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JedTech

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Everything posted by JedTech

  1. I don't think that's the only 2 solutions. Someday I hope some one creates an aerodynamics model that uses shape and orientation in order to determine drag, but then applies that drag to center of mass. I think that would be an awesome combo of Stock and NEAR.
  2. Having fun experimenting with the new Kerbostar. Here's my first successful helipad landing:
  3. Looks promising. I'll try it too. Kinda confused as to why this thread isn't more popular.
  4. Just found a Class "E" asteroid on a collision course with Kerbin!!!!! I must send a rescue mission to redirect this monster of an asteroid. I will then proceed to bring it into LKO.
  5. May i suggest that this Mod be expanded to help filter Contracts in the Mission Control facility. Filters may include: Agency, Contract type, Advance funds, Rewards funds, Planet...
  6. Some Part mods offer both High and a Low resolution editions. For my favorite part packs, I wouldn't mind having a little bit higher resolution. But does it matter very much which I choose since ATM is going to resize everything anyhow? Please give me some insight?
  7. Yes, I love this pump too! I don't launch without it.
  8. Really excited to install this on my 0.24 install. Should I just download what is currently available and try to add the costs in myself?
  9. Or does anyone have some good Coordinates I can input as a good target location located half way up the runway?
  10. I'd like the Landing Guidance module to have an option to target the Runway. The Pad is a smaller target then the runway which gives me less of a chance at getting the full 100% refund.
  11. For me, the right clicking problem sometimes causes the game to crash and right clicking doesn't work anywhere in the operating system until I restart.
  12. I could live with Decoupler and Staging bugs but the Right Click bug is just to critical for me to keep dealing with. I hate to say it, but I think I'm reverting to 32-bit.
  13. I'm using version 4.96 (beta) from this page: http://forum.kerbalspaceprogram.com/threads/24867-FASA-Jul-19-24-Beta/page337 Launch towers seem to work well for me on KSP 0.24 x64
  14. Found a bug that may be RealChutes related. It causes your view to lose focus on your active vessel. Uninstalling RealChutes fixed the problem for me. All people reporting the bug reported having RealChutes installed: http://forum.kerbalspaceprogram.com/threads/86761-Ship-warps-out-of-focus-when-orbiting-the-Mun
  15. Most of them are pretty lame. I find myself ignoring all of the "Test" contracts. I can't wait till someone makes a mod so that I can turn them off.
  16. I agree, stock aerodynamics is kinda silly and not very logical. Well I guess a half silly / half realistic aerodynamic model is neither Near nor Far.
  17. No expectations here. I understand why flying rockets isn't much easier in NEAR as compared to FAR. I'm just trying to relay what I think people are hoping for when they install NEAR. I wonder if there is a middle ground, such as reducing dependence on part mass (but not eliminating it) in order to cause slight-to-moderate instabilities.
  18. I hadn't considered that. Finally a purpose for a long term Mun base!
  19. Gotta say, MechJeb has performed some amazingly accurate orbit to LaunchPad landings for me lately. With Parachutes! Pretty Awesome!
  20. I think rocket builders trying out NEAR are expecting it to be easier to fly their rockets when compared to FAR. But there's really not a big difference between liftoff and re-entry in FAR vs liftoff and re-entry in NEAR.
  21. Majiir, I am very interested to find out what kind of mods everyone is using with 0.24. Since the website is not displaying statistics, can you paste some here for us to view?
  22. I've been using Goodspeed Aerospace Parts with GoodspeedTweakScale and both seem to work in 0.24 x64 version. Edit: Part cost does not increase with size scaling.
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