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Everything posted by JedTech
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So for fps performance reasons, I only want to add E.V.E. OR Scatterer, and I will do so with settings that favor performance. Given that, what do you recommend that I install and why?
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
JedTech replied to Galileo's topic in KSP1 Mod Releases
Yup can confirm, I've used this equation for Quater-sized-RSS and it works great! I use this and divide the numbers in half according to your fancier math above.- 598 replies
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- kopernicus
- stock size
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
JedTech replied to Galileo's topic in KSP1 Mod Releases
@Dafni and/or @Tyko, have you guys considered making a 2.5RSS mod/thread? There's alot of us who feel 2.5 is perfect for stock-like rockets. Also what is this Install for the config? I can't seem to find it.- 598 replies
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- kopernicus
- stock size
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[1.4.1] Kerbal Launch Vehicles v1.1.4 (23/03/2018)
JedTech replied to jCoiley's topic in KSP1 Mod Development
Just a suggestion: Would be cool in the Vehicle Assembly Building if I could input my destination and be given Launch Vehicle suggestions based on my current vessel mass and my desired destination. Perhaps just highlight/text-color change of the Launch Vehicles that can meet my needs. -
I've been wanting something like this for a long time. Way to go! I'll check it out next time I play KSP.
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Your mod is beautiful as is! Where are you saving the images? Are they just small thumbnails or are they entire screenshots?
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Great idea! Did you know that Mod-F5 allows manual input of save name in stock? But I do like to use Save mods that help to customize the save name automatically. If you are interested, it kinda feels like this mods scope could be increased to aid saving as well.
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Post your stock Duna rockets here!
JedTech replied to Spaced Out's topic in KSP1 The Spacecraft Exchange
Stock? Has anyone done this since 2013? Maybe I should try it out.- 13 replies
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Make Jool a planet you can land on.
JedTech replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
Prove it! For now, I agree that landing on the gas giant sounds fun Can you achieve a Jool Return mission? Yikes! -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
JedTech replied to stupid_chris's topic in KSP1 Mod Releases
I found your report to be friendly and helpful. Thanks. -
Thank you! This is honestly my favorite size to play with. It's the best size for making stock rockets fun to build and fly!
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[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
JedTech replied to pap1723's topic in KSP1 Mod Releases
Oh, silly me. I for some reason forgot about atmospheres. Dumb. Sorry! -
[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
JedTech replied to pap1723's topic in KSP1 Mod Releases
Is the Low Orbit to Venus number accurate? It seems really high (19,100) compared to Earth to Low Orbit(6,700). -
I did my first manned Duna landing and return
JedTech replied to Souper's topic in KSP1 Mission Reports
Here is one of my fun trips to Duna. See entire album here: http://imgur.com/a/l06P2 -
1.3 And More: Confirmed Features
JedTech replied to Garrett Kerman's topic in KSP1 Suggestions & Development Discussion
I hope it is nothing bug bugfixes and things to help modders mod. Even better, I pray that they will make Kerbal open source so we can take over.- 188 replies
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Guys this mod looks so good! I tried it last year and loved it. But it got hard for me to use. The parts are not named as stated above. It's really hard for me to try to recreate vessels with the weird part names that the mod actually comes with. Also there's an enormous amount of parts in this mod. How does everyone handle this?
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The 5th Generation Fighter challenge [FAR]
JedTech replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Came here hoping to find this challenge: Create 5th Gen Fighter Must be less capable than 4th Gen fighters Must convince OP that your fighter meets all requirements (or convince OP that requirements should be lowered) Must create the most expensive fighter possible Left disappointed. -
KSP Interstellar Extended Support Thread
JedTech replied to FreeThinker's topic in KSP1 Mods Discussions
Hi, I have pondered jumping into KSP Interstellar for a long time. I have used Near Future Tech in the past. I find it fun to build NFT ships but I do not enjoy the extreme drawbacks and negligible thrust-to-weight provided by NFT ships. It leaves me feeling like I might as well go back to stock engines and fuel. So I'm just looking for some opinions, does KSP-I progress in such a way that I won't feel inclined to return to stock engines and fuel? Or do the drawbacks escalate in such a way that it leaves you wondering why the technology was invented at all? -
Gene Cernan, last to leave the moon, has died
JedTech replied to razark's topic in Science & Spaceflight
http://www.foxnews.com/science/2017/01/16/eugene-cernan-last-man-to-walk-on-moon-dead-at-82.html Nasa Tweet He was a great man and lived an amazing life. Farewell Gene Cernan. "America's challenge of today has forged man's destiny of tomorrow. And, as we leave the Moon... we leave as we came and, God willing, as we shall return, with peace and hope for all mankind. "Godspeed the crew of Apollo 17." -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
JedTech replied to nightingale's topic in KSP1 Mod Releases
I swear this mod used to have a UI to manually toggle certain contract types off or on. But I can't seem to find it. Can anyone help?- 5,180 replies
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- contract configurator
- career
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