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Everything posted by JedTech
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I'm sure they could do a lot more if the requirements of each project did not necessitate such light weight solutions. They could use sturdier materials, have larger instruments, stronger signals, extra fuel... I think there will be lots of market for it, IF it becomes economically plausible.
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I own a fully reusable Nissan, and yet other manufacturers continue to develop other makes of cars.
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Envionment Visual Enhancements OR Scatterer
JedTech replied to JedTech's topic in KSP1 Mods Discussions
Well I love launching rockets to orbit. I commonly make plans to go elsewhere, but most time is spent building rockets and moving them to orbit. -
Eve Online Slither.io
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So for fps performance reasons, I only want to add E.V.E. OR Scatterer, and I will do so with settings that favor performance. Given that, what do you recommend that I install and why?
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
JedTech replied to Galileo's topic in KSP1 Mod Releases
Yup can confirm, I've used this equation for Quater-sized-RSS and it works great! I use this and divide the numbers in half according to your fancier math above.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
JedTech replied to Galileo's topic in KSP1 Mod Releases
@Dafni and/or @Tyko, have you guys considered making a 2.5RSS mod/thread? There's alot of us who feel 2.5 is perfect for stock-like rockets. Also what is this Install for the config? I can't seem to find it.- 598 replies
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[1.4.1] Kerbal Launch Vehicles v1.1.4 (23/03/2018)
JedTech replied to jCoiley's topic in KSP1 Mod Development
Just a suggestion: Would be cool in the Vehicle Assembly Building if I could input my destination and be given Launch Vehicle suggestions based on my current vessel mass and my desired destination. Perhaps just highlight/text-color change of the Launch Vehicles that can meet my needs. -
I've been wanting something like this for a long time. Way to go! I'll check it out next time I play KSP.
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Your mod is beautiful as is! Where are you saving the images? Are they just small thumbnails or are they entire screenshots?
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Great idea! Did you know that Mod-F5 allows manual input of save name in stock? But I do like to use Save mods that help to customize the save name automatically. If you are interested, it kinda feels like this mods scope could be increased to aid saving as well.
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Post your stock Duna rockets here!
JedTech replied to Spaced Out's topic in KSP1 The Spacecraft Exchange
Stock? Has anyone done this since 2013? Maybe I should try it out.- 13 replies
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Make Jool a planet you can land on.
JedTech replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
Prove it! For now, I agree that landing on the gas giant sounds fun Can you achieve a Jool Return mission? Yikes! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
JedTech replied to stupid_chris's topic in KSP1 Mod Releases
I found your report to be friendly and helpful. Thanks. -
Thank you! This is honestly my favorite size to play with. It's the best size for making stock rockets fun to build and fly!
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[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
JedTech replied to pap1723's topic in KSP1 Mod Releases
Oh, silly me. I for some reason forgot about atmospheres. Dumb. Sorry! -
[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
JedTech replied to pap1723's topic in KSP1 Mod Releases
Is the Low Orbit to Venus number accurate? It seems really high (19,100) compared to Earth to Low Orbit(6,700). -
I did my first manned Duna landing and return
JedTech replied to Souper's topic in KSP1 Mission Reports
Here is one of my fun trips to Duna. See entire album here: http://imgur.com/a/l06P2 -
1.3 And More: Confirmed Features
JedTech replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
I hope it is nothing bug bugfixes and things to help modders mod. Even better, I pray that they will make Kerbal open source so we can take over.- 188 replies
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Guys this mod looks so good! I tried it last year and loved it. But it got hard for me to use. The parts are not named as stated above. It's really hard for me to try to recreate vessels with the weird part names that the mod actually comes with. Also there's an enormous amount of parts in this mod. How does everyone handle this?