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Everything posted by CobaltWolf
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[WIP] North American Rockwell Mars Excursion Module
CobaltWolf replied to TiktaalikDreaming's topic in KSP1 Mod Development
I think you could justify making things as separate mods, but I don't think anyone will fault you for keeping it all together for organization's sake? Or rather, don't worry about the manufacturers. Split them up if it makes sense from a gameplay / user experience POV. -
grats on StarMods!
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I thought it just looked for anything labeled bluedog_Saturn_***? o/ Suh dudes. Unrelated, but I have no memory of the second half of the stream I did Tuesday. However, there is a very choice highlight from the stream that I made into a highlight on my Twitch. It is, unsurprisingly, loud and NSFW, which is why I won't link it directly. But, it made me laugh pretty hard. On that note, Delta K's texturing is most of the way done and I anticipate it will be available on Github SoonTM. Complicated somewhat by the new Stellaris update being released...
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
IVAs you say? -
Good mods for recreating "The Martian"
CobaltWolf replied to Trexinator's topic in KSP1 Mods Discussions
Good point. @septemberWaves do you have a Kerbalism greenhouse yet? -
Good mods for recreating "The Martian"
CobaltWolf replied to Trexinator's topic in KSP1 Mods Discussions
Thanks I was worried we'd never know. -
Please revive and update @Nertea's Stockalike Station Part Expansion to KSP 1.0.1 it does not work on @damonvv's install.
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@SuperXico well if you're just using the wrench then it won't work, the wrench doesn't node attach.
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
Can you add a centrifuge? @damonvv might be able to help. -
Alright, I'll just try and assuage any fears y'all have. @IronCretin is fine. He's been super busy with IRL stuff, but yes he is still going to finish this pack. It will just take a bit. As you all saw it's most of the way there.
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Progress on Delta K. The significant reduction in UV space this new version uses (even with more details applied to the model) means I can fit a few more parts on to the texture sheet. Anything we're missing? I'm planning on doing the Delta III first stage adapter tank (would replace the upper half of the current Delta II first stage) but not the rest of Delta III, it's too much work right now plus then it would be a lot harder to deny people Delta IV (working on solving the weird faceted highlights on the spherical tanks)
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Can I have a link to Eye 1.0.0? I need something that works in KSP 0.90 ...
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It's something that is possible but not likely @MaverickSawyer. In other news, made some good progress on the Delta K upper stage last night. No screenshots, it was mostly just making a couple of small corrections to the model and redoing the UVs. Really looking forward to seeing it with my new texturing style.