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CobaltWolf

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Everything posted by CobaltWolf

  1. BDB could use them but it'd be a big undertaking.
  2. So Europa is done... MRK is getting there... Now what @Beale?
  3. Sounds awesome! I don't believe there has been a good stockalike treatment of a lot of the ESA stuff, especially Hermes but there's so much cool stuff in general. Their probes and satellites especially can be mined for new parts. They tend to have kind of a unique look to them, and people can always use more unique probe parts. Also, I installed Kraken Science the other day and have been greatly enjoying it!
  4. Our head designer had declined to comment, however the bureau would like to emphasize our strong strategic partnerships with Tantares Space Technologies and Alnair Design Bureau.
  5. Merry christmas you filthy animals. Don't have a lot of time - barely had enough to upload all this! - but wanted to make sure you all had it for the holiday weekend... Cheers everyone! Hope you all are enjoying your holidays. As always, please post any bugs you find, and we'll try and get a hotfix out soon for all the inevitable issues. Bluedog Design Bureau v1.4.0 "атлас" Changelog: -Atlas revamp -Centaur revamp -Vega revamp -Saturn 1 revamp -Pioneer 6 -Ion probe parts -ETS Apollo revamp -Spacelab -Venus Flyby parts -probably a lot more stuff Download from Spacedock or Github. CKAN should be updating soon. Thanks to @DiscoSlelge for making this video at my request, following inspiration by @Drakenex
  6. Sorry for the quiet here everyone, things have been pretty busy IRL the last couple of weeks. I'm still trying to get BDB ready for a release before Christmas, right now I think it'll pretty much be whatever is on the GitHub already. I'll try and clear as many issues as possible from the GitHub before then, going to try and do another dev stream tonight starting by 7 Eastern. Please keep reporting issues here on the thread. Hrmm, I can't think of ever hearing any issues about that. Did you put the heat shield on? That might change it; iirc @Jso did some extensive testing to make the pods reenter properly but it might need the heat shield. I've wanted to do Pegasus parts for a while, but it's always one of those 'would be nice to have, but not a priority' type things. That's also bigger than what I was asking for; the question was spawned after seeing all the cool little greeble parts @Beale kept making for the Tantares Soyuz. Unfortunately Apollo doesn't really have a lot of stuff like that. @mrtagnan I saw you popped into the stream Monday night but I think you missed my reply. Can you post your KSP.log so I can take a look and see why they're not loading? The tweakscale configs specifically don't include any entries for command pods - I doubt the Kerbals inside would very much appreciate their pod shrinking around them! In that sense it's all working as intended; if you want to have scaleable command pods you'd have to write your own config for them. It's pretty simple, you can look at the other BDB tweakscale files for reference. Indeed I have, lots of exciting stuff... and unfortunately, a lot of dead NTRS links
  7. Indeed, Delta IV isn't really something I'm interested in... I think it's an ugly rocket tbh Atlas V is really only in the mod because I have a small IRL connection to it - my father worked on part of a system that used Atlas V for launch, and the Atlas V was originally made before BDB settled into being a historical rocketry pack. As Pappystein said, hopefully at some point we will be getting the LDC Titan which will serve that role, and also fill out the current gap between the Titans and Saturns, give you more medium-large parts to use... It's sort of 'penned in' as the launcher component of the next release, with the rest of the new stuff being focused on payloads/spacecraft type stuff. I'd like to finish the Gemini lander, get the MOL updates pushed out, maybe some new LEM stuff? Idk. SSTU's Delta IV is pretty good (as is SSTU in general), I'm also a fan of what you can build using Ven's Stock Revamp (at least the CBC) and Tweakscale. Atlas V... @Pappystein I believe the man rated version simply requires two RL-10s on the Centaur, which is already possible. I am holding off on updating Atlas V still, for several reasons I don't want to go into right now. In other news, I've had a very busy past few days but hopefully we'll get back on the update train soon. My goal is still to have this new release out by Christmas. My immediate to-do is finish the touchups on the Saturn 1 texture sheet, as well as the ones that were started and mostly done on Juno. After that, I'll be doing what I can to find and squash bugs and balance issues. However, as always I rely extensively on you all playing with the mod and informing me about issues, because I don't spend that much time with it in game. Anyone that wants to help, please download the master file off of Github and play with it ingame, particularly new or updated parts, and let me know if there are any issues. Posts on the thread are appreciated, logging things as issues on GitHub is even more helpful.
  8. Chin PPTS > all other PPTS designs. We have enough plain conic capsules
  9. All good stuff, and I appreciate the notes! I don't really do much balancing past getting parts in game in the first place, so I'm pretty dependent on good posts/PRs like this to keep the mod functional and balanced. Some things to note (and I'm on mobile so apologies if the formatting is awful): - Telstar is meant to be for connecting your first LEO constellation. Bit less of a big deal now that we have the stock comm system with all the ground stations. - How significant of a change are these mass changes you're proposing? I don't have a good handle on the overall weight of a probe or something so i don't know how much something like a 0.01 mass change affects them. Also be sure to see if the parts have PhysicsSignificance=1 in the cfg, in which case their mass doesn't count anyways! -if you are doing this, please don't forget to include the new Venus Flyby antenna that was just added to the Github - generally these are all ok, the internal antennas you will need to be careful with. They are generally on probes that have built in experiments, and they need to be able to transmit the data in one load of their batteries.
  10. Hey y'all! Two things: 1) The venus flyby and revised SLA parts got uploaded to Github last night. 2) Dev stream, focusing on getting the Atlas finished, starting in about 30 minutes on Twitch.
  11. So, last night I managed to upload the configs for the new parts but not the .mu model files. Will fix as soon as I'm home! However, I do have something new for you! A brand new supplemental manual for BDB, covering the construction and operation of MOL and Skylab space stations! Once again, this is brought to us by the amazing @DiscoSlelge! Please take a look, tell him how awesome it is, and let him know if there are any issues. Click the image below to be taken to the PDF!
  12. Yup, someone (I believe IceDown) already logged a Github issue with it. That part got revamped and reexported from Unity recently, and my theory is that the first time I fixed it I didn't save, causing me to export a new broken part during the revamp.
  13. Apparently the decouplers in the Making History expansion also have hollow colliders, thought i believe that's more for shenanigans (think the Ml1 Structural Fuselage and what people get up to with that) than for the purposes we are describing.
  14. I just uploaded a fix to the Github for the solar panel. I really don't have time to spend balancing and getting everything polished. I really rely on forum users contributing feedback and occasionally creating pull requests. So, if you see something, say something! I am not sure what to do for those dishes.
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