-
Posts
4,255 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by klgraham1013
-
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Funny thing is, it's been talked about so much, and the truth is dV readouts will probably never be added anyway. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Mainly because I see this system of locks to be poor design. I could write more on it, but I'm sort of losing enthusiasm for the same topic after so more years. Basically, I don't feel like restriction in this way in a good teacher of anything. DV and TWR are the first things the player should learn about launching a rocket. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Why? I've never understood this? Why hide valuable information behind unlocks? Imagine hiding AP/PE? Velocity? Altitude? Imagine hiding ammo counters or health displays in other games until you reached level 5. I mean, that'd be like locking parachutes away at a time when the player would need them the most. Surely, we wouldn't do something like that. -
A KSP Ultimate edition
klgraham1013 replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
The whole point is ultimate editions make money, which is why there are so many of them. You release multiple DLC and then package them into an ultimate edition later. This brings in customers who had been hesitant on the game, bringing more sales. Though, I'm not sure it would work with KSP, as people have been able to purchase this game for so long. Even the long tail might be dwindling at this point. We don't even know if there will be more DLC after this. It probably depends on the sales of MH. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
If it wasn't for KER, I wouldn't be a long time player. I would have probably dropped the game 2 months in after 0.18. I would casually pop in every year to see how that early access game I paid for was doing. Each time, seeing the same failures of design over and over again. If it wasn't for mods, I would have dropped this game a long time ago. DV readout being the most important among them. -
Buggy Rover Wheel
klgraham1013 replied to Conric005's topic in KSP1 Gameplay Questions and Tutorials
The wheels must be facing the right way up for them to work. The rotation is just animation. The wheels are more like sticks that must be pointing downward. If the stick is touching the ground, it can produce forward or backward momentum. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Better question. How many people dropped the game after not being able to get to the Mun because the game doesn't teach them anything. -
Mun North Pole needs fixing.
klgraham1013 replied to klesh's topic in KSP1 Suggestions & Development Discussion
Yeah. It was procedural created, as were all the planets. I'm sure there was some hand crafting, but not sure how much. -
Easter egg over gameplay. Good design.
-
Mun North Pole needs fixing.
klgraham1013 replied to klesh's topic in KSP1 Suggestions & Development Discussion
Wouldn't this issue be solved if the poles were flat? -
Is the MEM really this Meh?
klgraham1013 replied to johnnyhandsome's topic in Making History Discussion
I never saw the MEM as being Lego style. There's to much going on in it's design. I'd lump it in with the Goliath and Mk3 wings as more model kit than lego. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Basic Orbit and Basic dV are great "simpiler" options for new players. Also, Basic dV's integration into the stock UI is great. -
A lot of things haven't made sense recently.
-
about the launchpads and runways...
klgraham1013 replied to Dimas152's topic in KSP1 Suggestions & Development Discussion
We have quite a number of space center models in the game now. It'd be nice to have them used as various, useable space centers around Kerbin. -
Its probably still under NDA because reasons.
-
Now Making History is out is Multiplayer next?
klgraham1013 replied to sysigy's topic in KSP1 Discussion
Fixed. -
Reminder: Take Two didn't buy Squad. They bought KSP.
-
New Orange-Tank offset
klgraham1013 replied to spacesLP's topic in KSP1 Suggestions & Development Discussion
I heard the Take Two QA team had to do laps after their coach read these forums less than a week after 1.4 dropped. -
Now Making History is out is Multiplayer next?
klgraham1013 replied to sysigy's topic in KSP1 Discussion
This. Please, can we move on already. -
Trust. I have versions back to 0.24.2. I also think 1.3.1 is pretty darn good, and I had questions about how 1.4 might turn out.
-
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Why should it ever be hidden behind unlocks? Squad needs to stop with making the game artificially more difficult at the beginning of career. The difficultly should come from getting to the next planet, not having vital tools hidden from you. -
So what's the next DLC going to be about?
klgraham1013 replied to Gorman's topic in KSP1 Suggestions & Development Discussion
I believe the suggestion of it being a toggle is in every single thread on the subject. It's like the whole clouds thing. People always seem to forget there is such a thing as graphic settings. Just as with communications, life support would most likely have a toggle. Squad, if anything, has always been a company that puts a load of options into their game.