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Everything posted by klgraham1013
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Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
I approve of this essay. -
So what's the next DLC going to be about?
klgraham1013 replied to Gorman's topic in KSP1 Suggestions & Development Discussion
Not everyone plays games for the same reasons. Dark Souls can be quiet stressful. Those games have become quiet popular. Games do not have such a limited definition. -
Stock Game not very fun without Delta-V & TWR readout
klgraham1013 replied to Kobymaru's topic in KSP1 Discussion
Yes, it should be. No, it won't be. -
1.3.1 was a great version and I have no problem sticking with it.
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Take Two fiscal year?
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Mission Builder not working with Career Mode?!?
klgraham1013 replied to blspblackdeath's topic in Making History Discussion
The entirety of career mode is a missed opportunity. -
I second this, only because I feel 1.3.1 was a really solid version of the game. If worse comes to worse (which it probably won't), I wouldn't mind playing 1.3.1 until I'm old and feeble. If it's a simple recompile, I would praise your name from now to next Monday. If not, no harm done...also no praising.
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[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
klgraham1013 replied to NecroBones's topic in KSP1 Mod Releases
When I first saw it, I had assumed adding variants would simply be an edit to the config file. It's unfortunately it's proving to be more troublesome.- 356 replies
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We shouldn't have to rely on modders to solve Squad's problems.
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[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
klgraham1013 replied to NecroBones's topic in KSP1 Mod Releases
My late entry to the poll. I'd be interested in maintaining the stock assets and having CCC added as variants. Honestly, having a stock variant switcher for modders to get behind is the main thing I'm looking forward to in 1.4. I also think Ven should take this route instead of just replacing the stock assets. The more options the better. I even wouldn't mind having the oil drums back as a variant so I could use them as oil drums on bases and not as rocket fuel tanks on rockets.- 356 replies
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will there be several launch sites in the future?
klgraham1013 replied to H0FF1's topic in KSP1 Discussion
Yes. I'd like to thank the modders in advance. -
So what's the next DLC going to be about?
klgraham1013 replied to Gorman's topic in KSP1 Suggestions & Development Discussion
Really depends on the type of player. That's the problem with KSP really. It's, sort of, put out there at as a casual game, when it's really the farthest thing from that. Either way, I'd rather the DLC be something not from mods. -
So what's the next DLC going to be about?
klgraham1013 replied to Gorman's topic in KSP1 Suggestions & Development Discussion
Having Kerbals die doesn't lead to learning to live with mistakes? -
when can i expect making history to release?
klgraham1013 replied to abbe026's topic in KSP1 Discussion
I've thought this about many things on many occasions. -
when can i expect making history to release?
klgraham1013 replied to abbe026's topic in KSP1 Discussion
Just read my post again tomorrow. They also know how early adopters will receive the DLC for free. Both of these must be under the NDA. -
when can i expect making history to release?
klgraham1013 replied to abbe026's topic in KSP1 Discussion
Today. -
Store purchase, Steam, and the April 30th date
klgraham1013 replied to -RanZ-'s topic in KSP1 Discussion
At this point we probably won't know until the DLC is released. -
You set the cryochamber wrong. Make sure you're taking into account leap years and using the 24 hour clock. The 12 hour clock is bugged.