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Drew Kerman

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Everything posted by Drew Kerman

  1. it does, because it's pulling textures and stuff out of the zDeprecated folder in /Squad that ReStock can't (or doesn't) touch
  2. @Skalou the restock whitelist is case-sensitive so it's not actually finding Squad/Parts/Aero/airbrake/airbrake.dds according to a log error. It has to be Squad/Parts/Aero/airbrake/Airbrake.dds
  3. Very nice mod concept @rockmeowstar - I would like to contribute some compat issues. You can find my log file here. The sanitized version has only the errors related to ShineFix so you can find them easy with a search for ERR. The original file has all the ERR/WRN/EXC that might be in there for a broader understanding if needed. Note that the "[Shabby] failed to find valid material definition FlagGeneralMaterial" error also showed up in a stripped install of just the Squad & SquadExpansion folders in addition to ShineFix and its dependencies.
  4. Adding it here as well, @Stone Blue found a working alternative: https://ksp.deringenieur.net/ I'm still committed to bringing my version to a standalone website other than my Ops Tracker, but I don't have a timeline. Still more features I'd like to add first over this coming year
  5. Solution for the corrupt agency files - download this mod from LGG which also has the DK agency:
  6. Just a few minor issues, @aviin: TuneUp.cfg is adding an extra bulkheadProfiles to DKJeep - should use @ agency logo DDS is corrupt, resaving it as DXT5 loaded it properly agency scaled logo is also corrupt - not sure what to do with truecolor files tho, so I haven't fixed that myself
  7. This is correct I didn't really word it well. Regardless, the issue is resolved and LGG will handle it as he sees fit. Look at the file LLL/bulkheadProfiles.cfg and you'll see the problem
  8. howdy @Kavaeric, I have two errors in the log from this mod: Is this an issue or can it be ignored? All the other 'size' values of your parts are whole numbers. Not sure what these values should be instead of 1.5
  9. Hi there @triple cheeseburger - the part SEE_rj_rcs.cfg has two different bulkheadProfiles definitions in it. I'm currently using the srf one since that seems to make more sense
  10. hey there @Starwaster I have noticed there are two identically-named parts created by DR after PartInfoInPAW threw an error for them. The part IRVE3 is created first in IRVE3.cfg but then later on a patch file from DR itself (DeadlyReentry-InflatableShields.cfg) adds a new part also called IRVE3 with a slightly diff mass and some copy-paste from IRVE3.cfg that is commented out. Looks like an older file got left in with an update? Removing the IRVE3.cfg file cleared the duplicate and didn't cause any immediate issues in the log
  11. Got confused finding this thread and downloading it to realize I already had something similar installed that I got directly recommended from the Parallax ReadMe. It seems that a more recent update for this mod has been made but although that mod's github ReadMe points to this thread no mention of the new version has been posted here for some reason. Making this post here to remind me in the future
  12. I believe this is only in regards to the ability to see through the fairings in the editor. Just translate them away from the payload if you need to have a look and work on things inside
  13. Yes, @Angelo Kermanthe latest Pathfinder release is throwing an error in the log that it can't clone a model of the bulldozer from Buffalo (points to Buffalo not Buffalo2)
  14. Why is SpaceDust.cfg completely commented out? Couldn't find any info in the change log or the file itself. It seems to be using NEEDS properly so not sure why it has to be manually enabled if SpaceDust is installed. Has it become deprecated?
  15. Verified. Top img is with Custom Bulkhead Profiles installed, second image is without. Additionally the mod also creates tooltips for the ? profile icons bulkheadProfiles.cfg in the LLL folder needs to be fixed to make this work - it is missing the second BulkheadProfileDefinition
  16. This is using a tweakscale scale definition included in this mod:
  17. hey there @linuxgurugamer - There's a file in the LLL folder that threw an error in the log because it was missing a second BulkheadProfileDefinition - when I added it the error went away. However then I came across this mod: Which is not listed as dependency but seems to be what is needed for BulkheadProfileDefinition to have any effect?
  18. @bobby72006 Fixed this just now. It's because you have B9 Pwings and FAR installed - Pwings triggers the patch and FAR removes the module the patch is looking for. Append this to the top line: :HAS[@MODULE[ModuleLiftingSurface]]:NEEDS[!FerramAerospaceResearch]
  19. hi @linuxgurugamer - not sure if this has any effect other than to generate an error in the log but both thrustReverse.cfg and thrustReverseLong.cfg have improper float3 values for the Squad/FX/LES_Thruster MODEL_MULTI_PARTICLE. I looked at others in the MM cache and they did not have either localOffset or LocalRotation. I removed both and the error went away. Could probably also just remove the -90 to make it a proper Vector3 instead of Vector4 but since the other uses didn't have the fields I just deleted them
  20. I don't see anything about DepthMask being a required mod in the OP but it's included in the download as a bare DLL in GameData - can I just ignore that if I already have it installed separately?
  21. hey there @Well, does the emissive texture for the landing gear do anything? I get an error for loading it in the KSP.log and in fact when I try to open it in paint.NET it says it's not a valid DDS file
  22. [deleted] Realized this should have been a github issue submission
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