-
Posts
7,338 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by CobaltWolf
-
Waiting for Proton revamp / expansion be like...
- 22,495 replies
-
- 6
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
The Dynasoar flight plan at time of cancellation called for several suborbital test launches on Titan 1/2, with those types of wings added for stability. The operational orbital launches would have used Titan IIIC, and would not have had wings because the overall design of the stack and the thrust vectoring of the SRBs being sufficient to control it until atmospheric forces were manageable.
-
The LEM has to be detached manually via the right click menu after you've done the TLI burn and completed transposition and docking. Staging is only intended to open the panels and release the Apollo CSM. The CSM should be attached to the SLA via the hidden node at the top of it's service engine / the base of the nozzle.
-
Gonna need more info. Ach, sorry. Some time ago @TimothyC made me a cleaner roadmap which is available here. It should be updated. If there are questions about anything I can provide some reading material but this roadmap still covers... probably damn near a year of content. Alright, that was just a guess I'm afraid. I've been talking to @Jso (co author who does compatibility and balancing) about this. Broadly speaking, providing RO / Real Fuels support is somewhat outside of our area of responsibilities due to the accuracy/rigor required by those mods. As such pretty much any realism mod compatibility would fall under the purview of the authors/communities for those mods. Looking at RealFuels Stockalike's forum thread, they do not list BDB compatibility. Negative. Colliders for ladders and hatches are pretty much just never something I have been able to figure out, being human and thus not possessing the dark magic which allows SQUAD to somehow make them work consistently.
-
[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
Yeah honestly we are feature complete for an initial release... Just need zome volunteers to do some rigorous balance / bug testing on it. Thats not to say we don't have a ton more we'd love to make, but myself, Beale and Steedcrugeon all have a lot on my plate. -
I'm sorry.
-
They are the original design for the Titan boosters. Back when X-20 was sort of the impetus for upgrading Titan, they originally looked at smaller SRBs named SOLTAN (SOLid tiTAN) boosters. The smaller size meant that they acted more as ridiculous thrust augmentation boosters (ie, insufficient TWR to lift the whole stack), which would have required somewhat significant redesign of the Titan in order to properly fly. Eventually they realized that they could simply scale up the boosters more and have them loft an entire, relatively unmodified Titan II as a core, and thus Titan III was born. In BDB, they were fairly easy to make (basically took the SRMs and the USRM and said "now kith!") and I like to think they serve some sort of a niche... I'd like to see someone use the inline one to make a J-I looking launcher for satellites. EDIT: In other news, just to keep people in the loop - current plan is to try and get the AJ-260 done ASAP and include it in the upcoming hotfix as an extra present.
-
Yes. Especially because those fins don't have any control surfaces.
-
Alright well, you've twisted my arm. Seeing as I'm finally free and don't have any commitments this evening, I'm going to try and get a bit of work done tonight on some parts that have been laying around my hard drive... I'll take care of the issues another night (plus me and Jso are still figuring out the best way to tackle some of these issues moving forward instead of just trying to slap a band aid on). Expect a development stream on my twitch channel starting some time between 6 and 7 PM Eastern. What will I be working on? Hmmm, I wonder... Hrmm, I'm not sure there's much I can do about that. It's worth noting that hitting the skirts was a big worry IRL. That's why you have the famous staging sequence between the S-IC and the S-II - the skirt isn't dropped until the S-II is stabilized and has sufficient TWR to pull away from the skirt sufficiently fast that they felt it safe and the skirt wouldn't float and hit the engines. Of course, if we were worried about that, I'd prefer incorrect / sloppy / unsafe staging to result in a RUD rather than something that looks glitchy...
-
@Beale I think you should make that TKS fairing base from @TK-313 a part of stock tantares.
- 22,495 replies
-
- 6
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[WIP] North American Rockwell Mars Excursion Module
CobaltWolf replied to TiktaalikDreaming's topic in KSP1 Mod Development
Are you sure that's how it re-enter's? I always thought it went nose-first with the extended lip extended behind/below to provide lift. -
[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
Should be! *cough* @steedcrugeon *cough* -
Noted, will look into it. @demibear which decoupler are you talking about? The interstage you mean? Thanks Pappy! I will have to get with @Jso (btw Jso, can you text me? New phone and my SIM card didn't transfer contacts correctly) to see what has to be done for the balloon tank stuff on the Atlas adapter. Possibly a dumb question, but you have CRP? A quick reiteration - the BDB_Extras folder is *not* meant to be simply dropped into your gamedata whole. Please make sure you are reading what is in it and only picking and choosing what you want/need. Definitely still a thing, definitely still 'will get done eventually'. This past month has been particularly rough on me and I don't have much to show right now. Oh dear.