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CobaltWolf

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Everything posted by CobaltWolf

  1. I don't believe I had real dimensioned drawings or anything. I just had some orthographics, and already had figured out what size they 'had' to be to work in KSP.
  2. Thanks @DMagic for updating the plugin! SEP v2.4 Available on Spacedock and Github. Changelog: - Updated for KSP 1.3.1 - Merging of several fixes made by the community. NOTE: This release is incompatible with KSP 1.3.
  3. Well, the mod was updated to 1.3. But for some reason, a lot of people were using 1.2.2 plugins in 1.3 which caused crashed the same as 1.3 plugins are causing crashes now. I don't know when to expect an update, it's pretty much whenever DMagic can find time for it.
  4. I don't believe we have the proper solar panels for Mariner 1 (they are square) nor do we have that weird truss on top. *shrug* The probe parts in the mod were never really intended for building full probes, at least not at the beginning. The short one should be used for MOL. The craft files aren't up to date and aren't maintained by the BDB team. Indeed. I am waiting for our couple of dependencies to update. If anyone is unable to update, revert your KSP version on Steam. I do not believe we have Snacks compatibility at all. If you want to clean up the MM config files and send them to me, I'll upload them to Github. Thank you both very much for the kind words! Been fairly busy lately with IRL stuff - put over 1000 miles on my car in 6 days last week, and then have been hard at work on a very important IRL project. The other morning I was able to warm up for a little bit and decided that I wanted to update the Juno parts. The update isn't done - the engines and one of the fuel tanks still need touchups, but I'm glad these parts are updated since I think they're pretty underused. I believe Delta (along with Atlas, Centaur, maybe some of the Saturn stuff?) is the last launcher now that hasn't been revamped. Might try and clean that up for the release as well.
  5. for some reason, the 1.3 and 1.3.1 updates both made the game crash if you have any plugins made for previous versions installed. Either wait for @DMagic to update the plugins, or revert to the previous version in Steam.
  6. Reaction wheel torque is for wussies. They don't have a canon placement, and weren't included in the art for ETS. However, people eventually pointed out that the single F-1A first stage would not allow for proper roll control, and that detail was retconned. I am considering maybe making a custom part for it...
  7. Uhm, it does. A) they're canon in Eyes, and B) there's a single first stage engine. You can't get roll control with only one nozzle.
  8. ¯\_(ツ)_/¯ It hasn't been updated for the Skylab release though. One thing I haven't seen people mention, but you can shave off most of the ablator material, which I believe the real world LEO Apollos did. But yes, most of the fuel and mono also has to be taken out. If you're desperate for more payload, try switching to the Saturn 1C (the first stage is named s1e and the parts will turn up when you search using that term in the VAB)
  9. the issue was people were erroneously installing an unsupported optional file without reading what it did. In any case, there have been changes made that resolve the issue even if the file is used.
  10. huh. Never really thought about issues arising from different switchers... Yeah, unfortunately I honestly have *no* idea what the best procedure would be to fix. Assuming you don't need to use the BDB stuff with any weird fuel types, yeah I'd think the best option would be to somehow exclude the BDB parts from getting changed by IFS.
  11. Thanks! Glad you're enjoying it. Alright, got the xenon/ion stuff done - just need to finish getting it all in game! Thanks again to @Nertea, who this time has lent BDB his emissive RCS module!
  12. but... everything IS balanced against that, because the stock parts are balanced for a rescaled system.
  13. How can the Tantares parts be OP when they're balanced against the stock parts?
  14. Yes, soon. Of course, those are all old models I'm finally cleaning up and texturing... there's a fair bit of room left on the sheet, and I'd like to include some larger tanks to power the engine with. I must say, my brief tests with the parts suggest Near Future's capacitors will be very helpful... I'm discovering why he included them... On that note, shoutout to @Nertea whose custom ModuleRCSEmissive is now copied+licensed in BDB, along with his textures for the new custom particle effects. Regarding larger tanks, I was originally planning having a larger (maybe ~0.3125m diameter) spherical radial tanks along with maybe a double mount of them (think the MOL monopropellant mount, but only 2 long). Do people think they really need an inline tank? I am not sure if there is space left on the texture sheet for it, however, I believe these parts will be unlocking before the stock xenon tank options. Really? I've never had an issue with it T.T It looks like we have compatibility, but the last time it was updated was over a year ago.
  15. Well, Mariner/Ranger and Lunar Orbiter are fairly covered by BDB ( @captainradish just delete all the parts folders save Antennas, Science, ProbesExpansion, and Explorer) and I actually have Luna 3 modeled (which, IMO makes sense to include in BDB and not Coatl since I already have cameras as part of my lineup)... I was really into all the early probe stuff for a while... I also have Pioneer 6 parts I need to finish. @akron, I was just talking to @Beale about this, but there are A LOT of really great Russian parts you can mine. Peruse some of the designs for their spacecraft/satellites lower down on this list, I think every single one of their satellites have a super unique look to them... http://russianspaceweb.com/spacecraft.html
  16. AAP had a ton of studies done, the only thing that wound up happening was Skylab. I believe ASTP is considered a separate project.
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