later missions. Crusier- Large, long-range vessel. Name-O-Plex/Name Outpost- Orbital station/science outpost. Lifter and upper stage designs based on purpose/RL inspiration- Mule, Tug, Merman (Mercury), Soyman (Soyuz), Atman (Atlas), SHL Standard Heavy Lifter (SLS). One-off craft get a name unique to their mission or purpose. -
No, someone showed the Kerbals that Chinese sci-fi movie about moving the Earth. Now they're testing planetary scale rocket motors.
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I try really hard to only revert (or even quickload) when it's a clear bug/game error, or when one of the mods I run decides to glitch out. Or when something I've built can't function the way I want it to (like solar panels being seen as 'shrouded' because I moved them too close to the hull) and don't have a way of seeing they won't work right until the craft is actually in flight/a ways along in it's mission.
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So shields are rotated to better spread the load, and so structural features aren't constantly in the way of weapons/sensors. And as already stated, it looks better rotating. Plus it was bulit by the Cardasians, so different requirements than star fleet has.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Treveli replied to Nertea's topic in KSP1 Mod Releases
Love the new looks from Restock. But after installing Restock and Restock+ I got an error message in game. I use RemoteTech, and several of my craft in flight were using the LongAntenna2/Communotron 32 from RT, and after Restock the parts vanished (both from the craft and the parts lists in VAB/SPH). Uninstalled both Restock and Restock+ and the parts returned. -
With the past couple KCT updates I've been getting bugs for science and the construction time. The most recent one on CKAN, 1.4.5.2, appears to have fixed the science bug (science points were increasing when unlocking an R&D node), but the construction time is not working at all. Hitting 'launch' sends me to the launchpad instead of adding to the build list. Unfortunately I have 91 mods running right now and not much time to sort through them to see if there's a conflict somewhere (CKAN isn't showing any).
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Raptor's Craft Download Catalog - Tested & Proven
Treveli replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Question- On the 'Runabout' capsules, how did you put the mk16 chutes on it? I tried tearing one apart to figure it out, but my VAB-foo is not strong enough. Or there's a button I don't know about. -
Had one park next to me at work while on lunch break, and seen twice while driving home. Can't remember if it was the same car, but was surprised to see them here (northwest Florida).
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I usually look through KerbalX when I need ideas. Usually end up with something like Raptor9 puts together. At the very least they're good examples to learn with.
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In the books it's usually described as metal/steel and ceramics that make up the hull and structure of the ships. With how much they use magnets to hold things down (both people inside and outside ships and cargo in the holds) and apparently magnetic clamps for docking, building with non-magnetic materials without a good reason is just common sense. As already stated, the Arboghast was disassembled by the protomolecule on Venus. The protomolecule is like an extremely high-end lawyer when it comes to the laws of physics. It understands how they work and what the limitations are, but it also knows how to get around them without actually breaking any of them. Pulling a ship apart down to it's most basic components is easy, easier than moving Eros without any apparent engines. Anything to do with Bobbies' suit being low on power can be attributed to 'dramatic effect' from the writers. It makes the situation more tense. In the novels she had a couple hours (not the minutes she had in the show) to prep and put on the suit before going out, so making sure the batteries were charged would have been on her 'to do' list. As for all it's demonstrated physical abilities, it's Martian Marine Force Recon power armor. From descriptions in the books, if you had one Martian Marine in armor, without any guns, only it's hands, to fight with, surrounded by a company of regular 'light' infantry with guns, you'd end up with a mass grave for a company of infantry and one Martian who's suit is in desperate need of a cleaning. The yacht. Jules-Pierre Mao, the guy who owns the ship, is basically the Bill Gates or Donald Trump of the Solar system. Massively wealthy, has a god-like amount of influence, and a god-like amount of arrogance. In the books, the ship is usually docked at a private space station (which itself is built like a high-class hotel (form over function)). It's entire design, inside and out, is meant to say 'I'm so rich I can do stuff everyone else thinks is pointless and idiotic'. Compartments that are far larger and more richly (both in cost and mass) decorated than you would have any need or reason to do on a ship. The hull painted with murals that hardly anyone will ever see. It's a trillonare's mega yacht and a flying message to the world that it's owner is superior to everyone else. Gravity on the Roci. She (and all the ships in the Expanse universe) are built like a flying skyscraper. The decks are stacked one on top of the other. 'Down' is towards the engines, while under thrust. When docked to a rotating station (like Tycho or Ceres) the bow of the ship is pointing towards the center of rotation, and the spin pushes you 'down'.
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RIP Major Charles Emerson Winchester the Third, M.D.
Treveli replied to StrandedonEarth's topic in The Lounge
(plays a too-loud record of a jeep-flattened french horn in mourning) -
As has been said, KCT adds to the challenge. And as for rescue missions, it has a hangar function that let's you build a craft and store it until you're ready to use it. Build a couple cheap interceptors, role them out when you need them.
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I would assume repulsorlifts were involved, keeping it up and stationary. The surface base seemed to be the only major facility, so why have the only gate through the shield move.
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YouTube led me to a Scott Manly video back in 2013/14. Watched several of them, got interested and downloaded the demo on Steam. I was between jobs at the time and didn't want to spend money on a game, but after a month or two of being stuck with the demo's and limits and watching Manly and others, I decided it was worth it. Been playing off and on since. Maybe one of these days I'll actually make it further than Minmus.
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That key board may not seem so strange if you account for a century or more of changes in language and technical terms. Go back a hundred years or more and ask a scientist about cold fusion, matter/antimatter reactions, etc, and they may politely ask you to stop babbling and go away. Also just the result of a prop guy thinking no one would take something that was on screen for such a short time seriously.