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CobaltWolf

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Everything posted by CobaltWolf

  1. Akron, I'm saying the 1.3.0 version of DMagicScienceAnimate works in KSP 1.3.1.
  2. Likely not, if only because I have a lot of stuff on my plate and I'm already a lot behind schedule.
  3. There were no issues with DMagicScienceAnimate, we released our new BDB update using the existing version. The crashing after the update mostly stems from a change Squad made to the difficulty menu, so anything that had options there (ex: BDB's boiloff module) was causing crashes. DMSA doesn't touch that.
  4. I personally don't think the community needs any more Apollos!
  5. Last I saw he was getting really into PUBG.
  6. As other's have said, a micro-meteoroid detector is one of the simplest and earliest experiments carried on space probes. All they do is count how many impacts there are on the sensor, enabling researchers to understand the flux of impacts in different parts of space.
  7. Unfortunately we will just have to chalk it up to artistic license. I also wanted it to be usable for Giotto - it splits at the top of the lower solar panel ring. No updates to Atlas V stuff - hopefully the reason will become apparent soon. RL-10 already got its refresh earlier in the update cycle. I believe I put more work in after I took this screenshot but its the only one I can find in my Imgur history. I believe we still have working configs to make it compatible with @Angel-125's excellent MOLE mod.
  8. @Jso halp! @Rory Yammomoto working on getting the remaining ion stuff in game tonight. Today I got Pioneer 6 in game. I promise, promise, promise I'm going back and finishing cleaning up the Atlas and Centaur stuff for a release now. No more procrastinating. I hope. Maybe. In the meantime...
  9. You are running the old version. Most plugins for 1.3.0 do not work with 1.3.1. The mod was updated yesterday afternoon - grab the latest version.
  10. Hey y'all. Thanks to some help from @fowlplayuk, we can confirm we have BDB working in KSP 1.3.1. Please note that this update does not work in KSP 1.3.0. It does not contain any new or updated parts - it is just the previous release with updated plugins bundled. Get it from Github or Spacedock.
  11. @hraban your balance (apart from the 50%! ) is actually very close to what we use in BDB. 1/4 thrust for lower stage engines, 1/2 for upper stages (which actually keeps the relative thrusts roughly similar to the stock engine families - real life upper stages are super low thrust), real world ISPs. I never quite figured out what Jso does to figure out mass, I think that's how he adjusts the balance so all our dry masses are tweaked for engines.
  12. Check for 'kerbal color animation tutorial) - can't link on mobile, sorry. You'll need to make an extra texture to control the glow. look at the stock parts for some examples.
  13. Surface Experiment Pack, SCANsat, Station Science, MOLE, the Nehemiah mods all add new gameplay mechanics. If you're just looking for new science parts for flavor, Kraken Science gives a ton of them. Bluedog Design Bureau and Coatl Aerospace add a bunch of new experiments but unfortunately also add a ton of other parts.
  14. @Nightside so... the $100 question. What makes this better than Tweakscale? Is this meant to just scale everything up to real scale (~x1.6)?
  15. gad dang that's pretty...
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